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SECOND LANGUAGE LEARNING THROUGH IMMERSIVE GAMING

SECOND LANGUAGE LEARNING THROUGH IMMERSIVE GAMING
通过沉浸式游戏学习第二语言
批准号:
2739275
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2022
资助国家:
英国
项目状态:
未结题
起止时间:
2022 至 --

项目摘要

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中文摘要
翻译
这个跨学科的项目试图通过将心理语言学的数据收集方法游戏化并将其应用到身临其境的语言游戏中,来弥合教育、心理语言学和人机交互研究之间的方法差距。在教育领域,第二语言学习游戏的开发取得了很大的积极成果;然而,对当前文献的批评突显了研究设计的缺陷,导致内部效度较低,因此可靠性较低。心理语言学关于第二语言学习的研究具有很高的内部效度,但目前的研究在很大程度上缺乏生态效度,这限制了结论在实验室之外的应用。通过将现有的数据收集工具游戏化,本项目的理论发现将为语言游戏的发展提供指导,并可能促进更具生态有效性的心理语言学研究方法。
英文摘要
This interdisciplinary project seeks to close the methodological gap between education, psycholinguistics and HCI research by gamifying psycholinguistic data collection methods and implementing them into immersive language games. Within education, second language learning games have been developed with largely positive outcomes; however, critiques of current literature highlight flaws with study design resulting in low internal validity and, consequently, reliability. Psycholinguistic research on second language learning presents high internal validity, but current research largely lacks ecological validity, which limits the application of conclusions outside of a laboratory setting. By gamifying current data collection tools, the theoretical findings of this project will inform the development of language games to be used in instructed contexts and could facilitate more ecologically valid psycholinguistic research methods.
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