Keeping an eye on memory: how vision shapes episodic memory within naturalistic environments
关注记忆:视觉如何在自然环境中塑造情景记忆
基本信息
- 批准号:2769887
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:英国
- 项目类别:Studentship
- 财政年份:2022
- 资助国家:英国
- 起止时间:2022 至 无数据
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
'Episodic memory' is our memory for specific personal past events and experiences, such as our first day of school, or our first kiss. When recollecting these everyday memories, we often reconstruct the place and context in which the event took place in vivid detail. Indeed, the spatial layout of a scene appears to 'scaffold' and assist our ability to recall an episodic memory. For instance, without the ability to visually perceive the environment during memory encoding, the vividness of such memory appears to be significantly reduced during later retrieval. Further, recent neuroimaging studies suggests that brain regions thought to be responsible for episodic memory, such as the hippocampus, are also engaged when participants must perceive or tell apart visual scenes. This work suggests that understanding how we visually explore the spatial world may be critical for an in-depth understanding of how we encode and retrieve episodic memories. Despite this, the way in which visual scene processing shapes episodic memory remains largely unknown. For example, it remains unclear how visual scene perception influences the content and vividness of episodic memories, and which features are important for making a scene more memorable, and increasingly likely to be accurately remembered. This project aims to fill this knowledge gap by exploring the ways in which human visual scene processing shapes the recollective experience of episodic memory, as well as the underlying neural substrates.To achieve this aim, this project will incorporate eye tracking, virtual reality (VR), novel scene memory tasks, and functional neuroimaging to examine how eye movements and visual attention within naturalistic scenes influences both behavioural and neural markers of episodic memory. Study 1 will use a novel scene drawing paradigm to measure the relationship between eye scanning patterns and the precision and accuracy of objects and features drawn during recall. Study 2 will extend upon this by utilising fully immersive 3D environments presented via a VR headset to assess the accuracy of memory recall when compared to the original scene which was explored during encoding, and how one's visual attention during physical exploration relates to the accuracy of recall. This experiment will account for the role of movement within a scene by using VR, thus representing what is typically experienced in real-world environments and situations. Finally, in Study 3, I will combine eye-tracking technology and functional neuroimaging to assess whether the degree of visual sampling of a scene is related to patterns of hippocampal activation at both encoding and retrieval.Together, these studies will provide an understanding of how the visual system influences episodic memory by gaining insight into the activation of brain regions likely to be responsible for memory and visual scene processing. The proposed project will generate insights and alternative approaches to human episodic memory by exploring the potentially key role of scene vision. This will have important implications within the field of memory research, as well as having widespread benefits, such as potential support for visual processing and episodic memory processes that are subject to decline both in healthy, and pathological ageing. Additionally, this perspective will assist our understanding of the design of urban spaces, to make environments more navigable, and visually appealing. As well as having potential implications for video game industries, which aim to create an experience that is increasingly memorable for users. Therefore, this research could provide insight into ways to understand and support such processes to benefit individuals in society.
“情景记忆”是我们对特定的个人过去事件和经历的记忆,比如我们上学的第一天,或者我们的初吻。在回忆这些日常记忆时,我们经常会以生动的细节重建事件发生的地点和背景。事实上,一个场景的空间布局似乎是“脚手架”,并帮助我们回忆情景记忆的能力。例如,如果在记忆编码过程中没有视觉感知环境的能力,这种记忆的生动性在以后的检索过程中似乎会显着降低。此外,最近的神经成像研究表明,当参与者必须感知或区分视觉场景时,被认为负责情景记忆的大脑区域(如海马体)也会参与其中。这项工作表明,了解我们如何在视觉上探索空间世界可能是深入了解我们如何编码和检索情景记忆的关键。尽管如此,视觉场景处理塑造情景记忆的方式在很大程度上仍然是未知的。例如,目前还不清楚视觉场景感知如何影响情景记忆的内容和生动性,以及哪些特征对于使场景更容易记忆和更容易被准确记住很重要。本项目旨在通过探索人类视觉场景处理塑造情景记忆回忆体验的方式以及潜在的神经基质来填补这一知识空白。为了实现这一目标,本项目将结合眼动追踪,虚拟现实(VR),新场景记忆任务,和功能性神经成像,以研究自然场景中的眼球运动和视觉注意力如何影响情景记忆的行为和神经标记。研究1将使用一种新的场景绘制范式来测量眼睛扫描模式与回忆过程中绘制的对象和特征的精确度和准确度之间的关系。研究2将在此基础上进行扩展,利用通过VR耳机呈现的完全沉浸式3D环境,与编码期间探索的原始场景相比,评估记忆回忆的准确性,以及物理探索期间的视觉注意力如何与回忆的准确性相关。这个实验将通过使用VR来解释场景中运动的作用,从而代表现实世界环境和情况中通常经历的事情。最后,在研究3中,我将结合联合收割机和功能性神经成像技术来评估场景的视觉采样程度是否与海马在编码和提取时的激活模式有关,这些研究将通过深入了解可能负责记忆和视觉场景处理的大脑区域的激活来理解视觉系统如何影响情景记忆。该项目将通过探索场景视觉的潜在关键作用,产生对人类情景记忆的见解和替代方法。这将在记忆研究领域产生重要影响,并具有广泛的益处,例如对视觉处理和情景记忆过程的潜在支持,这些过程在健康和病理性衰老中都会下降。此外,这种观点将有助于我们理解城市空间的设计,使环境更具导航性和视觉吸引力。这也对视频游戏行业产生了潜在的影响,视频游戏行业的目标是为用户创造一种越来越难忘的体验。因此,这项研究可以深入了解如何理解和支持这些过程,以造福社会中的个人。
项目成果
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其他文献
吉治仁志 他: "トランスジェニックマウスによるTIMP-1の線維化促進機序"最新医学. 55. 1781-1787 (2000)
Hitoshi Yoshiji 等:“转基因小鼠中 TIMP-1 的促纤维化机制”现代医学 55. 1781-1787 (2000)。
- DOI:
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LiDAR Implementations for Autonomous Vehicle Applications
- DOI:
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2021 - 期刊:
- 影响因子:0
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吉治仁志 他: "イラスト医学&サイエンスシリーズ血管の分子医学"羊土社(渋谷正史編). 125 (2000)
Hitoshi Yoshiji 等人:“血管医学与科学系列分子医学图解”Yodosha(涉谷正志编辑)125(2000)。
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Effect of manidipine hydrochloride,a calcium antagonist,on isoproterenol-induced left ventricular hypertrophy: "Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,K.,Teragaki,M.,Iwao,H.and Yoshikawa,J." Jpn Circ J. 62(1). 47-52 (1998)
钙拮抗剂盐酸马尼地平对异丙肾上腺素引起的左心室肥厚的影响:“Yoshiyama,M.,Takeuchi,K.,Kim,S.,Hanatani,A.,Omura,T.,Toda,I.,Akioka,
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