Video games for Obesity & Diabetes Prevention: Efficacy Trial
Video games for Obesity & Diabetes Prevention: Efficacy Trial
批准号:
8878234
负责人:
Tom Baranowski
金额:
$56.33万
依托单位国家:
美国
项目类别:
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-09-10 至 2016-06-30
关键词:
12 year oldAdultAgeApplications GrantsAttentionBehaviorBehavioralBody mass indexCharacteristicsChildChildhoodComplexComputersControl GroupsDiabetes MellitusDiabetes preventionDietDietary intakeElectronic MailEnergy IntakeEthnic groupEvaluationFamilyFastingFutureGenderGlucoseGoalsHealth PromotionHealth behavior changeIncidenceInsulinIntakeInternetInterventionLearningLife StyleLightMeasuresMediatingMediationMinority GroupsModelingMotivationNewsletterNon-Insulin-Dependent Diabetes MellitusObesityOutcomeOverweightParentsPhasePhysical activityPilot ProjectsPlayPrevalencePrevention programPrimary PreventionProceduresProcessRandomizedRandomized Clinical TrialsRecommendationResearchReview LiteratureRiskRisk BehaviorsSamplingSecondary toSelf DeterminationSideTelephoneTestingTimeTransportationTreatment EfficacyVideo GamesWaterWater consumptionWorkYouthage relatedbasebehavior changebrief interventioncostdesigndiabetes prevention programdiabetes riskdrinkingefficacy evaluationefficacy testingefficacy trialenergy balanceethnic minority populationfasting glucosefruits and vegetableshigh riskinnovationinterestknowledge basenanoobesity preventionobesity riskpilot trialpreferencepreventprevention efficacy trialprimary outcomeprogramspublic health interventionsedentarysocial cognitive theorysuccesssweetened beveragetheoriesweb site
中文摘要
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英文摘要
DESCRIPTION (provided by applicant): While the Diabetes Prevention Program demonstrated that relatively small changes in diet and physical activity could substantially reduce the incidence of diabetes among high risk adults, few programs have influenced obesity or diabetes risks among children. With the increasing rates of child obesity and diabetes, innovative programs are needed that capture children's attention and permit behavior change messages to get through. Serious video games with their immersive stories offer one such promising alternative. "Escape from Diab" and "Nanoswarm: Invasion from Inner Space" are two video games guided in their design by four behavior change theories that were targeted at increasing fruit, vegetable and water intakes, and lowering sedentary behaviors, and have been shown to change these children's diet and physical activity practices in a pilot study with a relatively low risk sample. In light of this preliminary success, it is important to test the efficacy of these interventions on diabetes risks (i.e. fasting insulin) with higher risk children (which should increase the effect) and with a larger sample to learn how the games change behaviors using mediating variable analyses. A study with 444 high risk (85 percentile<BMI<99 percentile) 10 to 12 year old children is proposed. Children will be randomly assigned to treatment or control groups. The control group will receive an intervention involving knowledge based diet, physical activity, obesity and diabetes video games and web sites on the internet. Video games are a promising low cost approach to intervention since the games have already been developed, and can be broadly disseminated by simply reproducing and distributing their DVDs. No study has appeared that tested the effects of theory based video games on diet and physical activity that was adequately powered to investigate mediating variables. Conducting the mediating variable analyses will inform the design of future video games and enhance their ability to promote health behavior change. While using video games for health promotion is controversial, this study will establish where video games efficaciously change diabetes risks (especially insulin, diet and physical activity) among children.
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