Building a classroom game economy to improve mathematical reasoning and prepare K-5 students for success in STEM learning
建立课堂游戏经济以提高数学推理能力并为 K-5 学生在 STEM 学习中取得成功做好准备
基本信息
- 批准号:9889974
- 负责人:
- 金额:$ 57.55万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2018
- 资助国家:美国
- 起止时间:2018-09-01 至 2021-08-31
- 项目状态:已结题
- 来源:
- 关键词:AchievementAlgorithmsAreaArtificial IntelligenceBeliefChildCodeComputer softwareDataData FilesDetectionDigit structureDistalElementsEnsureFoundational SkillsFoundationsGoalsGrantHigh School StudentInterventionInvestmentsLeadLearningLow incomeMarketingMathematicsMeasuresMinorityModelingOutcomePerformancePhaseProcessProtocols documentationResearchRiskSTEM fieldSalesSchemeSchoolsScience, Technology, Engineering and MathematicsSelf EfficacyStandardizationStructureStudentsTabletsTestingTransactUnderrepresented MinorityWomanWorkbasecareerdashboarddesigndigitalelementary schoolexperiencefield studyfifth gradefourth gradehigh schoolimprovediterative designlower income familiesmathematical abilitymathematical learningmathematical theoryoperationprediction algorithmprototypesecond gradeskillsstudent participationsuccesssupport toolsteacherusability
项目摘要
There is an enormous need for qualified people to pursue careers in STEM (Noonan,
2017). However, the lack of a strong foundation in mathematics means students are less likely
to pursue STEM majors and careers (Chen, 2013; Griffith, 2010; Huang, Taddese, & Walter, E,
2000; Kokkelenberg & Sinha, 2010; Lowell et. al., 2009). Students from low-income families,
women, and underrepresented minorities are also less likely to major in STEM (Bettinger, 2010;
Griffith, 2010; Hill, Corbett & Rose, 2010; Kokkelenberg & Sinha, 2010). Improving math
learning in the elementary grades is important to ensure children have the essential
foundational skills and strong self-efficacy beliefs to be able to succeed with later mathematics
and pursue careers in STEM. With this Fast-Track grant, Class Store ( CS ) , we propose to
transform the way in which students learn Number and Operations in Base Ten. CS will be an
engaging, commercially available, classroom-based economy game for tablets and
Chromebooks that focuses on multi-digit operations. CS will encourage conceptual
understanding and build math self-efficacy for students in grades K-5 within the context of a
digital, classroom-based marketplace. Within the game, students will create stores, craft objects
to sell, engage in selling/purchasing transactions, and work together to increase the value of the
economy. In addition, the game will utilize artificial intelligence (AI) to detect strategies students
use and help teachers facilitate rich mathematical discussions thereby enhancing students’
reasoning skills.
Outcomes. The proposal will encourage three main outcomes, namely: 1) algorithms for
detecting math strategies students use, 2) a discussion support dashboard, and 3) algorithms
for predicting at-risk status. A key research aim is to determine whether the software can predict
math strategies students use and detect which students are at-risk academically as compared
to standardized assessment data, which will help teachers intervene appropriately. The
discussion support dashboard will help to promote rich mathematical discussion, thereby
improving students’ mathematical justification and conceptual understanding. The engaging
game will bolster students’ motivation and self-efficacy in mathematics.
Improving students’ academic outcomes and self-efficacy in base ten during elementary
school will promote later success in high school mathematics. Since the number of advanced
math classes students take is correlated with likelihood to complete a STEM degree, (Chen,
2013) a distal outcome of this proposal is increasing students pursuing careers in STEM.
有资格的人迫切需要在STEM中追随(Noonan,
2017)。但是,数学缺乏强大的基础意味着学生的可能性较小
购买STEM专业和职业(Chen,2013; Griffith,2010; Huang,Taddese和Walter,E。
2000; Kokkelenberg&Sinha,2010年; Lowell等。 Al。,2009)。来自低收入家庭的学生,
妇女和代表性不足的少数族裔也不太可能主修STEM(Bettinger,2010年;
格里菲斯,2010年; Hill,Corbett&Rose,2010年; Kokkelenberg&Sinha,2010年)。改进数学
在小学成绩中学习对于确保孩子拥有必不可少的
基本技能和强大的自我效能信念,能够通过以后的数学取得成功
并在STEM中购买职业。有了这个快速训练的赠款,班级商店(CS),我们建议
改变学生在基本十足中学习数字和操作的方式。 CS将是
引人入胜的,市售的,基于课堂的平板电脑的经济游戏
侧重于多位数操作的Chromebook。 CS将鼓励概念
在A的背景下,了解K-5年级的学生的数学自我效能感
数字基于教室的市场。在游戏中,学生将创建商店,工艺对象
出售,参与销售/购买交易,并共同努力以提高价值
经济。此外,游戏将利用人工智能(AI)来检测策略学生
使用和帮助教师促进丰富的数学讨论,从而增强学生的
推理技能。
结果。该提案将鼓励三个主要结果,即:1)
检测学生使用的数学策略,2)讨论支持仪表板,3)算法
用于预测高危状况。一个关键的研究目的是确定软件是否可以预测
数学策略学生使用并检测哪些学生在哪些学生身上准确地进行了比较
标准化评估数据,这将帮助教师适当干预。
讨论支持仪表板将有助于促进丰富的数学讨论,从而
改善学生的数学理由和概念理解。吸引人
游戏将增强学生在数学中的动力和自我效能。
在小学期间提高学生的学业成果和自我效能感
学校将在高中数学中促进后来的成功。由于高级数量
学生参加的数学课与完成STEM学位的可能性相关(Chen,
2013)该提案的远端结果是增加从事STEM职业的学生。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Dana Pagar其他文献
Dana Pagar的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
相似国自然基金
无界区域中非局部Klein-Gordon-Schrödinger方程的保结构算法研究
- 批准号:12301508
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
感兴趣区域驱动的主动式采样CT成像算法研究
- 批准号:62301532
- 批准年份:2023
- 资助金额:30.00 万元
- 项目类别:青年科学基金项目
面向多区域单元化生产线协同调度问题的自动算法设计研究
- 批准号:62303204
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
基于深度强化学习的约束多目标群智算法及多区域热电调度应用
- 批准号:62303197
- 批准年份:2023
- 资助金额:30 万元
- 项目类别:青年科学基金项目
面向二氧化碳封存的高可扩展时空并行区域分解算法及其大规模应用
- 批准号:12371366
- 批准年份:2023
- 资助金额:43.5 万元
- 项目类别:面上项目
相似海外基金
Tele-Sox: A Tele-Medicine solution based on wearables and gamification to prevent Venous thromboembolism in Oncology Geriatric Patients
Tele-Sox:基于可穿戴设备和游戏化的远程医疗解决方案,用于预防肿瘤老年患者的静脉血栓栓塞
- 批准号:
10547300 - 财政年份:2023
- 资助金额:
$ 57.55万 - 项目类别:
Electronic Health Record Phenotyping for Case Detection and Prediction of Emergency Department Visits for Child and Adolescent Suicide Attempts
用于病例检测和预测儿童和青少年自杀未遂急诊科就诊的电子健康记录表型
- 批准号:
10507372 - 财政年份:2022
- 资助金额:
$ 57.55万 - 项目类别:
A Precision Medicine Tool for Optimal Personalized Treatment in Patients with Acute Myeloid Leukemia
用于急性髓系白血病患者最佳个性化治疗的精准医疗工具
- 批准号:
10547266 - 财政年份:2022
- 资助金额:
$ 57.55万 - 项目类别:
Genomic Analysis of Cutaneous CD30+ Lymphoproliferative Disorders
皮肤 CD30 淋巴细胞增殖性疾病的基因组分析
- 批准号:
10357439 - 财政年份:2022
- 资助金额:
$ 57.55万 - 项目类别:
Hybrid Closed Loop Insulin Pump use in Poorly Controlled Type 1 Diabetes
混合闭环胰岛素泵在控制不佳的 1 型糖尿病中的应用
- 批准号:
10611478 - 财政年份:2022
- 资助金额:
$ 57.55万 - 项目类别: