Development of Serious Games and Physical Activities Instructed by a Social Robot for Improving the Well-being of Elderly Individuals with Alzheimer's Disease and Dementia
开发由社交机器人指导的严肃游戏和体育活动,以改善患有阿尔茨海默病和痴呆症的老年人的福祉
基本信息
- 批准号:9910078
- 负责人:
- 金额:$ 46.35万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2019
- 资助国家:美国
- 起止时间:2019-09-30 至 2021-05-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAffectiveAgeAlgorithmsAlzheimer&aposs DiseaseAlzheimer&aposs disease related dementiaAmericanArtificial IntelligenceAttentionBehavioral SymptomsCaregiversCaringClinicalCognitionCognitiveCommunicationComputer Vision SystemsComputersControl GroupsCost of IllnessDementiaDetectionDevelopmentDevicesDiagnosisDisease ManagementEffectivenessElderlyEmotionalEmotionsEngineeringEnvironmentEvaluationFaceFacial Expression RecognitionFamily CaregiverFamily memberFeedbackFinancial HardshipFrequenciesFrustrationGeriatric PsychiatryGoalsHealth PersonnelHealth care facilityHealthcareHealthcare IndustryHobbiesHourHumanHuman bodyImpaired cognitionIndividualInstitutesInstructionIntelligenceInternet of ThingsKnowledgeLeadLearningLifeLong-Term Care for ElderlyMachine LearningMeasuresMemoryMemory LossMental DepressionMethodsMonitorMoodsMotor SkillsNatural Language ProcessingParticipantPatientsPeriodicityPersonal SatisfactionPersonsPhasePhysical activityPilot ProjectsPlayPopulationPsyche structurePsychological reinforcementQuality of lifeRandomizedResearchResearch PersonnelRobotRoboticsSavingsScientistShort-Term MemorySleep disturbancesSmall Business Innovation Research GrantSocial Well-BeingSurveysSymptomsTaxesTechnologyTestingTimeVoiceWell in selfactive controlbasecognitive abilitycognitive rehabilitationcommon symptomcommunity livingcostdesignexergameexperiencehealthy agingimprovedinnovative technologiesinsightinterestmultidisciplinarynext generationnovelprototyperepetitive behaviorskeletal movementskillssocialsocial assistive robotsuccesstool
项目摘要
The objective of the proposed direct Phase-II SBIR project is to develop and study and the effectiveness of
Serious Games and physical Activities played/performed by elderly people with Alzheimer’s disease and AD-
related Dementias in interaction with Ryan, our successfully piloted Socially Assistive Robot (SAR). Ryan is an
intelligent conversational life-like social robot, designed to improve the well-being and quality of life of older
adults with AD/ADRD. Ryan uses state-of-the-art Artificial Intelligence technology for automated facial
expression recognition, natural language processing, and tracking of human body that are used in
personalization and adaptation of the games and physical activities. According to the Alzheimer’s Association
an estimated 5.7 million Americans have AD and is projected to rise to 13.8 million, as the population ages.
Common symptoms of AD/ADRD include cognitive decline, short-term memory loss, changes in mood,
depression, communication difficulties, lost interest in hobbies or activities, and repetitive behavior. Americans
suffering from AD/ADRD are believed to cost the nation $236 billion annually with projected annual costs of
over $1 trillion by 2050. Traditional methods for disease management have shown limited success treating
AD/ADRD or mitigating its symptoms. Health care personnel and caregivers who are physically and
emotionally taxed are seeking new ways to provide care for elderly individuals and particularly those suffering
from AD/ADRD. Innovative technology such as Artificial Intelligence, Robotics, and Internet of Things (IoT)
devices, have begun to alleviate the growing need for novel solutions to the healthcare. Among such
technologies, socially assistive robots such as Ryan have received a great amount of attention in recent years.
While SAR research prototypes exist that can interact with users playing physical cognitive games equipped
with artificial intelligence technology and personalization, to our knowledge, no such cooperative SAR
(prototype or commercial) for electronic gameplay with individuals suffering from dementia exists today. Our
game designs will target “Cognition”, “Memory”, “Spatial Relation”, “Social Relationship”, and “Motor Skills”
abilities of players. We will conduct a pilot study to measure Ryan’s effectiveness in mental and socio-
emotional stimulation of users with mild dementia. This innovative technology stands to produce significant
financial savings and improve the quality of life of individuals living with AD/ADRD, their families, and
caregivers.
拟议的直接第二阶段SBIR项目的目标是开发和研究
严重的游戏和体育活动发挥/老年人与阿尔茨海默氏症和AD-
与我们成功驾驶的社交辅助机器人(SAR)Ryan互动的相关痴呆症。瑞恩是一个
智能会话类社交机器人,旨在改善老年人的福祉和生活质量
成人AD/ADRD Ryan使用最先进的人工智能技术进行自动面部护理,
表情识别、自然语言处理和人体跟踪,
游戏和体育活动的个性化和适应性。根据老年痴呆症协会的说法
估计有570万美国人患有AD,并且随着人口老龄化,预计将上升到1380万。
AD/ADRD的常见症状包括认知下降、短期记忆丧失、情绪变化,
抑郁、沟通困难、对爱好或活动失去兴趣以及重复行为。美国人
据信,患有AD/ADRD的美国人每年花费2360亿美元,预计每年花费
到2050年超过1万亿美元。传统的疾病管理方法在治疗方面取得的成功有限
AD/ADRD或减轻其症状。健康护理人员和护理人员,
人们正在寻找新的方法来照顾老年人,特别是那些患有
AD/ADRD。人工智能、机器人、物联网等创新技术
设备,已经开始缓解对医疗保健新解决方案日益增长的需求。当中
随着科技的发展,像Ryan这样的社交辅助机器人近年来受到了极大的关注。
虽然SAR研究原型存在,可以与用户互动,玩物理认知游戏,
与人工智能技术和个性化,据我们所知,没有这样的合作SAR
用于与患有痴呆症的个体一起玩电子游戏的电子游戏(原型或商业的)。我们
游戏设计将针对“认知”、“记忆”、“空间关系”、“社会关系”和“运动技能”
玩家的能力。我们将进行一项试点研究,以衡量瑞安的精神和社会效益-
轻度痴呆症患者的情绪刺激。这项创新技术将产生巨大的
节省经济开支,改善AD/ADRD患者及其家人的生活质量,
照顾者
项目成果
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