Mol: An Interactive Learning Platform to Address Difficult Concepts in Organic Chemistry

Mol:解决有机化学中困难概念的交互式学习平台

基本信息

  • 批准号:
    9926289
  • 负责人:
  • 金额:
    $ 69.55万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2019
  • 资助国家:
    美国
  • 起止时间:
    2019-05-06 至 2021-12-31
  • 项目状态:
    已结题

项目摘要

Abstract Concepts of organic chemistry are central to medicine and pharmacology. However, organic chemistry represents a significant hurdle for science, technology, engineering, and mathematics students in pre-health tracks. Low exam scores and high failure rates result from the enormous amount of information, complex chemical structures and dynamics, and processes requiring creativity and spatial thinking. The challenge is often exacerbated because students try to memorize facts rather than understanding foundational concepts. Students from underrepresented groups and first-generation college students are often disproportionately affected. Today’s undergraduates are acclimated to dynamic 3D interactive environments, which present a promising learning alternative to static texts or on-line programs. However, no comprehensive solution is available in organic chemistry. Here, we combine our expertise in user experience, game design, visualization, and science education to create innovative, gamified software aimed at making teaching and learning organic chemistry more effective, engaging, and relevant. Interactions with key organic chemistry concepts are designed around proven problem solving strategies and delivered through focused, session-based exercises. Exercises facilitate real-time feedback, provide the opportunity for students to interact with both 2D and 3D molecular visualizations, and harness effective gamification techniques to encourage replay. During Phase I we developed a minimum viable product (MVP), Mol Stereochemistry, which comprises about 10% of the first semester content. Learning outcome assessments by students from two classes at Des Moines Area Community College showed an average test score increase of 9% after 30 to 45 minutes of using the MVP. Over 90% of students indicated the MVP provided a “great” or “very great” user experience. Our Phase II leverages the robust educational and computational framework established in Phase I to develop Mol Organic Chemistry (Mol), a mobile-first, next-generation digital learning environment. The modularity of the existing framework will enable us to scale Mol content to encompass all of Organic Chemistry I including reaction mechanisms, International Union of Pure and Applied Chemistry nomenclature, structural determinations by spectroscopic imaging. This full content will be combined with context-based gamification mechanisms such as performance-based bonuses, achievements, daily and weekly challenges, and setting and tracking learning goals to promote recurring use. New usability and accessibility features will provide accommodations for differently abled students, and instructor-centered tools allow for modification of content and integration with learning management systems. Working with academic collaborators at Texas A&M University we will conduct a large-scale, longitudinal assessment of about 1,000 undergraduate organic chemistry students. Taken together, Mol will drive student learning outcomes, and facilitate adoption by instructors.
摘要 有机化学的概念是医学和药理学的核心。然而,有机化学 对处于健康前期的理工科和数学系的学生来说是一个重大的障碍 脚印。考试成绩低、不及格率高的原因是信息量大、内容复杂 化学结构和动力学,以及需要创造力和空间思维的过程。挑战是 经常因为学生试图记住事实而不是理解基本概念而加剧。 来自代表性不足群体的学生和第一代大学生往往不成比例 受影响。今天的本科生已经适应了动态的3D交互环境,这呈现出一种 有希望成为静态文本或在线程序的学习替代方案。然而,没有一个全面的解决方案是 在有机化学中可用。 在这里,我们结合了我们在用户体验、游戏设计、可视化和科学教育方面的专业知识 创造创新的、游戏化的软件,旨在提高有机化学的教与学的效率, 引人入胜,而且切合实际。与关键有机化学概念的互动是围绕已证实的问题设计的 解决策略,并通过有重点的、以会议为基础的练习交付。练习促进了实时 反馈,为学生提供与2D和3D分子可视化交互的机会,以及 利用有效的游戏化技术来鼓励重播。 在第一阶段,我们开发了最低限度的可行产品(MVP),即摩尔立体化学,它包括大约 第一学期内容的10%。得梅因两个班级学生的学习结果评估 地区社区学院显示,使用30到45分钟后,平均考试成绩提高了9% 最有价值球员。超过90%的学生表示,MVP提供了“很棒”或“非常棒”的用户体验。我们的第二阶段 利用在第一阶段中建立的强大的教育和计算框架来开发MOL有机 化学(MOL),移动优先的下一代数字学习环境。现有产品的模块化 框架将使我们能够扩展摩尔含量,以涵盖包括反应在内的所有有机化学I 机制,国际纯化学和应用化学命名联合会,结构测定 光谱成像。此完整内容将与基于上下文的游戏化机制相结合,例如 基于绩效的奖金、成就、每日和每周的挑战,以及设置和跟踪学习 目标是促进重复使用。新的易用性和可访问性功能将为 不同能力的学生和以教师为中心的工具允许修改内容并与 学习管理系统。我们将与德克萨斯农工大学的学术合作者合作 对大约1,000名本科生进行了大规模的纵向评估。已被占用 MOL将共同推动学生的学习成果,并促进教师的采用。

项目成果

期刊论文数量(1)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Hybridization Gamified: A Mobile App for Learning About Hybridization.
  • DOI:
    10.1021/acs.jchemed.1c00890
  • 发表时间:
    2022-03-08
  • 期刊:
  • 影响因子:
    3
  • 作者:
    Petritis SJ;Byrd KM;Schneller W
  • 通讯作者:
    Schneller W
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William Schneller其他文献

William Schneller的其他文献

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{{ truncateString('William Schneller', 18)}}的其他基金

Mol: An interactive learning platform to address difficult concepts in organic chemistry
Mol:一个交互式学习平台,用于解决有机化学中的困难概念
  • 批准号:
    9271112
  • 财政年份:
    2017
  • 资助金额:
    $ 69.55万
  • 项目类别:

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