Mol: An interactive learning platform to address difficult concepts in organic chemistry
Mol: An interactive learning platform to address difficult concepts in organic chemistry
批准号:
9271112
负责人:
William Schneller
金额:
$22.27万
依托单位国家:
美国
项目类别:
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-15 至 2018-09-14
关键词:
AchievementAddressAdoptionAnalytical ChemistryAndroidAppleAreaAssessment toolBiologicalBiologyBlast CellBusinessesCaliforniaCellular biologyChemistryCollaborationsComplementCountryData AnalysesDatabasesDevelopmentDrug DesignDrug KineticsEducationEducational AssessmentElementsEnsureEnvironmentEvaluationFaceFacultyFeedbackFemaleForensic MedicineFoundationsGenerationsHealthHealth ProfessionalHealthcareHispanicsIllicit DrugsInnovation CorpsInstitutionIntuitionIowaKnowledgeLearningLifeMarketingMechanicsMedicalMedical ResearchMedicineModernizationNatureNomenclatureOrganic ChemistryParticipantPharmaceutical PreparationsPharmacodynamicsPharmacologic SubstancePhasePlayPre-Post TestsProcessPropertyPsyche structureRecommendationRisk-TakingSTEM gameScienceShapesSmall Business Innovation Research GrantStereoisomerStructureStudentsTechnologyTestingTextTimeToxicologyToxinUnderrepresented GroupsUnited States National Institutes of HealthUniversitiesVeteransVisualWomanWomen&aposs Groupbasecareercohortcollegecommercializationcommunity collegecomputer gamedesignethnic diversityexperienceformative assessmentgame developmenthandheld mobile devicehands-on learninghealth applicationinformal learninginnovationinstructorinterestlearning materialslearning outcomelecturesminority studentmobile applicationnanobiologynew technologynovel therapeuticsprofessorprogramsprototyperural areascience educationstereochemistrystudent participationsuccessteacherthree dimensional structurethree-dimensional modelingtoolundergraduate studentusabilityweb interface
中文摘要
点击翻译按钮获取中文摘要
英文摘要
In this NIH Phase I SBIR project we propose to develop and evaluate a proof-of-concept for Mol, a
mobile STEM game to address difficult to learn topics in organic chemistry. Our first module will focus on
stereochemistry, a notoriously challenging concept facing nearly 2 million undergraduate students each year
who are pursuing a healthcare career, and another 1 million biology and chemistry students. Significance:
Organic compounds and their interactions constitute the very foundation of life. The relevance of organic
chemistry to medical research and practice is profound. About half of medicinally-used pharmaceuticals,
toxins, and illicit drugs, require chiral centers for their activity. The increasing relevance of organic chemistry to
medicine means that the integration of organic chemistry is more and more important in modern health-related
education. Interactive media provides a potentially transformative technology for education. The intrinsic
appeal and intuitive nature of interactive apps to the millennials and the as-yet-unnamed post-millennial
generation makes them a powerful medium for learning, and interactive apps are beginning to take their place
in classrooms as a complement to teacher-based lectures. Innovation: The Mol mobile app would provide a
powerful approach to enable student success, learning about the 3D shapes and properties of organic
molecules and how these relate to real-life health applications. Gameplay mechanics could include spatial
puzzles where the player must correctly identify chiral centers on rotating 3D structures, time trials challenging
the player’s ability to quickly match the corresponding structure with the nomenclature presented, and a mode
promoting the manipulation of 3d models to determine stereoisomerism, and build-your-own stereoisomer.
Approach: Our team has extensive knowledge in educational game development, notably with the NIH-SEPA-
sponsored Meta!Blast. Developed with Unity3D, Meta!Blast is now used in college classrooms and in informal
education settings, including being incorporated as a major component of the core Biology Lab at Iowa State
University. It’s being evaluated in several biology classroom settings at institutions across the country; one
example is at Chaffey College, Rancho Cucamonga, California, a two-year community college with a high
proportion of Hispanic students and veterans. We are confident this experience can be extended to the project
outlined in this proposal. Each aspect of Mol will be developed with user-input using a rapid iteration approach.
Bi-weekly discussions and formative evaluations will ensure the creation of a product that is engaging, fun,
relevant, usable, and educational. This will be followed by a larger summative evaluation and data analysis.
Commercialization: Through our experience in the rigorous NSF I-Corps program, we believe that following a
successful Phase I and Phase II effort, we have the knowledge and support to address the large opportunity in
this market segment. A commercially viable app would be distributed to Android and iOS platforms through
Google Play and the Apple App Store, respectively. As observed in our customer discovery process, students
indicated a significant factor in their adoption of new learning materials would be from a recommendation or
requirement by their instructor. As such, a key element in our marketing strategy is to cultivate relationships
with chemistry instructors and view them as demand creation partners.
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Mol: An Interactive Learning Platform to Address Difficult Concepts in Organic Chemistry
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批准号:9926289
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项目类别:
-
资助金额:$69.55万
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财政年份:2019
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负责人:William Schneller
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依托单位:
海外基金