Mol: An interactive learning platform to address difficult concepts in organic chemistry
Mol:一个交互式学习平台,用于解决有机化学中的困难概念
基本信息
- 批准号:9271112
- 负责人:
- 金额:$ 22.27万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2017
- 资助国家:美国
- 起止时间:2017-09-15 至 2018-09-14
- 项目状态:已结题
- 来源:
- 关键词:AchievementAddressAdoptionAnalytical ChemistryAndroidAppleAreaAssessment toolBiologicalBiologyBlast CellBusinessesCaliforniaCellular biologyChemistryCollaborationsComplementCountryData AnalysesDatabasesDevelopmentDrug DesignDrug KineticsEducationEducational AssessmentElementsEnsureEnvironmentEvaluationFaceFacultyFeedbackFemaleForensic MedicineFoundationsGenerationsHealthHealth ProfessionalHealthcareHispanicsIllicit DrugsInnovation CorpsInstitutionIntuitionIowaKnowledgeLearningLifeMarketingMechanicsMedicalMedical ResearchMedicineModernizationNatureNomenclatureOrganic ChemistryParticipantPharmaceutical PreparationsPharmacodynamicsPharmacologic SubstancePhasePlayPre-Post TestsProcessPropertyPsyche structureRecommendationRisk-TakingSTEM gameScienceShapesSmall Business Innovation Research GrantStereoisomerStructureStudentsTechnologyTestingTextTimeToxicologyToxinUnderrepresented GroupsUnited States National Institutes of HealthUniversitiesVeteransVisualWomanWomen&aposs Groupbasecareercohortcollegecommercializationcommunity collegecomputer gamedesignethnic diversityexperienceformative assessmentgame developmenthandheld mobile devicehands-on learninghealth applicationinformal learninginnovationinstructorinterestlearning materialslearning outcomelecturesminority studentmobile applicationnanobiologynew technologynovel therapeuticsprofessorprogramsprototyperural areascience educationstereochemistrystudent participationsuccessteacherthree dimensional structurethree-dimensional modelingtoolundergraduate studentusabilityweb interface
项目摘要
In this NIH Phase I SBIR project we propose to develop and evaluate a proof-of-concept for Mol, a
mobile STEM game to address difficult to learn topics in organic chemistry. Our first module will focus on
stereochemistry, a notoriously challenging concept facing nearly 2 million undergraduate students each year
who are pursuing a healthcare career, and another 1 million biology and chemistry students. Significance:
Organic compounds and their interactions constitute the very foundation of life. The relevance of organic
chemistry to medical research and practice is profound. About half of medicinally-used pharmaceuticals,
toxins, and illicit drugs, require chiral centers for their activity. The increasing relevance of organic chemistry to
medicine means that the integration of organic chemistry is more and more important in modern health-related
education. Interactive media provides a potentially transformative technology for education. The intrinsic
appeal and intuitive nature of interactive apps to the millennials and the as-yet-unnamed post-millennial
generation makes them a powerful medium for learning, and interactive apps are beginning to take their place
in classrooms as a complement to teacher-based lectures. Innovation: The Mol mobile app would provide a
powerful approach to enable student success, learning about the 3D shapes and properties of organic
molecules and how these relate to real-life health applications. Gameplay mechanics could include spatial
puzzles where the player must correctly identify chiral centers on rotating 3D structures, time trials challenging
the player’s ability to quickly match the corresponding structure with the nomenclature presented, and a mode
promoting the manipulation of 3d models to determine stereoisomerism, and build-your-own stereoisomer.
Approach: Our team has extensive knowledge in educational game development, notably with the NIH-SEPA-
sponsored Meta!Blast. Developed with Unity3D, Meta!Blast is now used in college classrooms and in informal
education settings, including being incorporated as a major component of the core Biology Lab at Iowa State
University. It’s being evaluated in several biology classroom settings at institutions across the country; one
example is at Chaffey College, Rancho Cucamonga, California, a two-year community college with a high
proportion of Hispanic students and veterans. We are confident this experience can be extended to the project
outlined in this proposal. Each aspect of Mol will be developed with user-input using a rapid iteration approach.
Bi-weekly discussions and formative evaluations will ensure the creation of a product that is engaging, fun,
relevant, usable, and educational. This will be followed by a larger summative evaluation and data analysis.
Commercialization: Through our experience in the rigorous NSF I-Corps program, we believe that following a
successful Phase I and Phase II effort, we have the knowledge and support to address the large opportunity in
this market segment. A commercially viable app would be distributed to Android and iOS platforms through
Google Play and the Apple App Store, respectively. As observed in our customer discovery process, students
indicated a significant factor in their adoption of new learning materials would be from a recommendation or
requirement by their instructor. As such, a key element in our marketing strategy is to cultivate relationships
with chemistry instructors and view them as demand creation partners.
在NIH I阶段I SBIR项目中,我们建议开发和评估Mol的概念概念证明
移动STEM游戏以解决有机化学中难以学习的主题。我们的第一个模块将重点放在
立体化学,众所周知的挑战概念,每年面临近200万本科生
他们正在从事医疗保健职业,还有100万生物学和化学专业的学生。意义:
有机化合物及其相互作用构成了生命的基础。有机的相关性
医学研究和实践的化学是深刻的。大约一半的医学药物,
毒素和非法药物需要手性中心的活动。有机化学与
医学意味着有机化学的整合在现代健康相关的情况下越来越重要
教育。互动媒体为教育提供了潜在的变革技术。固有的
交互式应用程序的吸引力和直观性质对千禧一代和尚未命名的后千禧一代
一代使它们成为学习的强大媒介,交互式应用程序开始取代他们
在教室中,作为基于教师的讲座的补充。创新:MOL移动应用将提供
强大的方法使学生成功,了解有机的3D形状和特性
分子以及这些与现实生活中的健康应用之间的关系。游戏机制可能包括空间
玩家必须正确识别旋转3D结构的手性中心的难题,时间试验挑战
玩家可以快速匹配相应结构与呈现的命名法和模式的能力
促进对3D模型的操纵以确定立体异构主义并构建自己的立体异构体。
方法:我们的团队在教育游戏开发方面有广泛的知识,特别是在NIH-SEPA-
赞助的元!爆炸。 Meta!Blast现在使用Unity3D开发,现在用于大学教室和非正式
教育环境,包括被纳入爱荷华州核心生物学实验室的主要组成部分
大学。它正在全国各地的几个生物学课堂环境中进行评估;一
示例是在加利福尼亚州兰乔·库卡蒙加(Rancho Cucamonga)的查菲学院(Chaffey College)
我们相信这一经验可以扩展到该项目
在此提案中概述了。 Mol的每个方面都将使用快速迭代方法通过用户输入来开发。
每两周进行讨论和形成性评估将确保创建引人入胜,有趣,
相关,可用和教育。随后将进行更大的总结性评估和数据分析。
商业化:通过我们在严格的NSF I-Corps计划中的经验,我们相信遵循
成功的第一阶段和第二阶段的努力,我们拥有知识和支持,以解决巨大的机会
这个市场细分市场。商业上可行的应用程序将通过
Google Play和Apple App Store。正如我们的客户发现过程中观察到的
表明他们采用新学习材料的重要因素将来自建议或
他们的讲师要求。因此,我们的营销策略的关键要素是建立关系
与化学讲师一起,并将其视为需求创造伙伴。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
William Schneller其他文献
William Schneller的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('William Schneller', 18)}}的其他基金
Mol: An Interactive Learning Platform to Address Difficult Concepts in Organic Chemistry
Mol:解决有机化学中困难概念的交互式学习平台
- 批准号:
9926289 - 财政年份:2019
- 资助金额:
$ 22.27万 - 项目类别:
相似国自然基金
时空序列驱动的神经形态视觉目标识别算法研究
- 批准号:61906126
- 批准年份:2019
- 资助金额:24.0 万元
- 项目类别:青年科学基金项目
本体驱动的地址数据空间语义建模与地址匹配方法
- 批准号:41901325
- 批准年份:2019
- 资助金额:22.0 万元
- 项目类别:青年科学基金项目
大容量固态硬盘地址映射表优化设计与访存优化研究
- 批准号:61802133
- 批准年份:2018
- 资助金额:23.0 万元
- 项目类别:青年科学基金项目
IP地址驱动的多径路由及流量传输控制研究
- 批准号:61872252
- 批准年份:2018
- 资助金额:64.0 万元
- 项目类别:面上项目
针对内存攻击对象的内存安全防御技术研究
- 批准号:61802432
- 批准年份:2018
- 资助金额:25.0 万元
- 项目类别:青年科学基金项目
相似海外基金
HIV Clinic-based Screening for Geriatric Syndromes in Older Adults with HIV
基于艾滋病毒临床的艾滋病毒感染者老年综合症筛查
- 批准号:
10761940 - 财政年份:2023
- 资助金额:
$ 22.27万 - 项目类别:
Enhancing Hypnotic Medication Discontinuation in Primary Care through Supervised Medication Tapering and Digital Cognitive Behavioral Insomnia Therapy
通过监督药物逐渐减量和数字认知行为失眠治疗,加强初级保健中催眠药物的停药
- 批准号:
10736443 - 财政年份:2023
- 资助金额:
$ 22.27万 - 项目类别:
Optimizing HEALing in Ohio Communities (OHiO)-Health Equity Supplement
优化俄亥俄州社区 (OHiO) 的治疗 - 健康公平补充
- 批准号:
10890393 - 财政年份:2023
- 资助金额:
$ 22.27万 - 项目类别:
Assessing Clinical Effectiveness and Implementation of Worksite Sleep Health Coaching in Firefighters
评估消防员工作现场睡眠健康指导的临床效果和实施情况
- 批准号:
10585123 - 财政年份:2023
- 资助金额:
$ 22.27万 - 项目类别:
ADAPT: Adaptive Decision support for Addiction Treatment
ADAPT:成瘾治疗的自适应决策支持
- 批准号:
10810953 - 财政年份:2023
- 资助金额:
$ 22.27万 - 项目类别: