A Virtual Project-Based Learning Sandbox for Mimetics and Medically Inspired Classroom Engineering (MiMICRE)
用于模仿和医学启发课堂工程的基于虚拟项目的学习沙盒 (MiMICRE)
基本信息
- 批准号:10696661
- 负责人:
- 金额:$ 88.33万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-09-01 至 2025-07-31
- 项目状态:未结题
- 来源:
- 关键词:3D PrintAchievementAddressAdoptionAttitudeBiological SciencesBiomedical EngineeringCOVID-19 pandemicCOVID-19 pandemic effectsCodeCollaborationsColorCommunitiesCompetenceComputer softwareCritical ThinkingCustomDegree programDevelopmentDevicesEducational CurriculumElementsEmploymentEngineeringEnvironmentFutureGame Based LearningGoalsHealth SciencesHealthcareHigh School StudentIndustryInstructionInvestmentsKnowledgeLeadLearningLibrariesLinkLow incomeMarketingMathematicsMedicalModelingOccupationsOperating SystemOutcomePerformancePhasePrivate SectorProblem SolvingQualifyingResearchSTEM careerSTEM fieldScienceScience, Technology, Engineering and MathematicsScience, Technology, Engineering and Mathematics EducationSmall Business Innovation Research GrantStudentsSurveysSystemTest ResultTestingTimeTrainingTraining and EducationUnderrepresented PopulationsValidationWomanWorkcollegecommercializationcostdesigneducational atmosphereessaysexperiencehigh schoolimprovedinnovationinstructorinstrumentationinterestlearning materialsmathematical difficultiesmathematics contentmimeticsnovel strategiespilot testprogramsproject-based learningprototyperecruitresponsesimulationsimulation gameskillsstudent participationsuccessteachertoolundergraduate studentusabilityvirtual
项目摘要
Project Summary/Abstract: The U.S. has more health science STEM jobs available than qualified workers
to fill them and lags other OECD nations in math and science, with major achievement gaps and STEM
workforce under-representation among women and students of color. Improved STEM education is needed
in high school and early collegiate settings that engages, prepares, and inspires all students—and especially
under-represented groups. 21st-century STEM jobs require not only STEM content knowledge but also
problem-solving, critical thinking, and teamwork. Research has shown that team collaboration and application
of STEM to problems in communities are effective at improving STEM outcomes in under-represented groups.
Downstream, the follow-on effects of the COVID-19 pandemic have exacerbated STEM degree program
recruitment and retention issues (especially among under-represented groups). Parametric Studio Inc. (PSI)
believes collaborative game-based project learning experiences have the potential to address STEM
deficiencies and under-representation while better preparing the future health science STEM workforce.
However, innovations to project-based learning to add better connections to industry tools, improve
engagement, ease implementation issues, reduce cost, and enhance authenticity or realism are needed.
The overall goal of this multi-phase SBIR project is to develop, validate, and commercialize MiMICRE, a
game-based STEM project learning platform that can address current deficiencies in project-based learning
(PBL). MiMICRE utilizes applied math and science in the design, analysis, and simulation of bioscience,
engineering, and biomimicry-focused STEM projects. In MiMICRE, users collaboratively design product
solutions, apply math and science models to evaluate them, and then 3D-print and test results in the real
world. Ultimately, MiMICRE will be sold to high school, post-secondary, and informal Ed. markets.
This Phase II SBIR project is based on Phase I proof-of-concept success that demonstrated the
functionality of key MiMICRE components and showed that platform elements are usable by students and
teachers. Deployment in the classroom was validated: Phase I prototype testing produced several early
indicators of improved student engagement, efficacy, and STEM content knowledge. Phase II work will thus
focus on the following Aims: 1) develop Phase II enhancements to the MiMICRE Phase I prototype that
will promote widespread adoption in high school and early collegiate settings; 2) show that third-party
MiMICRE projects can be quickly defined for customers; and 3) conduct larger pilots to evaluate
improvements in STEM knowledge, STEM interest and efficacy, and perceived connection of skills and
knowledge to future STEM employment. Phase II will result in a completed, tested solution for improved
STEM project-based learning in high schools and colleges. Phase II success is critical in terms of product
validation, attracting follow-on private-sector investors/partners, and ultimate product commercialization.
项目摘要/摘要:美国的健康科学STEM职位比合格的工人更多
项目成果
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Christopher Eldon Whitmer其他文献
Christopher Eldon Whitmer的其他文献
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{{ truncateString('Christopher Eldon Whitmer', 18)}}的其他基金
A Virtual Project-Based Learning Sandbox for Mimetics and Medically Inspired Classroom Engineering (MiMICRE)
用于模仿和医学启发课堂工程的基于虚拟项目的学习沙盒 (MiMICRE)
- 批准号:
10254459 - 财政年份:2021
- 资助金额:
$ 88.33万 - 项目类别:
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