A Virtual Project-Based Learning Sandbox for Mimetics and Medically Inspired Classroom Engineering (MiMICRE)
A Virtual Project-Based Learning Sandbox for Mimetics and Medically Inspired Classroom Engineering (MiMICRE)
批准号:
10254459
负责人:
Christopher Eldon Whitmer
金额:
$25.21万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-09-01 至 2023-02-28
关键词:
3-Dimensional3D PrintAchievementAddressAfrican AmericanAlgebraBiologyBiomedical EngineeringBiomimeticsCollaborationsCommunitiesComputer AnalysisComputer softwareComputer-Aided DesignConsumptionCritical ThinkingDataDisadvantagedEducational AssessmentEducational CurriculumElectromagneticsEmploymentEngineeringEnvironmentEvaluationFailureFoundationsFuture TeacherGeometryGoalsHealth SciencesHigh School StudentHispanic AmericansIndividualIndustryInstructionK-12 studentKnowledgeLasersLearningLiquid substanceMathematicsMeasuresMedicalModelingMorphologic artifactsMotionOccupationsOnline SystemsOutcomePatient Self-ReportPhasePhysicsPopulation HeterogeneityPrintingProblem SolvingProsthesis DesignQuestionnairesResearchResourcesSTEM careerSchool-Age PopulationScienceScience, Technology, Engineering and MathematicsScience, Technology, Engineering and Mathematics EducationSmall Business Innovation Research GrantSoftware EngineeringSolidStructureStudentsSystemTeacher Professional DevelopmentTestingTimeUnderrepresented PopulationsWomanWorkbasecareercostcost effectivedesigndigitalengineering designessaysexperiencefitnessgaming environmenthigh schoolimprovedimproved outcomeindustry partnerinnovationinterestlearning strategymathematical abilitymathematical difficultiesmathematical sciencesmathematics contentmimeticsmultidisciplinarypeerphase 1 testingprecalculusprogramsproject-based learningprototypereal world applicationresponsesimulationsimulation gameskillssoftware developmentstudent participationsuccesstooltraining projecttwelfth gradeusabilityvirtualvirtual environment
中文摘要
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英文摘要
Abstract: The US has many more health science STEM jobs available than qualified workers to do them. We
also lag other OECD nations in math and science skills. Better STEM education is needed that engages,
prepares, and inspires K-12 students—especially under-represented groups. 21st Century STEM jobs require
solid STEM content knowledge along with problem-solving/critical thinking skills and teamwork. Collaborative,
game-based bioengineering learning experiences have the potential to meet these STEM-related needs and to
prepare more people of all types for health science jobs. However, innovations are required to boost
implementation, reduce cost, and enhance authenticity/realism and K-12 student engagement. A key aspect of
our STEM deficit is our failure to give students foundational math/science skills and to convey their real-world
relevance. Project-based learning (PBL) and engineering in K-12 can achieve this, but is currently limited by
instructional time, teacher training, project resource costs, and difficulty in evaluating engaging, project-based
experiences. Research shows that team STEM collaboration and application to community problems improve
STEM outcomes—especially for under-represented groups. Yet access to programs and experiences that meld
these two features with instruction is limited; common PBL lacks sufficient realism for upper-level high school
learning; and innovative, cost-effective solutions that are self-paced, easy to implement, and that support
collaboration are not yet available. In response to these needs, this multi-phase SBIR project will capitalize on
strong preliminary work/data to develop, validate, and commercialize a game-based bioengineering tool called
Mimetics and Medically Inspired Classroom Engineering (MiMCRE). As envisioned, it will employ applied math
and science in the design, analysis, and simulation of bioengineering- and biomimicry-focused projects. Students
will collaboratively design prosthetics, apply math and science models to evaluate them, and then 3D-print and
test outcomes in the real world. MiMICRE will be sold into high school, post-secondary, and informal Ed. markets.
Our STEM application team will work with bioengineering, diversity, and evaluation consultants and engineering
software industry partners to pursue three proof-of-concept Phase I Aims: 1) Show the feasibility of integrating
commercial tools for CAD and computational analysis with a game-based bioengineering environment for STEM;
2) Show the functionality of a biomedical engineering project in MiMICRE to engage teams of students, support
prototyping, and connect to NGSS and CCSS math standards; and 3) Test MiMICRE with students. Success in
verifying usability via a System Usability Score, feasibility of implementation by completing challenges during
typical class sessions, and time, support for effective collaboration using group interaction and digital design-
sharing, and improved outcomes with statistically significant knowledge increases will set the stage for a larger
Phase II demonstration—during which we will add to the diversity of biomimetic/bioengineering projects, add
support for post-secondary applications, refine the prototype, and conduct more-rigorous MiMICRE evaluation.
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A Virtual Project-Based Learning Sandbox for Mimetics and Medically Inspired Classroom Engineering (MiMICRE)
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批准号:10696661
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项目类别:
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资助金额:$88.33万
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财政年份:2021
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负责人:Christopher Eldon Whitmer
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依托单位:
海外基金