Development of a Virtual Reality Graded Exposure Intervention for Low Back Pain
开发针对腰痛的虚拟现实分级暴露干预措施
基本信息
- 批准号:9350270
- 负责人:
- 金额:$ 31.23万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2016
- 资助国家:美国
- 起止时间:2016-09-15 至 2019-08-31
- 项目状态:已结题
- 来源:
- 关键词:AcuteAddressAdherenceAnalgesicsAttentionBehavior TherapyCessation of lifeChronicChronic low back painClinicClinical TreatmentClinical TrialsConsumptionDevelopmentDevelopment PlansDirect CostsDistalDropoutEnvironmentExertionFacilities and Administrative CostsFeedbackFocus GroupsFrightGoalsHealthcareHome environmentIncidenceIndividualInterventionInvestigationLaboratoriesLow Back PainMaintenanceManualsMedicalMedicineMethodologyModalityMonitorMotionMotivationMovementNarcoticsOperative Surgical ProceduresOpioid AnalgesicsOutcomePainPain ResearchPain intensityPain interferencePain managementParticipantPatient EducationPatientsPharmaceutical PreparationsPharmacologyPhysical FunctionPhysical activityPhysiciansPopulationPopulation InterventionPreparationProtocols documentationProviderPsychological reinforcementPsychologyPublic HealthRecoveryResourcesRiskRisk FactorsSupervisionTechnologyTestingTherapeuticTimeTreatment CostTreatment ProtocolsVisitWritingbasebehavioral outcomechronic back painchronic painclinical carecopingcostdesigndisabilityeffective interventionexpectationhigh riskimprovedimproved outcomein vivoinnovationinterestkinematicsnarcotic overdosenovelnovel strategiesoperationpsychological outcomespsychosocialsafety and feasibilitysafety testingsecondary outcomesuccesstherapy designtherapy developmentvirtualvirtual reality
项目摘要
Abstract
Low back pain is the second most common reason for visiting a physician and the leading cause of pain in the
U.S., with enormous costs driven primarily by 7-10% of patients who develop chronic pain and disability. The
incidence of chronic low back pain (CLBP) is steadily rising and greater reliance on pharmacological and surgical
intervention has not improved outcomes. Pain-related fear has emerged as one of the most important
psychosocial risk factors for transition to and maintenance of CLBP. High fear individuals become trapped in a
cycle of continued pain and disability through avoidance of common physical activities. The leading intervention
to address pain-related fear and disability is graded exposure in-vivo, which involves gradual confrontation of
avoided activities aimed to correct inaccurate expectations of pain and harm. However, the success of exposure
intervention has been significantly hampered by issues of high resource cost, limited accessibility/dissemination,
and low patient engagement.
This treatment development plan brings together experts from medicine, psychology, and virtual reality (VR) gaming
to integrate graded exposure into a gaming environment utilizing the innovative depth-sensing and motion-tracking
features of existing gaming technology. This novel approach addresses limitations of current exposure intervention
by reducing treatment costs, promoting access and dissemination, and improving treatment gains by (1) utilizing
inexpensive widely available technology, (2) allowing distal tracking of patients across psychological and behavioral
outcomes, (3) facilitating intervention in a variety of treatment settings, and (4) increasing patient engagement,
adherence, and motivation through gamification. Following treatment development, we aim to perform a multicenter
clinical trial to examine the efficacy of a home-based VR gaming intervention to decrease pain-related fear and
disability among individuals at risk for CLBP (the “Virtual Reality Graded Exposure” (VRGE) Trial).
As part of Aim 1, the expert Steering Committee will plan an effective intervention paradigm, and design, develop
and test the VR gaming interface. Aim 2 will establish the safety and feasibility of the intervention among high fear
participants at risk for chronic pain, including a laboratory-based trial followed by a home-based trial. Additional
outcomes of interest will include pain intensity, pain interference, physical function, psychosocial outcomes, and
analgesic consumption. Quantitative and focus group findings from pilot testing will inform further refinement of
the intervention. As part of Aim 3, the Steering Committee will write a manual of operations (MOOP) for the
anticipated VRGE Trial and prepare an R01 submission for the VRGE Trial.
The use of a VR gaming intervention represents an innovative approach to address pain-related fear and disability
among individuals at risk for CLBP. The treatment can have a significant impact on public health by providing a low-
cost intervention designed to promote access, dissemination, and patient engagement. Ultimately, this intervention
is expected to reduce pain, disability, and maladaptive coping with pain such as excessive analgesic consumption.
摘要
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Christopher R France其他文献
Neighborhood ethnic density and disparities in proximal blood donation opportunities
社区种族密度和近端献血机会的差异
- DOI:
- 发表时间:
2024 - 期刊:
- 影响因子:2.9
- 作者:
John M Ruiz;Shana D. Hughes;Melissa Flores;Brian Custer;M. Ingram;Scott Carvajal;Cecilia Rosales;Hany T. Kamel;Ralph Vassallo;Christopher R France - 通讯作者:
Christopher R France
Christopher R France的其他文献
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{{ truncateString('Christopher R France', 18)}}的其他基金
Virtual Immersive Gaming to Optimize Recovery in Low Back Pain
虚拟沉浸式游戏可优化腰痛恢复
- 批准号:
10058238 - 财政年份:2018
- 资助金额:
$ 31.23万 - 项目类别:
Virtual Immersive Gaming to Optimize Recovery in Low Back Pain
虚拟沉浸式游戏可优化腰痛恢复
- 批准号:
10558448 - 财政年份:2018
- 资助金额:
$ 31.23万 - 项目类别:
Blood Donor Competence, Autonomy and Relatedness Enhancement (Blood Donor CARE)
献血者能力、自主性和相关性增强(献血者护理)
- 批准号:
9204858 - 财政年份:2016
- 资助金额:
$ 31.23万 - 项目类别:
Blood Donor Competence, Autonomy and Relatedness Enhancement (Blood Donor CARE)
献血者能力、自主性和相关性增强(献血者护理)
- 批准号:
9012195 - 财政年份:2016
- 资助金额:
$ 31.23万 - 项目类别:
Using an interactive game to reduce fear & increase spine motion in low back pain
使用互动游戏减少恐惧
- 批准号:
8667104 - 财政年份:2014
- 资助金额:
$ 31.23万 - 项目类别:
Preventing Adverse Reactions in Novice Blood Donors
预防新手献血者的不良反应
- 批准号:
7766224 - 财政年份:2006
- 资助金额:
$ 31.23万 - 项目类别:
Preventing Adverse Reactions in Novice Blood Donors
预防新手献血者的不良反应
- 批准号:
7576717 - 财政年份:2006
- 资助金额:
$ 31.23万 - 项目类别:
Preventing Adverse Reactions in Novice Blood Donors
预防新手献血者的不良反应
- 批准号:
7393301 - 财政年份:2006
- 资助金额:
$ 31.23万 - 项目类别:
Preventing Adverse Reactions in Novice Blood Donors
预防新手献血者的不良反应
- 批准号:
7464222 - 财政年份:2006
- 资助金额:
$ 31.23万 - 项目类别:
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