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中文摘要
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描述(由申请人提供):腰痛是就医的第二大常见原因,仅在美国,每年的直接医疗费用就超过900亿美元。这些费用主要是由7-10%的慢性疼痛疾病患者造成的,这些患者可能会持续多年。慢性腰痛患者的一个基本临床问题是运动模式的显著改变,这限制了腰椎的运动。
英文摘要
DESCRIPTION (provided by applicant): Low back pain is the second most common reason for a visit to a physician, with direct medical costs exceeding $90 billion per year in the United States alone. These costs are driven primarily by 7-10% of patients who develop a chronic pain disorder that can last for many years. A fundamental clinical problem in individuals with chronic low back pain is the significant alteration in movement patterns that restrict lumbar spine motion. This restriction of lumbar motion is particularly evident in patients with "kinesiophobia"; that isa fear of movement due to possible injury or reinjure. Accordingly, we propose a novel approach that manipulates movement feedback in a gaming environment to improve spinal motion and decrease expectation of pain and harm in participants with chronic low back pain and high kinesiophobia. We will compare the ability of this game to increase lumbar motion when compared to a no treatment control condition. Participants in the game condition will complete laboratory sessions on five consecutive days. Session 1 (baseline) will be used to assess lumbar spine motion and expectations of pain and harm during standardized reaching tasks. In lab sessions 2 through 4 participants will play a game of virtual dodge ball. They will be instrumented with sensors that track their body movements in real time and display them as an on-screen avatar. The game has 4 levels of difficulty that are tailored to each participant's baseline lumbar spine flexion. Session 5 (post-test) will be used to reassess lumbar spine motion and expectations of pain and harm during constrained and unconstrained reaching. Participants in the control condition will complete baseline and post-test standardized reaching tasks, but will not play the game in the intervening three days. Aim 1 will determine the effect of game play on lumbar spine motion and expectations of pain and harm and Aim 2 will determine the effect of altered movement gain on lumbar spine flexion. The use of a gaming environment is an innovative approach to address fear of movement and reduced lumbar motion in chronic low back pain patients with kinesiophobia, and this proof-of-concept study represents the critical first step to evaluate a promising new approach for chronic back pain and will provide the data necessary to assess power for a full-scale randomized clinical trial.
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Virtual Immersive Gaming to Optimize Recovery in Low Back Pain
  • 批准号:
    10058238
  • 项目类别:
  • 资助金额:
    $50.24万
  • 财政年份:
    2018
  • 负责人:
    Christopher R France
  • 依托单位:
Virtual Immersive Gaming to Optimize Recovery in Low Back Pain
  • 批准号:
    10558448
  • 项目类别:
  • 资助金额:
    $48.12万
  • 财政年份:
    2018
  • 负责人:
    Christopher R France
  • 依托单位:
Blood Donor Competence, Autonomy and Relatedness Enhancement (Blood Donor CARE)
  • 批准号:
    9204858
  • 项目类别:
  • 资助金额:
    $73.14万
  • 财政年份:
    2016
  • 负责人:
    Christopher R France
  • 依托单位:
Blood Donor Competence, Autonomy and Relatedness Enhancement (Blood Donor CARE)
  • 批准号:
    9012195
  • 项目类别:
  • 资助金额:
    $71.1万
  • 财政年份:
    2016
  • 负责人:
    Christopher R France
  • 依托单位:
国内基金
海外基金
多模态超声VisTran-Attention网络评估早期子宫颈癌保留生育功能手术可行性
  • 批准号:
    --
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    30万元
  • 批准年份:
    2022
  • 负责人:
    郑巧
  • 依托单位:
Ultrasomics-Attention孪生网络早期精准评估肝内胆管癌免疫治疗的研究
  • 批准号:
    --
  • 项目类别:
    面上项目
  • 资助金额:
    52万元
  • 批准年份:
    2022
  • 负责人:
    陈立达
  • 依托单位:
多模态超声VisTran-Attention网络评估早期子宫颈癌保留生育功能手术可行性
  • 批准号:
    82202156
  • 项目类别:
    青年科学基金项目(C类)
  • 资助金额:
    30.0万元
  • 批准年份:
    2022
  • 负责人:
    郑巧
  • 依托单位: