The Use of Virtual Reality to Discover Objective Correlates of Alcohol Craving
The Use of Virtual Reality to Discover Objective Correlates of Alcohol Craving
批准号:
10652931
负责人:
Kelly Elizabeth Courtney
金额:
$18.76万
依托单位国家:
美国
项目类别:
财政年份:
2023
资助国家:
美国
项目状态:
未结题
起止时间:
2023-05-01 至 2025-04-30
关键词:
AdultAlcohol consumptionAlcoholic beverage heavy drinkerAlcoholsAttentionAwarenessBasic ScienceBiological MarkersBlinkingClinicalClinical SciencesClinical TrialsCognitiveConsciousCorpus striatum structureCuesDevelopmentDopamineEnvironmentExhibitsFoundationsFutureGoalsGuidelinesInterventionInvestigationLaboratoriesMaintenanceMeasurementMeasuresMethodsNational Institute on Alcohol Abuse and AlcoholismNatureParticipantPathogenesisPatient Self-ReportPharmaceutical PreparationsPharmacological TreatmentPhenotypeProcessPsychophysiologyReportingResearchSamplingScienceTechnologyTelephoneTestingTimeTreatment outcomeValidationVisualaddictionalcohol abuse therapyalcohol cravingalcohol cuealcohol exposureattentional biasclinically relevantcravingcue reactivityeffective therapyexperiencefeasibility testingfollow-upimprovedinnovationinterestnovelpsychobiologicpsychologicresponsesmartphone based assessmentsubstance usetherapy developmentvirtual realityvirtual reality environmentvisual tracking
中文摘要
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英文摘要
PROJECT SUMMARY
The study of craving for alcohol and drugs is increasingly thought to be essential for understanding the
pathogenesis and maintenance of addiction. However, valid and reliable methods for investigating this
psychobiologic phenomenon are lacking. This study seeks to develop a novel, ecologically valid paradigm that
capitalizes on the technological advances and realism of virtual reality (VR) to both induce alcohol craving, via
presentation of realistic alcohol-related cues, and reliably assess alcohol craving, via measurement of potential
craving correlates (attentional bias and spontaneous eye-blink rate [EBR]) and subjective reports. Following
initial acceptability testing and optimization (n=15), three alcohol active and three neutral VR scenes will be
administered to a sample comprised of low-moderate alcohol drinkers (n=50) and heavy alcohol drinkers
(n=50). Eye-tracking (to establish attentional bias towards alcohol cues) and EBR will be continuously recorded
during presentation of the scenes. Participants will then be followed for seven-days, via mobile assessment,
and contacted by phone at day 30, to obtain self-report responses of subjective alcohol craving and alcohol
use in their naturalistic environment.
Thus, the specific aims of the proposed research are: (1) to develop an ecologically valid and immersive
VR cue-reactivity paradigm that reliably induces alcohol craving, (2) test the feasibility, reliability, and utility of
VR derived attentional bias as an objective craving correlate by comparing it against commonly used measures
of subjective craving and attentional bias, and (3) examine the predictive utility of the objective correlates of
alcohol craving acquired during the paradigm and subjective reports of alcohol craving and alcohol use during
follow-up. The use of EBR as an objective craving correlate will also be investigated as an exploratory aim.
Once fully developed and tested, this paradigm will have tremendous applications within basic science
research on alcohol craving and within clinical science via providing a new platform to develop interventions
that aim to reduce craving. Further, this project will advance our understanding of attentional bias and its utility
as a predictive measure of alcohol craving and use.
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会议论文
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批准号:8825903
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项目类别:
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资助金额:$3.02万
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财政年份:2013
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负责人:Kelly Elizabeth Courtney
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依托单位:
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依托单位:
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