Mission Empower
使命赋能
基本信息
- 批准号:10693461
- 负责人:
- 金额:$ 27.6万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-09-22 至 2024-09-21
- 项目状态:已结题
- 来源:
- 关键词:AcuteAdoptedAdoptionAdultChild HealthColorCommunitiesCountryCritical ThinkingDataDevelopmentEducational CurriculumEffectivenessEnsureEvaluationFeedbackFocus GroupsGame Based LearningHealthHealth educationHybridsKnowledgeLearningLearning ModuleLinkLow incomeMissionMonitorObesityPhasePositioning AttributePrimary School FacultyProblem SolvingProcessPublic HealthPublic Health EducationResearchResourcesSTEM studentSchoolsScienceScience, Technology, Engineering and Mathematics EducationSeriesSmall Business Innovation Research GrantSocietiesStudentsSurveysSweetening AgentsTechnologyTestingVisioncareerdesigndigital healthdigital mediadigital technologyefficacy evaluationempowermentexperiencefifth gradefourth gradegaps in accesshealth knowledgehealth literacyinnovationinsightinstrumentlearning strategynutritionpedagogical contentproject-based learningprototyperesearch based learningrole modelscale upskill acquisitionskillsstemsugarteachertoolyeast two hybrid system
项目摘要
Project Summary: Mission Empower: Health
According to the Society of Public Health Education, only 7.5% of K-5 schools nationally provide sufficient
health education (Society for Public Health Education, 2017). IDM and game-based learning strategies have
the potential to help close this gap but, to date, most public health solutions have not been scalable (Zamboni,
et al 2019). Too often IDM and health solutions are employed in ways that fail to provide teachers insight into
resources or a coherent vision for how the products can be effectively used to advance student learning (Pan
et al, 2021; Darling-Hammond & Zielezinski, 2014). The problem is particularly acute in elementary STEM and
health education, and most accentuated among low-income students and students of color, in whom
meaningful STEM and health education opportunities are negligible, thus hindering their STEM identity
development (Martin-Hansen, 2018).
Mission Empower.was developed to greatly reduce this STEM/health access gap. Thus, the present project
was developed to provide a scalable public health solution for the 4th and 5th grade classroom. It pilots, tests
and evaluates two hybrid, project-based learning modules that will enable 4th and 5th grade elementary
teachers to embed public health topics in their core science curriculum and link the learning to the STEM
standards the students must master.
This project is significant because it will employ interactive digital media (IDM) and game-based learning
practices to increase the adoption of public health curriculum by educators within their core science block. By
using a project-based learning approach we will provide teachers a clear, adoptable framework that allows
them to easily implement scalable public health information for students. The resulting prototypes will serve as
the template for a year-long, standards-aligned, IDM curriculum in public health that will eventually include
eight full projects, i.e., “Mission Empower.”
This project is innovative in that it employs research on scaling public health curriculum with the best of IDM
and game-based learning research within one easy to adopt framework of project-based learning. We will
embed the best of game-based learning strategies and interactive games with-in a seamless, easy to use
student experience that gives teachers choice over sequencing of learning and the tools needed to monitor
student progress through badging and data. By leveraging technology to create a streamlined, simple solution,
Mission Empower will ensure scalability and adoption by teachers, leading to increased student access to
knowledge that will enhance their stem identities and, eventually, increase the number of students who pursue
STEM and health careers.
In this Phase I SBIR we will: 1) Develop one initial hybrid learning module prototype, 2) Employ focus groups
and authentic user tests with 30 teachers, and 3) Create a second module informed by the first prototype.
项目概要:使命授权:健康
根据公共卫生教育协会的数据,全国只有7.5%的K-5学校提供足够的
健康教育(社会公共卫生教育,2017)。IDM和基于游戏的学习策略
帮助缩小这一差距的潜力,但迄今为止,大多数公共卫生解决方案还没有可扩展性(Zamboni,
等2019)。IDM和健康解决方案的使用方式往往无法让教师了解
资源或如何有效地利用产品来促进学生学习的一致愿景(潘
等人,2021; Darling-Hammond和Zielezinski,2014)。这个问题在初级STEM中尤为严重,
健康教育,最突出的是低收入学生和有色人种学生,其中
有意义的STEM和健康教育机会微不足道,从而阻碍了他们的STEM身份
发展(Martin-Hansen,2018)。
使命授权.的开发是为了大大减少这种STEM/健康获取差距。因此,本项目
旨在为四年级和五年级课堂提供可扩展的公共卫生解决方案。它的飞行员,测试
并评估了两个混合的,基于项目的学习模块,这将使第四和第五年级的小学
教师将公共卫生主题嵌入其核心科学课程,并将学习与STEM联系起来
学生必须掌握的标准。
这个项目是重要的,因为它将采用互动数字媒体(IDM)和游戏为基础的学习
教育工作者在其核心科学板块内更多地采用公共卫生课程的做法。通过
使用基于项目的学习方法,我们将为教师提供一个清晰、可采用的框架,允许
他们可以轻松地为学生提供可扩展的公共卫生信息。由此产生的原型将作为
公共卫生领域为期一年、与标准一致的IDM课程模板,最终将包括
八个完整的项目,即,“使命授权”
该项目的创新之处在于,它采用了最好的IDM来扩展公共卫生课程的研究
在一个易于采用的基于项目的学习框架内进行游戏学习研究。我们将
嵌入最好的游戏为基础的学习策略和互动游戏与-在一个无缝的,易于使用
学生体验,让教师可以选择学习顺序和监控所需的工具
学生通过徽章和数据进步。通过利用技术来创建精简、简单的解决方案,
使命授权将确保教师的可扩展性和采用,从而增加学生获得
这些知识将增强他们的STEM身份,并最终增加追求
STEM和健康事业
在第一阶段SBIR中,我们将:1)开发一个初始混合学习模块原型,2)使用焦点小组
和真实的用户测试与30名教师,和3)创建第二个模块通知的第一个原型。
项目成果
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