Mission Empower
使命赋能
基本信息
- 批准号:10693461
- 负责人:
- 金额:$ 27.6万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2023
- 资助国家:美国
- 起止时间:2023-09-22 至 2024-09-21
- 项目状态:已结题
- 来源:
- 关键词:AcuteAdoptedAdoptionAdultChild HealthColorCommunitiesCountryCritical ThinkingDataDevelopmentEducational CurriculumEffectivenessEnsureEvaluationFeedbackFocus GroupsGame Based LearningHealthHealth educationHybridsKnowledgeLearningLearning ModuleLinkLow incomeMissionMonitorObesityPhasePositioning AttributePrimary School FacultyProblem SolvingProcessPublic HealthPublic Health EducationResearchResourcesSTEM studentSchoolsScienceScience, Technology, Engineering and Mathematics EducationSeriesSmall Business Innovation Research GrantSocietiesStudentsSurveysSweetening AgentsTechnologyTestingVisioncareerdesigndigital healthdigital mediadigital technologyefficacy evaluationempowermentexperiencefifth gradefourth gradegaps in accesshealth knowledgehealth literacyinnovationinsightinstrumentlearning strategynutritionpedagogical contentproject-based learningprototyperesearch based learningrole modelscale upskill acquisitionskillsstemsugarteachertoolyeast two hybrid system
项目摘要
Project Summary: Mission Empower: Health
According to the Society of Public Health Education, only 7.5% of K-5 schools nationally provide sufficient
health education (Society for Public Health Education, 2017). IDM and game-based learning strategies have
the potential to help close this gap but, to date, most public health solutions have not been scalable (Zamboni,
et al 2019). Too often IDM and health solutions are employed in ways that fail to provide teachers insight into
resources or a coherent vision for how the products can be effectively used to advance student learning (Pan
et al, 2021; Darling-Hammond & Zielezinski, 2014). The problem is particularly acute in elementary STEM and
health education, and most accentuated among low-income students and students of color, in whom
meaningful STEM and health education opportunities are negligible, thus hindering their STEM identity
development (Martin-Hansen, 2018).
Mission Empower.was developed to greatly reduce this STEM/health access gap. Thus, the present project
was developed to provide a scalable public health solution for the 4th and 5th grade classroom. It pilots, tests
and evaluates two hybrid, project-based learning modules that will enable 4th and 5th grade elementary
teachers to embed public health topics in their core science curriculum and link the learning to the STEM
standards the students must master.
This project is significant because it will employ interactive digital media (IDM) and game-based learning
practices to increase the adoption of public health curriculum by educators within their core science block. By
using a project-based learning approach we will provide teachers a clear, adoptable framework that allows
them to easily implement scalable public health information for students. The resulting prototypes will serve as
the template for a year-long, standards-aligned, IDM curriculum in public health that will eventually include
eight full projects, i.e., “Mission Empower.”
This project is innovative in that it employs research on scaling public health curriculum with the best of IDM
and game-based learning research within one easy to adopt framework of project-based learning. We will
embed the best of game-based learning strategies and interactive games with-in a seamless, easy to use
student experience that gives teachers choice over sequencing of learning and the tools needed to monitor
student progress through badging and data. By leveraging technology to create a streamlined, simple solution,
Mission Empower will ensure scalability and adoption by teachers, leading to increased student access to
knowledge that will enhance their stem identities and, eventually, increase the number of students who pursue
STEM and health careers.
In this Phase I SBIR we will: 1) Develop one initial hybrid learning module prototype, 2) Employ focus groups
and authentic user tests with 30 teachers, and 3) Create a second module informed by the first prototype.
项目摘要:使命赋能:健康
根据公共卫生教育协会的数据,全国只有 7.5% 的 K-5 学校提供足够的教育资源
健康教育(公共卫生教育协会,2017)。 IDM 和基于游戏的学习策略
有助于缩小这一差距的潜力,但迄今为止,大多数公共卫生解决方案尚未可扩展(Zamboni,
等,2019)。 IDM 和健康解决方案的使用方式常常无法让教师深入了解
资源或关于如何有效使用产品来促进学生学习的连贯愿景(Pan
等,2021;达林-哈蒙德和齐莱津斯基,2014)。这个问题在初级 STEM 和
健康教育,尤其是低收入学生和有色人种学生,其中
有意义的 STEM 和健康教育机会可以忽略不计,从而阻碍了他们的 STEM 身份
发展(马丁-汉森,2018)。
Mission Empower. 的开发是为了大大缩小 STEM/健康获取差距。因此,本项目
开发旨在为四年级和五年级课堂提供可扩展的公共卫生解决方案。它进行试点、测试
并评估两个基于项目的混合学习模块,这将使小学四年级和五年级能够学习
教师将公共卫生主题纳入核心科学课程,并将学习与 STEM 联系起来
学生必须掌握的标准。
该项目意义重大,因为它将采用交互式数字媒体(IDM)和基于游戏的学习
提高教育工作者在其核心科学领域内采用公共卫生课程的做法。经过
使用基于项目的学习方法,我们将为教师提供一个清晰的、可采用的框架,使
他们可以轻松地为学生提供可扩展的公共卫生信息。由此产生的原型将作为
为期一年、符合标准的 IDM 公共卫生课程模板,最终将包括
八个完整的项目,即“使命授权”。
该项目的创新之处在于,它利用 IDM 的精华来扩展公共卫生课程的研究
以及基于游戏的学习研究,在一个易于采用的基于项目的学习框架内。我们将
将最好的基于游戏的学习策略和互动游戏嵌入到无缝、易于使用的环境中
学生体验让教师可以选择学习顺序和监控所需的工具
学生通过徽章和数据取得进步。通过利用技术创建精简、简单的解决方案,
Mission Empower 将确保教师的可扩展性和采用率,从而增加学生获得
知识将增强他们的干身份,并最终增加追求的学生数量
STEM 和健康职业。
在第一阶段 SBIR 中,我们将:1) 开发一个初始混合学习模块原型,2) 聘请焦点小组
以及 30 名教师的真实用户测试,以及 3) 根据第一个原型创建第二个模块。
项目成果
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