Increasing Fruit and Vegetable Intake Among Children
增加儿童水果和蔬菜的摄入量
基本信息
- 批准号:9247787
- 负责人:
- 金额:$ 17.52万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2016
- 资助国家:美国
- 起止时间:2016-04-01 至 2019-03-31
- 项目状态:已结题
- 来源:
- 关键词:AdolescenceCarotenoidsChildChildhoodChronic DiseaseCollaborationsConsumer SatisfactionConsumptionDataDecision MakingDevelopmentDietDiet HabitsEatingEnrollmentExpenditureExperimental DesignsExploratory/Developmental GrantFocus GroupsFoodHealthHealth BenefitHealthy EatingHome environmentHuman ResourcesIncentivesIndividualIntakeInterventionKnowledgeLinkLocationLong-Term EffectsLow incomeMeasurementMeasuresMediator of activation proteinMeta-AnalysisMindObesityOutcomeParentsPhasePilot ProjectsPlayPopulationPreparationProgram SustainabilityPropertyRandomized Clinical TrialsResearchRewardsRiskRoleSchoolsSelf EfficacySkinSpecialistTaste PerceptionVideo GamesWorkWorld Health Organizationbasebehavior changecostdesignelementary schoolemerging adultexperiencefollow-upfruits and vegetablesimprovedinnovationintrinsic motivationlower income familiesnutritionpost interventionpublic health relevancerole modelscale upsocial cognitive theorysocial learningsuccessteachertherapy design
项目摘要
DESCRIPTION (provided by applicant): Despite the health benefits of a diet rich in fruits and vegetables (FV), US children do not consume the recommended levels of these foods; this is particularly true of children living in low-income families. Because low-income children tend to eat school provided lunch (which includes FV), elementary school cafeterias are a convenient location for improving dietary decision-making in this important population. The social-learning theory approach to improving healthy eating has proven effective in schools (see meta-analysis by Evans et al., 2012); this approach uses role modeling and tangible incentives to encourage the repeated tasting of FV. Although the social-learning approach yields good short- and long-term outcomes (e.g., Jones et al., in press) it is impractical - schools cannot afford tangible rewards and they do not have the discretionary labor needed to implement these interventions. This impracticality motivated the development of the FIT Game, a school- based intervention that integrates social-learning theory with game-design principles. The result is a low-cost, low-effort healthy eating intervention that has significantly increased FV consumption in four economically diverse elementary schools (Jones et al., 2014a, b; Joyner et al., in preparation). The first aim of the current proposal is to modify the FIT Game so that it further encourages the development of long-term healthy eating habits. This will be accomplished in two ways. First, with the aid of game design experts at Schell Games (Pittsburgh, PA) the duration of the FIT Game will be expanded from ~6 weeks to 10 weeks; the latter is an interval across which new eating habits reach their asymptote of automaticity (Lally et al., 2010). Second, the expanded FIT Game will target three potential mediators of long-term healthy eating: intrinsic motivation to
consume FV, knowledge of the health-promoting properties of a diet rich in FV, and dietary self-efficacy. The proposal's second aim is to evaluate the short- and long-term effects of the FIT Game on FV consumption of 1st-5th graders. This will be accomplished in a randomized clinical trial enrolling four low-income schools. Two schools will play the FIT Game and two will serve as no-intervention control schools. The measurement of FV consumption will be identical across schools. FV consumption will be assessed twice during the FIT Game and at 2-weeks, 3-months, and 9-months after the FIT Game concludes. The proposal's third aim is to evaluate if the three potential mediators targeted by the FIT Game (intrinsic motivation, knowledge of the health- promoting properties of FV, and dietary self-efficacy) prove to be significant mediators of
changes in FV consumption. We hypothesize that they will. If successful, the FIT Game will encourage the development of healthier eating habits and will maintain high levels of FV consumption after the game concludes. Because the FIT Game is a low-cost intervention that is easy for schools to implement, success in this project will prepare us to scale-up the intervention so that it may impact children's healthy eating habits in far more schools.
项目成果
期刊论文数量(3)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
A Randomized Controlled Trial Evaluating the FIT Game's Efficacy in Increasing Fruit and Vegetable Consumption.
- DOI:10.3390/nu13082646
- 发表时间:2021-07-30
- 期刊:
- 影响因子:5.9
- 作者:Wengreen HJ;Joyner D;Kimball SS;Schwartz S;Madden GJ
- 通讯作者:Madden GJ
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Gregory J Madden其他文献
Gregory J Madden的其他文献
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{{ truncateString('Gregory J Madden', 18)}}的其他基金
A Conditioned Reinforcement Approach to Improving Self-Control
提高自控力的条件强化方法
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10097938 - 财政年份:2021
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$ 17.52万 - 项目类别:
A Conditioned Reinforcement Approach to Improving Self-Control
提高自控力的条件强化方法
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10375347 - 财政年份:2021
- 资助金额:
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Delay Exposure Training Produces Large and Lasting Changes in Impulsive Choice - Why?
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- 批准号:
9165085 - 财政年份:2016
- 资助金额:
$ 17.52万 - 项目类别:
Increasing Fruit and Vegetable Intake Among Children
增加儿童水果和蔬菜的摄入量
- 批准号:
9110669 - 财政年份:2016
- 资助金额:
$ 17.52万 - 项目类别:
Delay Exposure Training Produces Large and Lasting Changes in Impulsive Choice – Why?
延迟暴露训练会对冲动选择产生巨大而持久的改变——为什么?
- 批准号:
9282773 - 财政年份:2016
- 资助金额:
$ 17.52万 - 项目类别:
Experimental Manipulations of Impulsivity: Effects on Gambling and Drug Taking
冲动的实验操纵:对赌博和吸毒的影响
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8304297 - 财政年份:2010
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$ 17.52万 - 项目类别:
Experimental Manipulations of Impulsivity: Effects on Gambling and Drug Taking
冲动的实验操纵:对赌博和吸毒的影响
- 批准号:
8505463 - 财政年份:2010
- 资助金额:
$ 17.52万 - 项目类别:
Experimental Manipulations of Impulsivity: Effects on Gambling and Drug Taking
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8128602 - 财政年份:2010
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7471232 - 财政年份:2008
- 资助金额:
$ 17.52万 - 项目类别:
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