Development of Serious Games and Physical Activities Instructed by a Social Robot for Improving the Well-being of Elderly Individuals with Alzheimer's Disease and Dementia
开发由社交机器人指导的严肃游戏和体育活动,以改善患有阿尔茨海默病和痴呆症的老年人的福祉
基本信息
- 批准号:10020305
- 负责人:
- 金额:$ 53.65万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2019
- 资助国家:美国
- 起止时间:2019-09-30 至 2022-05-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAffectiveAgeAlgorithmsAlzheimer&aposs DiseaseAlzheimer&aposs disease related dementiaAmericanArtificial IntelligenceAttentionBehavioral SymptomsCaregiversCaringClinicalCognitionCognitiveCommunicationComputer Vision SystemsComputersControl GroupsCost of IllnessDementiaDetectionDevelopmentDevicesDiagnosisDisease ManagementEffectivenessElderlyEmotionalEmotionsEngineeringEnvironmentEvaluationFaceFacial Expression RecognitionFamily CaregiverFamily memberFeedbackFinancial HardshipFrequenciesFrustrationGeriatric PsychiatryGoalsHealth PersonnelHealth care facilityHealthcareHealthcare IndustryHobbiesHourHumanHuman bodyImpaired cognitionIndividualInstitutesInstructionIntelligenceInternet of ThingsKnowledgeLeadLearningLifeLong-Term Care for ElderlyMachine LearningMeasuresMemoryMemory LossMental DepressionMethodsMonitorMoodsMotor SkillsNatural Language ProcessingParticipantPatientsPeriodicityPersonal SatisfactionPersonsPhasePhysical activityPilot ProjectsPlayPopulationPsyche structurePsychological reinforcementQuality of lifeRandomizedResearchResearch PersonnelRoboticsSavingsScientistShort-Term MemorySleep disturbancesSmall Business Innovation Research GrantSocial Well-BeingSurveysSymptomsTaxesTechnologyTestingTimeVoiceWell in selfactive controlbasecognitive abilitycognitive rehabilitationcommon symptomcommunity livingcostdesigneffectiveness evaluationexergameexperiencehealthy agingimprovedinnovative technologiesinsightinterestmultidisciplinarynext generationnovelprototyperepetitive behaviorskeletal movementskillssocialsocial assistive robotsocial relationshipssuccesstool
项目摘要
The objective of the proposed direct Phase-II SBIR project is to develop and study and the effectiveness of
Serious Games and physical Activities played/performed by elderly people with Alzheimer’s disease and AD-
related Dementias in interaction with Ryan, our successfully piloted Socially Assistive Robot (SAR). Ryan is an
intelligent conversational life-like social robot, designed to improve the well-being and quality of life of older
adults with AD/ADRD. Ryan uses state-of-the-art Artificial Intelligence technology for automated facial
expression recognition, natural language processing, and tracking of human body that are used in
personalization and adaptation of the games and physical activities. According to the Alzheimer’s Association
an estimated 5.7 million Americans have AD and is projected to rise to 13.8 million, as the population ages.
Common symptoms of AD/ADRD include cognitive decline, short-term memory loss, changes in mood,
depression, communication difficulties, lost interest in hobbies or activities, and repetitive behavior. Americans
suffering from AD/ADRD are believed to cost the nation $236 billion annually with projected annual costs of
over $1 trillion by 2050. Traditional methods for disease management have shown limited success treating
AD/ADRD or mitigating its symptoms. Health care personnel and caregivers who are physically and
emotionally taxed are seeking new ways to provide care for elderly individuals and particularly those suffering
from AD/ADRD. Innovative technology such as Artificial Intelligence, Robotics, and Internet of Things (IoT)
devices, have begun to alleviate the growing need for novel solutions to the healthcare. Among such
technologies, socially assistive robots such as Ryan have received a great amount of attention in recent years.
While SAR research prototypes exist that can interact with users playing physical cognitive games equipped
with artificial intelligence technology and personalization, to our knowledge, no such cooperative SAR
(prototype or commercial) for electronic gameplay with individuals suffering from dementia exists today. Our
game designs will target “Cognition”, “Memory”, “Spatial Relation”, “Social Relationship”, and “Motor Skills”
abilities of players. We will conduct a pilot study to measure Ryan’s effectiveness in mental and socio-
emotional stimulation of users with mild dementia. This innovative technology stands to produce significant
financial savings and improve the quality of life of individuals living with AD/ADRD, their families, and
caregivers.
拟议的直接第二期SBIR项目的目标是发展和研究
项目成果
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