Augmenting the Power of Physical Models with Interactive Digital Media
通过交互式数字媒体增强物理模型的力量
基本信息
- 批准号:10254633
- 负责人:
- 金额:$ 22.49万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-04-07 至 2022-05-31
- 项目状态:已结题
- 来源:
- 关键词:3-Dimensional3D PrintAmino AcidsAttentionAugmented RealityBiological SciencesBudgetsCellsComputer softwareCoronavirusCritiquesDevelopmentDevicesDistance LearningEconomically Deprived PopulationEducationGame Based LearningGoalsHumanInjectionsIntuitionKnowledgeLearningLocationModelingMoldsMolecularMolecular StructureMovementPhasePositioning AttributeProcessProteinsResearchSTEM studentSchoolsScienceScience, Technology, Engineering and Mathematics EducationStudentsTabletsTechniquesTechnologyTelephoneTestingTextTimeTouch sensationTrainingWateranimationdesigndigitaldigital mediaeducational atmosphereergonomicsfeasibility testingflexibilitygenetic informationhandheld mobile devicehigh schoolimprovedinterestiterative designjunior high schoollearning materialsliteracymodel designmolecular dynamicsphysical modelpostersresponsescience educationtoolundergraduate studentusabilitywater mold
项目摘要
Project Summary
Augmenting the Power of Physical Models with Interactive Digital Media
Science and STEM education requires more effective tools that will engage student attention, challenge them to think
critically, and help them learn critical science literacy concepts to create a stronger workforce and citizenry. The primary
objective of the project Augmenting the Power of Physical Models with Interactive Digital Media, is to transport
students further into the molecular world by developing augmented reality (AR) modules that seamlessly extend the
value of 3D Molecular Designs’ (3DMD) models. With 3DMD AR, students will engage with 3DMD’s models in a new
way, intuitively navigating at their own pace and constructing their own knowledge while being guided by seamlessly
integrated interactive digital media. Immersed in the intrinsic dynamics of molecular structures, they will manipulate the
physical model – moving, rotating, adjusting – while digital features move in concert revealing new layers of complexity.
3DMD AR will allow educators to engage more students at middle school, high school, and undergraduate levels by
piquing their interest with cutting edge technology and game-based learning applications. The addition of AR features
to these instructional materials will not only expand the range of molecular concepts that can be taught with each
modeling kit, but will also engage a broader range of today’s students from both economically disadvantaged schools
and remote learning environments. 3DMD AR has broad STEM commercial and educational potential. The augmented
reality modules described in this proposal can be deployed with any smart mobile device (phone or tablet), making
3DMD AR accessible to a wide range of schools and budgets.
Phase I of the project will focus on the feasibility of using augmented reality with our current physical models. The
Specific Aims of the project are:
1. Test the feasibility of augmented reality software to identify and track the movement with 3DMD’s five types of
physical models: 2D-printed graphics, die-stamped foam, plastic injection-molded molecules, 3D-printed proteins,
and a flexible foam-covered modeling wire (mini toober).
2. Focusing one type of physical model – injection-molded water molecules – 3DMD will test the feasibility of
augmented reality software to: overlay a variety of types of digital media, allow user actions to trigger responses
from the AR software, and determine optimal techniques to interact with physical models and digital devices.
By following an internal process of iterative design, the research team will test augmented reality targeting techniques
to identify and track physical models. After targeting is achieved, the team will continue this process to develop digital
overlays, trigger responses, and ergonomics. The Education Advisory Group will inform the research team of the most
useful content to augment the physical models and critique the initial usability of the applications.
项目摘要
用交互式数字媒体增强物理模型的力量
科学和STEM教育需要更有效的工具来吸引学生的注意力,挑战他们思考
批判性地,并帮助他们学习批判性的科学素养概念,以创造更强大的劳动力和公民。主
该项目的目标是增强物理模型与交互式数字媒体的力量,是运输
通过开发增强现实(AR)模块,学生进一步进入分子世界,
3D分子设计(3DMD)模型的价值。通过3DMD AR,学生将以一种新的方式与3DMD的模型互动。
以他们自己的节奏直观地导航,并在无缝引导的同时构建自己的知识,
综合互动数字媒体。沉浸在分子结构的内在动力学中,他们将操纵
物理模型--移动、旋转、调整--而数字特征的一致移动揭示了新的复杂层次。
3DMD AR将允许教育工作者通过以下方式吸引更多的初中、高中和本科学生:
通过尖端技术和基于游戏的学习应用程序激发他们的兴趣。增加AR功能
这些教学材料不仅将扩大分子概念的范围,
模型工具包,但也将吸引更广泛的今天的学生从经济上处于不利地位的学校
远程学习环境。3DMD AR具有广泛的STEM商业和教育潜力。增强
本提案中描述的现实模块可以与任何智能移动终端(电话或平板电脑)一起部署,
3DMD AR适用于各种学校和预算。
该项目的第一阶段将专注于将增强现实与我们目前的物理模型结合使用的可行性。的
该项目的具体目标是:
1.测试增强现实软件识别和跟踪3DMD的五种类型的运动的可行性。
物理模型:2D打印图形,模压泡沫,塑料注塑分子,3D打印蛋白质,
和柔性泡沫覆盖的造型线(迷你型)。
2.聚焦一种类型的物理模型-注塑水分子- 3DMD将测试的可行性,
增强现实软件:覆盖各种类型的数字媒体,允许用户动作触发响应
从增强现实软件,并确定与物理模型和数字设备交互的最佳技术。
通过遵循迭代设计的内部流程,研究团队将测试增强现实目标定位技术
来识别和跟踪物理模型。在实现目标后,该团队将继续这一过程,
覆盖、触发响应和人体工程学。教育咨询小组将告知研究小组最
有用的内容,以增加物理模型和评论的应用程序的初始可用性。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Mark Hoelzer其他文献
Mark Hoelzer的其他文献
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{{ truncateString('Mark Hoelzer', 18)}}的其他基金
Augmenting the Power of Physical Models with Interactive Digital Media
通过交互式数字媒体增强物理模型的力量
- 批准号:
10481406 - 财政年份:2021
- 资助金额:
$ 22.49万 - 项目类别:
Augmenting the Power of Physical Models with Interactive Digital Media
通过交互式数字媒体增强物理模型的力量
- 批准号:
10630272 - 财政年份:2021
- 资助金额:
$ 22.49万 - 项目类别:
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