Minority and Underserved Youth Learning about Concussions through Virtual Environments

少数族裔和服务不足的青少年通过虚拟环境了解脑震荡

基本信息

  • 批准号:
    10595833
  • 负责人:
  • 金额:
    $ 27.56万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
  • 财政年份:
    2022
  • 资助国家:
    美国
  • 起止时间:
    2022-09-24 至 2024-08-31
  • 项目状态:
    已结题

项目摘要

Abstract A 2019 study from the CDC estimated 812,000 children (age 17 or younger) were treated in U.S. emergency departments for concussion or Traumatic Brain Injury (TBI), alone or in combination with other injuries in 2014. Another recent study, which specifically focused on children’s sports and recreation-related TBIs found the number of related emergency department visits averaged more than 283,000 annually, during 2010-2016. Concussions are the most common form of TBI. The CDC recommended focused efforts on educating youth athletes regarding the risks of concussions. African Americans comprise the majority of underserved, low- income student athletes in urban communities across the United States. A 2018 study found that African American adolescent athletes exhibited less concussion knowledge and were less likely to recognize concussion symptoms compared to Caucasian athletes. Research suggests a greater risk of neurocognitive impairment following sport-related concussion (SRC) in African American athletes. Effects of TBI can include impairments related to thinking or memory, movement, sensation (e.g., vision or hearing), and emotional functioning (e.g., personality changes and depression). These issues not only affect individuals but also can have lasting effects on families and communities. This Phase I SBIR project will develop an innovative game- based learning system that educates students about concussions. The target audience is students in their middle school years (Grades 6-8), with the information placed in the context of students’ lives and the influencing factors that matter to them. This lines up with the health curriculum used in most states, and the corresponding national standards. The students will also learn content related to concussions, including age appropriate introductions to neuro-behavioral theory, human information processing, scientific models, real- world cognitive testing tools, and examples of how they are used by scientists and medical professionals in concussion research and treatment. The students are introduced to an online virtual world where they are exposed to several narratives focused on concussions. Combined with these narratives, they play games which reinforce and gauge their learning, with the games designed to play differently each time based on user decisions and actions. The games/scores would be accessible/observable by the teacher, allowing for group discussion and incentives, tracking of learning outcomes, and integration of gameplay effectively into daily classroom activity centered on the relevant curricula. This game-based learning system will be evaluated in two middle schools chosen to represent a sampling of urban and rural schools, and racial and ethnic diversity. User testing with both students and teachers will be conducted to evaluate the usability, feasibility, and effectiveness of the game-based learning system.
摘要 疾控中心2019年的一项研究估计有81.2万名儿童(17岁或以下)在美国紧急情况下接受治疗 2014年,脑震荡或创伤性脑损伤(TBI)科室单独或合并其他损伤。 最近的另一项专门关注儿童运动和娱乐相关脑损伤的研究发现, 2010-2016年间,相关急诊科就诊次数平均每年超过28.3万人次。 脑震荡是最常见的脑损伤形式。疾控中心建议将重点放在教育年轻人上 运动员对脑震荡风险的关注。非洲裔美国人构成了服务不足、低收入的大多数 全美城市社区的收入学生运动员。2018年的一项研究发现,非洲人 美国青少年运动员表现出较少的脑震荡知识,也不太可能识别 脑震荡症状与高加索运动员相比。研究表明,神经认知风险更大 非裔美国运动员运动相关脑震荡(SRC)后的损害。TBI的影响可能包括 与思维或记忆、运动、感觉(如视觉或听力)和情绪有关的障碍 功能障碍(例如,人格变化和抑郁)。这些问题不仅影响到个人,而且还可能 对家庭和社区有持久的影响。这个第一阶段的SBIR项目将开发一款创新的游戏- 基于学习系统,教育学生有关脑震荡的知识。目标受众是学生在他们的 初中(6-8年级),信息放在学生生活的背景下 对他们至关重要的影响因素。这与大多数州使用的健康课程一致,而且 相应的国家标准。学生们还将学习与脑震荡有关的内容,包括年龄 适当介绍神经行为理论,人类信息处理,科学模型,真实- 世界认知测试工具,以及科学家和医学专业人员如何在 脑震荡的研究和治疗。学生们被介绍到一个他们所在的在线虚拟世界 接触了几个以脑震荡为重点的叙述。结合这些叙述,他们玩起了游戏 加强和评估他们的学习,游戏设计为根据用户每次玩不同的游戏 决定和行动。游戏/分数将由老师访问/观察,允许分组 讨论和激励,跟踪学习结果,并将游戏有效地融入日常生活 课堂活动以相关课程为中心。这个基于游戏的学习系统将在 两所中学被选为代表城市和农村学校的样本,以及种族和民族多样性。 将对学生和教师进行用户测试,以评估其可用性、可行性和 基于游戏的学习系统的有效性。

项目成果

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Olu Olofinboba其他文献

Olu Olofinboba的其他文献

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{{ truncateString('Olu Olofinboba', 18)}}的其他基金

Concurrent Aerobic Exercise and Cognitive Training to Prevent Alzheimer's in at-risk Older Adults
同时进行有氧运动和认知训练可预防高危老年人的阿尔茨海默病
  • 批准号:
    10696409
  • 财政年份:
    2023
  • 资助金额:
    $ 27.56万
  • 项目类别:
Covering Care: Long-term care planning and education tool for AD/ADRD caregivers
Covering Care:针对 AD/ADRD 护理人员的长期护理规划和教育工具
  • 批准号:
    10684333
  • 财政年份:
    2021
  • 资助金额:
    $ 27.56万
  • 项目类别:
Covering Care: Long-term care planning and education tool for AD/ADRD caregivers
Covering Care:针对 AD/ADRD 护理人员的长期护理规划和教育工具
  • 批准号:
    10301286
  • 财政年份:
    2021
  • 资助金额:
    $ 27.56万
  • 项目类别:
Covering Care: Long-term care planning and education tool for AD/ADRD caregivers
Covering Care:针对 AD/ADRD 护理人员的长期护理规划和教育工具
  • 批准号:
    10669855
  • 财政年份:
    2021
  • 资助金额:
    $ 27.56万
  • 项目类别:
Creating Physical Objects with 3D Printers to Stimulate Reminiscing for Memory Loss
使用 3D 打印机创建物理对象以刺激回忆记忆丧失
  • 批准号:
    9766172
  • 财政年份:
    2015
  • 资助金额:
    $ 27.56万
  • 项目类别:

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Early Adversity Shapes Adolescent Risk Behavior Trajectories in Mexican Americans (Diversity Supplement)
早期逆境塑造了墨西哥裔美国人的青少年风险行为轨迹(多样性补充)
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    6944382
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