Ubiquitous Games for Biology ??? Developing Understanding of Biology and Biologic
无处不在的生物学游戏???
基本信息
- 批准号:7817908
- 负责人:
- 金额:$ 43.53万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-09-30 至 2011-08-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAdoptionAreaBiologicalBiologyComputersDNADataDevelopmentEducationEducation ProjectsEducational CurriculumEngineeringFutureGeneral PopulationGeneticGoalsHandheld ComputersHealthKnowledgeLearningMathematicsMeasuresMinorityMolecular GeneticsOnline SystemsPatternPlayPopulationPopulation GeneticsPre-Post TestsResearchRoleSchool TeachersSchoolsScienceScientistStudentsTask PerformancesTechnologyTestingTouch sensationWireless TechnologyWorkabstractingdesignexperiencegenetic evolutionhigh schoolimprovedinnovationinterestpublic health relevanceresearch and developmentsimulationstemteacherusability
项目摘要
DESCRIPTION (provided by applicant): This application addresses Broad Challenge Area (12) Science, Technology, Engineering and Mathematics Education and Specific Challenge Topic 12-OD-104 Innovative approaches to STEM education Project Summary/Abstract This proposal outlines research on using an integrated set of mobile games to address a suite of foundational preconceptions held my introductory biology students. Specifically, the questions that will be researched include: 1. Can mobile games address foundational preconceptions held by introductory biology students in the domains of Classical Genetics, Population genetics, Molecular Genetics and Evolution as measured by performance tasks and conceptual assessments? [Student Learning] 2. Can mobile games designed to generate numerical data and observational information improve a student's ability to use evidence in developing and defending scientific arguments? [Student Learning] 3. Do student play patterns in mobile games for biology correlate with improvements in understanding biology concepts? [Student Engagement] 4. Can mobile games developed for the biology classroom stimulate the use of learning games in schools? [Teacher Adoption and Usability] This research employs Ubiquitous Games for Biology (UbiqBio), - a web-based mobile simulation game platform designed to help high school introductory biology students (typically 9th and 10th graders) understand important biology concepts with which they often struggle. This work builds on a platform already in development by a group of computer scientists and educators with many years of experience in research and development of mobile educational games. The UbiqBio project will test a curriculum of four one to two week-long UbiqBio units, within which each student is equipped with a wireless mobile handheld computer (iPod Touch or Smartphone) which she carries with her throughout the day. The overall research goal is to assess the impact of playing mobile games on understanding of important biology concepts (see research questions on page 1 and in the table below). In order to do this we will conduct baseline assessments of biology knowledge and conduct pre/post-tests that combine understanding of biology concepts with scientific understanding, especially the role of evidence in scientific sense making. We will be adapting several well-researched assessments in this study in order to assess student understanding of DNA, genetics and evolution in a mixture of schools, primarily from low SES schools with high minority populations.
Public Health Relevance: Ubiquitous Games for Biology - Developing Understanding of Biology and Biological Practices through Mobile Games (UbiqBio). This proposal is designed to study student learning about biological concepts that underlie much of modern health advances. As such, it will both help prepare future scientists in this area, as well as inform the general public about the science behind advances of interest.
描述(由申请人提供):本申请应解决广泛的挑战领域(12)科学,技术,工程和数学教育以及特定挑战主题12-OD-104 STEM Education Project Project Project Project Project摘要/摘要的创新方法概述了有关使用一套集成的移动游戏来解决一套基础概念套件的研究,以解决我的入门生物学学生。具体而言,将要研究的问题包括:1。手机游戏能否解决由介绍性生物学学生在经典遗传学,人群遗传学,分子遗传学和进化的范围内通过绩效任务和概念评估来衡量的基础观念? [学生学习] 2。旨在生成数值数据和观察信息的手机游戏可以提高学生在开发和捍卫科学论证时使用证据的能力吗? [学生学习] 3。学生在手机游戏中玩游戏模式是否与理解生物学概念的改进相关? [学生参与] 4。为生物学课堂开发的手机游戏能否刺激学校学习游戏的使用? [教师的采用和可用性]这项研究采用了无处不在的生物学游戏(UBIQBIO),这是一个基于Web的移动模拟游戏平台,旨在帮助高中介绍性生物学学生(通常是9年级和10年级学生)了解他们经常挣扎的重要生物学概念。这项工作建立在一群计算机科学家和教育工作者已经开发的平台上,在移动教育游戏的研究和开发方面拥有多年的经验。 Ubiqbio项目将测试四到两个一周的Ubiqbio单元的课程,其中每个学生都配备了她全天随身携带的无线移动手持计算机(iPod touch或智能手机)。总体研究目标是评估玩手机游戏对了解重要生物学概念的影响(请参阅第1页的研究问题以及下表)。为了做到这一点,我们将对生物学知识的基线评估,并进行前/后测试,将对生物学概念与科学理解相结合,尤其是在科学意义上的作用。我们将在本研究中调整几项经过精心研究的评估,以评估学生对学校混合的DNA,遗传学和进化的理解,主要来自少数人口较高的低SES学校。
公共卫生相关性:生物学无处不在的游戏 - 通过手机游戏(UBIQBIO)发展对生物学和生物实践的理解。该建议旨在研究学生对现代健康进步基础的生物学概念的学习。因此,这两个都将有助于为该领域的未来科学家做好准备,并向普通大众介绍了感兴趣的进步背后的科学。
项目成果
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Eric Klopfer其他文献
Eric Klopfer的其他文献
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{{ truncateString('Eric Klopfer', 18)}}的其他基金
Ubiquitous Games for Biology ??? Developing Understanding of Biology and Biologic
无处不在的生物学游戏???
- 批准号:
7941927 - 财政年份:2009
- 资助金额:
$ 43.53万 - 项目类别:
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