Ubiquitous Games for Biology ??? Developing Understanding of Biology and Biologic
无处不在的生物学游戏???
基本信息
- 批准号:7941927
- 负责人:
- 金额:$ 41.64万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2009
- 资助国家:美国
- 起止时间:2009-09-30 至 2012-08-31
- 项目状态:已结题
- 来源:
- 关键词:AddressAdoptionAreaBiologicalBiologyComputersDNADataDevelopmentEducationEducation ProjectsEducational CurriculumEngineeringFutureGeneral PopulationGeneticGoalsHandheld ComputersHealthKnowledgeLearningMathematicsMeasuresMinorityMolecular GeneticsOnline SystemsPatternPlayPopulationPopulation GeneticsPre-Post TestsResearchRoleSchool TeachersSchoolsScienceScientistStudentsTask PerformancesTechnologyTestingTouch sensationWireless TechnologyWorkabstractingdesignexperiencegenetic evolutionhigh schoolimprovedinnovationinterestpublic health relevanceresearch and developmentsimulationstemteacherusability
项目摘要
DESCRIPTION (provided by applicant): This application addresses Broad Challenge Area (12) Science, Technology, Engineering and Mathematics Education and Specific Challenge Topic 12-OD-104 Innovative approaches to STEM education Project Summary/Abstract This proposal outlines research on using an integrated set of mobile games to address a suite of foundational preconceptions held my introductory biology students. Specifically, the questions that will be researched include: 1. Can mobile games address foundational preconceptions held by introductory biology students in the domains of Classical Genetics, Population genetics, Molecular Genetics and Evolution as measured by performance tasks and conceptual assessments? [Student Learning] 2. Can mobile games designed to generate numerical data and observational information improve a student's ability to use evidence in developing and defending scientific arguments? [Student Learning] 3. Do student play patterns in mobile games for biology correlate with improvements in understanding biology concepts? [Student Engagement] 4. Can mobile games developed for the biology classroom stimulate the use of learning games in schools? [Teacher Adoption and Usability] This research employs Ubiquitous Games for Biology (UbiqBio), - a web-based mobile simulation game platform designed to help high school introductory biology students (typically 9th and 10th graders) understand important biology concepts with which they often struggle. This work builds on a platform already in development by a group of computer scientists and educators with many years of experience in research and development of mobile educational games. The UbiqBio project will test a curriculum of four one to two week-long UbiqBio units, within which each student is equipped with a wireless mobile handheld computer (iPod Touch or Smartphone) which she carries with her throughout the day. The overall research goal is to assess the impact of playing mobile games on understanding of important biology concepts (see research questions on page 1 and in the table below). In order to do this we will conduct baseline assessments of biology knowledge and conduct pre/post-tests that combine understanding of biology concepts with scientific understanding, especially the role of evidence in scientific sense making. We will be adapting several well-researched assessments in this study in order to assess student understanding of DNA, genetics and evolution in a mixture of schools, primarily from low SES schools with high minority populations.
Public Health Relevance: Ubiquitous Games for Biology - Developing Understanding of Biology and Biological Practices through Mobile Games (UbiqBio). This proposal is designed to study student learning about biological concepts that underlie much of modern health advances. As such, it will both help prepare future scientists in this area, as well as inform the general public about the science behind advances of interest.
描述(由申请人提供):本申请涉及广泛的挑战领域(12)科学,技术,工程和数学教育和具体的挑战主题12-OD-104创新的方法,干教育项目摘要/摘要本提案概述了研究使用一套集成的手机游戏,以解决一套基本的先入之见举行我的生物学入门学生。具体而言,将研究的问题包括:1。手机游戏能解决基础生物学学生在经典遗传学、群体遗传学、分子遗传学和进化领域持有的基本先入之见吗?【学生学习】2.设计用于生成数字数据和观测信息的手机游戏能否提高学生在发展和捍卫科学论点时使用证据的能力?【学生学习】3.学生玩生物学手机游戏的模式与理解生物学概念的进步相关吗?[学生参与] 4.为生物课堂开发的手机游戏能刺激学校使用学习游戏吗?[教师采用和可用性]本研究采用生物学无处不在的游戏(UbiqBio),-一个基于Web的移动的模拟策略类游戏平台,旨在帮助高中生物学入门学生(通常为9年级和10年级学生)理解他们经常遇到的重要生物学概念。这项工作建立在一个平台上,这个平台已经由一群计算机科学家和教育工作者开发,他们在移动的教育游戏的研究和开发方面有多年的经验。UbiqBio项目将测试四个为期一至两周的UbiqBio单元的课程,其中每个学生都配备了一台无线移动的手持电脑(iPod Touch或智能手机),她整天都随身携带。总体研究目标是评估玩手机游戏对理解重要生物学概念的影响(见第1页和下表中的研究问题)。为了做到这一点,我们将进行生物学知识的基线评估,并进行前/后测试,结合联合收割机的生物学概念的理解与科学的理解,特别是在科学意义的证据的作用。在这项研究中,我们将采用几个经过充分研究的评估,以评估学生对DNA,遗传学和进化的理解,主要来自少数民族人口多的低SES学校。
公共卫生相关性:无处不在的生物学游戏-通过手机游戏发展对生物学和生物实践的理解(UbiqBio)。该提案旨在研究学生对现代健康进步的基础生物学概念的学习。因此,它将有助于为这一领域的未来科学家做好准备,并向公众通报感兴趣的进展背后的科学。
项目成果
期刊论文数量(0)
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{{ truncateString('Eric Klopfer', 18)}}的其他基金
Ubiquitous Games for Biology ??? Developing Understanding of Biology and Biologic
无处不在的生物学游戏???
- 批准号:
7817908 - 财政年份:2009
- 资助金额:
$ 41.64万 - 项目类别:
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