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Virtual Reality Job Interview Training to Enhance Supported Employment for Adults with SMI

Virtual Reality Job Interview Training to Enhance Supported Employment for Adults with SMI
虚拟现实求职面试培训,以加强 SMI 成人的支持性就业
批准号:
9163294
负责人:
Matthew James Smith
金额:
$53.08万
依托单位国家:
美国
项目类别:
财政年份:
2016
资助国家:
美国
项目状态:
已结题
起止时间:
2016-09-07 至 2017-04-30

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项目成果

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中文摘要
翻译
项目摘要 支持就业(SE)是一种基于证据的方法,已被证明可以增加就业 严重精神疾病(SMI)的成年人。尽管这项计划取得了成功,但超过80%的成年人 SMI仍然失业。SE的一个局限性是工作面试部分,它利用了员工主导的角色- 玩训练。许多参加SE的患有SMI的成年人报告说,他们对工作准备不足 面试过程。为了满足这种培训需求,我们小组最近完成了一系列由NIMH资助的研究 开发和测试虚拟现实面试培训计划(VR)的有效性。结果 表明干预措施在提高求职面试技巧和获得工作机会方面是有效的 在完成培训模拟后的6个月内。因此,本研究的总体目标是评估 虚拟现实工作面试技能培训计划(VR)在大型社区心理 通过随机对照试验和过程评价,对健康服务提供者进行了研究。因此,我们的目标是1) 评价SE+VR与仅SE相比是否增强SE结局; 2)评价 就业结果和心理困扰;和3)进行多层次,多学科,混合- VR采用和实施的方法过程评估,以评估可接受性,可扩展性, VR的普及性和可负担性。
英文摘要
Project Summary Supported Employment (SE) is an evidenced based method that has been shown to increase employment rates in adults with severe mental illness (SMI). Despite the success of this program, more than 80% of adults with SMI remain unemployed. A limitation of SE is the job interview component, which utilizes staff-led role- play training. Many adults with SMI who participate in SE report feeling inadequately prepared for the job interview process. To fill this training need, our group recently completed a series of studies funded by NIMH to develop and test the efficacy of a virtual reality job interview training program (VR). The results demonstrated that the intervention was efficacious at improving job interview skills and receiving a job offer within 6 months of completing the training simulation. Thus, the overarching goal of this study is to evaluate the effectiveness of a virtual reality job interview skills training program (VR) in a large community-based mental health service provider via a randomized controlled trial and process evaluation. Thus, our aims are to 1) Evaluate whether SE+VR compared to SE Only enhances SE outcomes; 2) Evaluate mechanisms of employment outcomes and psychological distress; and 3) Conduct a multilevel, multidisciplinary, and mixed- method process evaluation of VR adoption and implementation to assess the acceptability, scalability, generalizability, and affordability of VR.
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