Technology for rich group interaction in networked games
网络游戏中丰富的群体互动技术
基本信息
- 批准号:365040-2008
- 负责人:
- 金额:$ 11.66万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Strategic Projects - Group
- 财政年份:2010
- 资助国家:加拿大
- 起止时间:2010-01-01 至 2011-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Canada has become a world leader in the development of networked games. Through these networks, gaming has become a highly social activity, allowing distant friends and family to keep in touch, and providing new collaboration and communication experiences for a wider range of people. Recent years have seen dramatic improvement in games' graphics, physics and artificial intelligence capabilities. However, there has been comparatively little improvement in games' support for social interaction. In this strategic project, we will develop novel technologies for improving the social interaction afforded by games. We will create toolkits that make it easier to develop multiplayer games, and that reconfigure game implementations to improve the player's quality of experience. We will also develop techniques that enable richer interaction between players: more expressive avatars, immersive integration of player voice into games, and the use of video to provide rich awareness information. Finally, we will develop techniques for supporting broader participation in games, allowing differently-abled people to participate in multiplayer games. Through our close interaction with five industrial partners, we will ground our work in a strong understanding of current industrial practice and requirements, and will provide a clear path to adoption and eventual commercialization of our results. Our partners work in areas that are highly relevant to the research, including game development, development tools, and provision of network services. The project will lead to the training of 21 highly-qualified personnel at the Ph.D., M.Sc. and advanced undergraduate levels. These graduates will have ideal training for future employment in Canada's burgeoning game-development industry.
加拿大已经成为网络游戏开发的世界领导者。通过这些网络,游戏已经成为一种高度社会化的活动,让远方的朋友和家人保持联系,并为更广泛的人提供新的合作和交流体验。近年来,游戏的图像、物理和人工智能能力都有了巨大的进步。然而,在游戏对社交互动的支持方面却鲜有进步。在这个战略项目中,我们将开发新技术来改善游戏提供的社交互动。我们将创建工具包,使它更容易开发多人游戏,并重新配置游戏实现,以提高玩家的体验质量。我们还将开发技术,使玩家之间的互动更丰富:更具表现力的化身,沉浸式的玩家声音融入游戏,以及使用视频来提供丰富的感知信息。最后,我们将开发支持更广泛参与游戏的技术,允许不同能力的人参与多人游戏。通过我们与五个工业合作伙伴的密切互动,我们将在对当前工业实践和要求的深刻理解的基础上开展工作,并将为我们的成果的采用和最终商业化提供明确的途径。我们的合作伙伴在与研究高度相关的领域工作,包括游戏开发、开发工具和提供网络服务。该项目将培养21名具有博士、硕士和高级本科水平的高素质人才。这些毕业生将在加拿大蓬勃发展的游戏开发行业获得理想的就业培训。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Graham, Nicholas其他文献
The Corporate Elite and the Architecture of Climate Change Denial: A Network Analysis of Carbon Capital's Reach into Civil Society
- DOI:
10.1111/cars.12211 - 发表时间:
2018-08-01 - 期刊:
- 影响因子:2.7
- 作者:
Carroll, William;Graham, Nicholas;McCartney, Kevin D. - 通讯作者:
McCartney, Kevin D.
Investigating the potential impact of PCSK9-inhibitors on mood disorders using eQTL-based Mendelian randomization.
- DOI:
10.1371/journal.pone.0279381 - 发表时间:
2022 - 期刊:
- 影响因子:3.7
- 作者:
Aman, Alisha;Slob, Eric A. W.;Ward, Joey;Cullen, Breda;Graham, Nicholas;Lyall, Donald M.;Sattar, Naveed;Strawbridge, Rona J. - 通讯作者:
Strawbridge, Rona J.
Impact of major depression on cardiovascular outcomes for individuals with hypertension: prospective survival analysis in UK Biobank
- DOI:
10.1136/bmjopen-2018-024433 - 发表时间:
2019-09-01 - 期刊:
- 影响因子:2.9
- 作者:
Graham, Nicholas;Ward, Joey;Smith, Daniel J. - 通讯作者:
Smith, Daniel J.
Endogenous Syngap1 alpha splice forms promote cognitive function and seizure protection.
- DOI:
10.7554/elife.75707 - 发表时间:
2022-04-08 - 期刊:
- 影响因子:7.7
- 作者:
Kilinc, Murat;Arora, Vineet;Creson, Thomas K.;Rojas, Camilo;Le, Aliza A.;Lauterborn, Julie;Wilkinson, Brent;Hartel, Nicolas;Graham, Nicholas;Reich, Adrian;Gou, Gemma;Araki, Yoichi;Bayes, Alex;Coba, Marcelo;Lynch, Gary;Miller, Courtney A.;Rumbaugh, Gavin - 通讯作者:
Rumbaugh, Gavin
An innovative cycling exergame to promote cardiovascular fitness in youth with cerebral palsy
- DOI:
10.3109/17518423.2014.923056 - 发表时间:
2016-03-03 - 期刊:
- 影响因子:1.3
- 作者:
Knights, Shannon;Graham, Nicholas;Fehlings, Darcy - 通讯作者:
Fehlings, Darcy
Graham, Nicholas的其他文献
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{{ truncateString('Graham, Nicholas', 18)}}的其他基金
I2I Phase I: Liberi: An Exergaming System to Improve Physical and Social Wellness in Children with Disabilities
I2I 第一阶段:Liberi:改善残疾儿童身体和社交健康的运动游戏系统
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566797-2021 - 财政年份:2021
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$ 11.66万 - 项目类别:
Idea to Innovation
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Liberi Exergames 的市场评估 - 针对神经发育障碍青少年的运动游戏系统
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Electrical Design & updating of PCB boards and layouts for the Kraken Systems
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- 批准号:
138441-2012 - 财政年份:2015
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CP Cycle to Fun
CP 骑行乐趣
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- 资助金额:
$ 11.66万 - 项目类别:
Discovery Grants Program - Individual
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