Emotion-aware assistive technologies in rehabilitation and healthcare
康复和医疗保健中的情绪感知辅助技术
基本信息
- 批准号:371828-2011
- 负责人:
- 金额:$ 1.53万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2014
- 资助国家:加拿大
- 起止时间:2014-01-01 至 2015-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
There is a growing need for technologies to help care for Canada's increasing disabled & aging populations. One limitation of current technologies is that they cannot recognize or respond to emotions like human caregivers do. Emotion-awareness would enhance the ability of assistive technologies to interpret & adapt to user needs. For example, detection of acute fear could improve the accuracy of fall detectors for elders living alone; awareness of frustration or engagement could be used to optimize computer games for virtual learning & rehabilitation; alertness to clinically important emotions could facilitate self-management of chronic conditions (e.g. depression). Many studies have shown that emotions can be detected by observing multiple physiological signals like heart rate & respiration in laboratory conditions. However, scientific & engineering advancements are needed before emotions can be reliably detected by everyday consumer products. The objectives of this research are:(1) To develop emotion detectors that can accommodate diverse physiological & emotional responses of different people; (2) To improve detection accuracy by combining physiological, contextual (e.g. time of day) & psychological (e.g. personality traits) indicators of emotions, & (3) To create a prototype emotion-aware computer learning game and compare user performance and enjoyment of the game with and without emotion-awareness. To achieve these objectives, we will collect emotional, physiological, psychological, & contextual data from participants as they engage in computer games that vary in difficulty & duration. We will elicit positive (engagement, enjoyment) & negative (frustration, anxiety) emotions related to the learning experience. We will develop models to classify the emotions experienced using the collected data. We will test the accuracy of our models for different people at different times. This research will eventually lead to the development of computer learning games for autistic children to improve access to and reduce costs of intensive therapies associated with their care. Our research is widely applicable with commercial opportunities in workplace stress management, smart homes & health monitoring.
对帮助照顾加拿大日益增长的残疾人和老龄化人口的技术的需求日益增长。当前技术的一个局限性是,它们无法像人类照顾者那样识别情绪或对情绪做出反应。情感感知将增强辅助技术解释和适应用户需求的能力。例如,对严重恐惧的检测可以提高独居老年人跌倒探测器的准确性;对挫折或参与的意识可以用来优化电脑游戏,以进行虚拟学习和康复;对临床重要情绪的警觉可以促进对慢性病(例如抑郁症)的自我管理。许多研究表明,在实验室条件下,可以通过观察心率和呼吸等多种生理信号来检测情绪。然而,在日常消费产品能够可靠地检测到情绪之前,需要科学和工程的进步。本研究的目标是:(1)开发能够适应不同人的不同生理和情绪反应的情绪检测器;(2)通过结合情绪的生理、上下文(例如一天中的时间)和心理(例如个性特征)指标来提高检测的准确性;以及(3)创建一个原型的情绪感知计算机学习游戏,并比较用户在有情绪意识和没有情绪意识的情况下的表现和游戏的乐趣。为了实现这些目标,我们将收集参与者在参与难度和持续时间不同的电脑游戏时的情绪、生理、心理和背景数据。我们将引发与学习体验相关的积极(参与、享受)和消极(沮丧、焦虑)情绪。我们将开发模型,使用收集的数据对体验到的情绪进行分类。我们将在不同的时间针对不同的人测试我们的模型的准确性。这项研究最终将导致为自闭症儿童开发计算机学习游戏,以改善获得与护理相关的强化治疗的机会并降低成本。我们的研究在工作场所压力管理、智能家居和健康监测方面具有广泛的商业机会。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Biddiss, Elaine其他文献
Musical Stairs: A motivational therapy tool for children with disabilities featuring automated detection of stair-climbing gait events via inertial sensors
- DOI:
10.1016/j.medengphy.2016.12.009 - 发表时间:
2017-02-01 - 期刊:
- 影响因子:2.2
- 作者:
Khan, Ajmal;Biddiss, Elaine - 通讯作者:
Biddiss, Elaine
R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion.
- DOI:
10.3389/fresc.2022.1051579 - 发表时间:
2022 - 期刊:
- 影响因子:0
- 作者:
DuPlessis, Danielle;Lam, Emily;Hotze, Fanny;Khan, Ajmal;Al-Hakeem, Hiba;McFarland, Stephanie;Hickling, Andrea;Hutchison, Michael;Wright, F. Virginia;Reed, Nick;Biddiss, Elaine;Scratch, Shannon E. - 通讯作者:
Scratch, Shannon E.
A Comparison of Solo and Multiplayer Active Videogame Play in Children with Unilateral Cerebral Palsy
- DOI:
10.1089/g4h.2012.0015 - 发表时间:
2012-08-01 - 期刊:
- 影响因子:3.5
- 作者:
Howcroft, Jennifer;Fehlings, Darcy;Biddiss, Elaine - 通讯作者:
Biddiss, Elaine
Need-Directed Design of Prostheses and Enabling Resources
- DOI:
10.1007/978-0-387-87462-3_2 - 发表时间:
2010-01-01 - 期刊:
- 影响因子:0
- 作者:
Biddiss, Elaine - 通讯作者:
Biddiss, Elaine
Upper-limb prosthetics - Critical factors in device abandonment
- DOI:
10.1097/phm.0b013e3181587f6c - 发表时间:
2007-12-01 - 期刊:
- 影响因子:3
- 作者:
Biddiss, Elaine;Chau, Tom - 通讯作者:
Chau, Tom
Biddiss, Elaine的其他文献
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{{ truncateString('Biddiss, Elaine', 18)}}的其他基金
Mixed reality in pediatric rehabilitation
儿科康复中的混合现实
- 批准号:
RGPIN-2017-06534 - 财政年份:2022
- 资助金额:
$ 1.53万 - 项目类别:
Discovery Grants Program - Individual
Mixed reality in pediatric rehabilitation
儿科康复中的混合现实
- 批准号:
RGPIN-2017-06534 - 财政年份:2021
- 资助金额:
$ 1.53万 - 项目类别:
Discovery Grants Program - Individual
Mixed reality in pediatric rehabilitation
儿科康复中的混合现实
- 批准号:
RGPIN-2017-06534 - 财政年份:2020
- 资助金额:
$ 1.53万 - 项目类别:
Discovery Grants Program - Individual
The Virtual Music Teacher: Children of all abilities banding together in early childhood music education
虚拟音乐老师:各种能力的孩子在幼儿音乐教育中联合起来
- 批准号:
536476-2019 - 财政年份:2020
- 资助金额:
$ 1.53万 - 项目类别:
Collaborative Health Research Projects
Mixed reality in pediatric rehabilitation
儿科康复中的混合现实
- 批准号:
RGPIN-2017-06534 - 财政年份:2019
- 资助金额:
$ 1.53万 - 项目类别:
Discovery Grants Program - Individual
The Virtual Music Teacher: Children of all abilities banding together in early childhood music education
虚拟音乐老师:各种能力的孩子在幼儿音乐教育中联合起来
- 批准号:
536476-2019 - 财政年份:2019
- 资助金额:
$ 1.53万 - 项目类别:
Collaborative Health Research Projects
Mixed reality in pediatric rehabilitation
儿科康复中的混合现实
- 批准号:
RGPIN-2017-06534 - 财政年份:2018
- 资助金额:
$ 1.53万 - 项目类别:
Discovery Grants Program - Individual
Emotion-aware assistive technologies in rehabilitation and healthcare
康复和医疗保健中的情绪感知辅助技术
- 批准号:
371828-2011 - 财政年份:2016
- 资助金额:
$ 1.53万 - 项目类别:
Discovery Grants Program - Individual
Emotion-aware assistive technologies in rehabilitation and healthcare
康复和医疗保健中的情绪感知辅助技术
- 批准号:
371828-2011 - 财政年份:2015
- 资助金额:
$ 1.53万 - 项目类别:
Discovery Grants Program - Individual
Design and evaluation of an interactive computer play platform to motivate participation in home-based therapies for young people with cerebral palsy: Let's Play!
设计和评估交互式计算机游戏平台,以激励脑瘫年轻人参与家庭治疗:让我们玩吧!
- 批准号:
478475-2015 - 财政年份:2015
- 资助金额:
$ 1.53万 - 项目类别:
Collaborative Health Research Projects
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