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Design Research and Gamification as applied to Networked Robotics

Design Research and Gamification as applied to Networked Robotics
应用于网络机器人的设计研究和游戏化
批准号:
476871-2014
负责人:
Lantin, Maria
金额:
$1.82万
依托单位国家:
加拿大
项目类别:
Applied Research and Development Grants - Level 1
财政年份:
2015
资助国家:
加拿大
项目状态:
已结题
起止时间:
2015-01-01 至 2016-12-31

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中文摘要
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英文摘要
The objective of this project is to research and develop game designs that will build user engagement around Immersive Systems Corp.'s Telepresence Robot Platform product. The Telepresence Robot Platform is an educational system of robots that can be controlled over the internet. At this stage in the technology's development, the Telepresence Robot Platform requires further refinement and investigation into the games that virtually connect the robots with their remote users. Emily Carr University of Art + Design (ECUAD) is proposing to create a partnership with Immersive Systems Corp. that will apply our expertise in game design, user interface design, and user experience towards the creation of these games.. Research topics will also include physical set design, augmented reality narrative techniques, the connection of physical spaces and virtual spaces through games, and character design. The creation of compelling and provocative game designs will enable Immersive Systems Corp. to attract more users to the Telepresence Robot Platform project and to showcase their product as a new online platform for connecting companies and research groups. The project will contribute to the overall capacity of Immersive Systems Corp, helping them to reach their ultimate goal of becoming a hub for robotic communities on a worldwide scale. For ECUAD, the project is an opportunity to investigate the connection between physical spaces and virtual computer generated spaces using game design and game play, while developing the university's research lab in gaming, simulation and gamification. Students participating in the project will gain professional game design and game production experience.
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