课题基金 / 基金详情

Modelling and Animation of Digital Characters within Multi-platform Production

Modelling and Animation of Digital Characters within Multi-platform Production
多平台制作中数字角色的建模和动画
批准号:
519845-2017
负责人:
England, Andrea
金额:
$5.46万
依托单位国家:
加拿大
项目类别:
Applied Research and Development Grants - Level 2
财政年份:
2018
资助国家:
加拿大
项目状态:
已结题
起止时间:
2018-01-01 至 2019-12-31

项目摘要

项目成果

England, Andrea的其他基金

相似基金

相关文献

中文摘要
翻译
谢里登学院将与领先的计算机图形软件公司SideFX合作,帮助他们在数字角色建模和动画领域实现突破性的解决方案交付。拟议的项目将集中于研究和开发照片真实感数字角色的建模、纹理和装配,以增强可信度和观众参与度。重点将放在三个应用领域的数字角色建模和动画上:数字影院、电影和电视;作为电影制作过程一部分的游戏引擎;以及以消费者为中心的虚拟和增强现实体验。后者的应用将包括将数字角色整合为虚拟人(VHS),即计算机生成的角色,展示出与人类相似的品质,并使用自然的人类形态进行交流,包括面部表情、语音和手势。录像机商业应用大幅增长的潜力,得益于未来五年预计国际市场增长的两个重要领域的发展:虚拟和增强现实,以及人工智能。媒体和娱乐领域存在商业化机会;所有部门都存在培训和模拟;以及在医疗保健、就地老龄化和教育等领域为人与人之间提供服务提供补充支持。**这个项目的成功将需要一个研究和开发过程,该过程实现计算机图形内容创作的美学、硬件的图形限制、复杂的制作和后期制作工作流程的深入知识以及软件开发之间的密切耦合和关系。该项目将使来自数字艺术和计算机科学的Sheridan研究人员团队能够与行业合作伙伴合作开发对公司有利的解决方案,同时还将获得帮助支持安大略省媒体和娱乐业在多平台制作领域的增长和国际竞争力的次要好处。*
英文摘要
Sheridan College will partner with SideFX, a leading computer graphics software company, to help them achieve breakthrough delivery of solutions within the area of digital character modelling and animation. The proposed project will centre on research and development into modelling, texturing, and rigging of photorealistic digital characters in order to enhance believability and audience engagement. The focus will be on digital character modelling and animation within three areas of application: digital cinema movies and television; game engines as part of a film production process; and within consumer-focused virtual and augmented reality experiences. The latter applications will include integration of the digital characters as Virtual Humans (VHs), computer-generated characters that exhibit human-like qualities and communicate using natural human modalities including facial expressions, speech and gesture. The potential for dramatic growth in the commercial application of VHs is being enabled by developments in two significant areas of predicted international market growth over the next five years: virtual and augmented reality, and artificial intelligence. Commercialization opportunities exist within media and entertainment; training and simulation across all sectors; and supplementary support for human-to-human provision of services in areas such as healthcare, aging in place, and education. ** Success within this project will require a research and development process that achieves close coupling and consideration of the relationship between the aesthetics of computer graphics content creation, graphical limitations of hardware, intimate knowledge of complex production and post-production workflows, and software development. The project will enable a team of Sheridan researchers from the digital arts and computer sciences to work together with an industry partner to develop solutions that benefit the company while having the secondary benefit of helping to support the growth and international competitiveness of Ontario's media and entertainment sectors within areas of multi-platform production. **** ******************************
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Ontario Screen Industries Technology Access Centre
Designing a Heterogeneous Indoor Location Services Framework
Centre for Mobile Innovation
Natural Language Implementation for Virtual Humans
海外基金