Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
基本信息
- 批准号:RGPIN-2016-04422
- 负责人:
- 金额:$ 2.26万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2018
- 资助国家:加拿大
- 起止时间:2018-01-01 至 2019-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Human-computer interaction (HCI) has typically focused on tasks and functionality of software, often with attention to usability only applied once functionality has been achieved. However, both recent technological advances and current successes in the marketplace suggest that people care deeply about the interaction itself. People are attracted by interactions that are simple, natural, and intuitive; preferably even pleasurable and playful. In spite of the huge commercial interest in this area, research has remained focused on usability. In contrast, my research team and I will explore the science behind making technology motivating, attractive, and perhaps even compelling to use. This will be a deep focus on interaction, where we will explore the technologies that support physicality in touch, as well as full-body and spatial interaction, looking to unlock those aspects of interaction that can move us towards the playful and the ludic while retaining functionality.******While the focus in HCI has largely been on usability, the games industry has considered elements of immersion, engagement, and enjoyment more extensively. Games and play are known for capturing attention for hours at a time, and for encouraging repeated and continued use. Indeed, in many cases, game developers base their new platforms on those known to have achieved increased engagement, such as wildly successful smartphone games like Angry Birds or Candy Crush Saga, or the previous success of Nintendo's Wii. Many researchers have investigated ways to apply motivating aspects of gameplay towards positive behaviour change, such as motivating physical activity, encouraging healthy eating, and engaging in activities that lead to learning. However, researchers have tended to focus on the design of the games themselves, rather than the technology and interaction, for the source of motivational pull.******In this research, we will investigate the science of games and interaction—the use of principles from games and play to design novel interfaces that compel and motivate interaction with new technologies. The proposed research will leverage theories of motivation that have been applied to games, such as self-determination theory, flow theory, and self-regulation theory, to understand the role of interfaces and technologies in motivating interaction and compelling the use of technology.******This research program will provide critical insights for commercial development and research into novel technology, allowing for the intentional invention of compelling novel interaction.
人机交互(HCI)通常集中在软件的任务和功能上,通常只在功能实现后才关注可用性。然而,最近的技术进步和目前在市场上的成功都表明,人们非常关心交互本身。人们会被简单、自然和直观的互动所吸引,甚至更喜欢愉快和有趣的互动。尽管这一领域有着巨大的商业利益,但研究仍然集中在可用性上。相比之下,我和我的研究团队将探索使技术具有激励性,吸引力,甚至可能令人信服的科学。这将是对交互的深度关注,我们将探索支持物理触摸的技术,以及全身和空间交互,希望解锁交互的那些方面,这些方面可以使我们在保留功能的同时走向嬉戏和嬉戏。虽然HCI的重点主要集中在可用性上,但游戏行业更广泛地考虑了沉浸感,参与感和享受感。众所周知,游戏和玩耍可以一次吸引几个小时的注意力,并鼓励重复和持续使用。事实上,在许多情况下,游戏开发商的新平台都是建立在那些已经获得了更高参与度的平台上的,比如像《愤怒的小鸟》或《糖果粉碎佐贺》这样大获成功的智能手机游戏,或者任天堂Wii之前的成功。许多研究人员已经研究了如何将游戏的激励方面应用于积极的行为改变,例如激励身体活动,鼓励健康饮食,以及参与导致学习的活动。然而,研究人员倾向于关注游戏本身的设计,而不是技术和互动,以寻找动机的来源。在这项研究中,我们将研究游戏和互动的科学-使用游戏和游戏的原则来设计新颖的界面,迫使和激励与新技术的互动。拟议的研究将利用已应用于游戏的动机理论,如自我决定理论,流动理论和自我调节理论,以了解界面和技术在激励互动和强制使用技术中的作用。该研究计划将为商业开发和新技术研究提供重要见解,允许有意识地发明引人注目的新颖互动。
项目成果
期刊论文数量(0)
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Hancock, Mark其他文献
An Electronic Clinical Decision Support System for the Management of Low Back Pain in Community Pharmacy: Development and Mixed Methods Feasibility Study
- DOI:
10.2196/17203 - 发表时间:
2020-05-01 - 期刊:
- 影响因子:3.2
- 作者:
Downie, Aron Simon;Hancock, Mark;Maher, Chris G. - 通讯作者:
Maher, Chris G.
RESTORE-Cognitive functional therapy with or without movement sensor biofeedback versus usual care for chronic, disabling low back pain: study protocol for a randomised controlled trial
- DOI:
10.1136/bmjopen-2019-031133 - 发表时间:
2019-08-01 - 期刊:
- 影响因子:2.9
- 作者:
Kent, Peter;O'Sullivan, P.;Hancock, Mark - 通讯作者:
Hancock, Mark
MRI findings are more common in selected patients with acute low back pain than controls?
- DOI:
10.1007/s00586-011-1955-7 - 发表时间:
2012-02-01 - 期刊:
- 影响因子:2.8
- 作者:
Hancock, Mark;Maher, Chris;Pik, Justin - 通讯作者:
Pik, Justin
Cognitive functional therapy with or without movement sensor biofeedback versus usual care for chronic, disabling low back pain (RESTORE): a randomised, controlled, three-arm, parallel group, phase 3, clinical trial
- DOI:
10.1016/s0140-6736(23)00441-5 - 发表时间:
2023-06-01 - 期刊:
- 影响因子:168.9
- 作者:
Kent, Peter;Haines, Terry;Hancock, Mark - 通讯作者:
Hancock, Mark
What Is the Personal Impact of Recurrences of Low Back Pain? Subanalysis of an Inception Cohort Study
- DOI:
10.2519/jospt.2020.9345 - 发表时间:
2020-06-01 - 期刊:
- 影响因子:6.1
- 作者:
Da Silva, Tatiane;Mills, Kathryn;Hancock, Mark - 通讯作者:
Hancock, Mark
Hancock, Mark的其他文献
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{{ truncateString('Hancock, Mark', 18)}}的其他基金
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
RGPIN-2016-04422 - 财政年份:2021
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
RGPIN-2016-04422 - 财政年份:2020
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
RGPIN-2016-04422 - 财政年份:2019
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
492970-2016 - 财政年份:2018
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Accelerator Supplements
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
RGPIN-2016-04422 - 财政年份:2017
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
492970-2016 - 财政年份:2017
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Accelerator Supplements
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
492970-2016 - 财政年份:2016
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Accelerator Supplements
Game and Interaction Science: Using Principles from Games to Design Novel Interfaces that Compel and Motivate
游戏和交互科学:利用游戏原理设计具有吸引力和激励性的新颖界面
- 批准号:
RGPIN-2016-04422 - 财政年份:2016
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Ubiquitous virtual tools: Providing ad-hoc multitouch interaction on nearby surfaces
无处不在的虚拟工具:在附近的表面上提供临时多点触控交互
- 批准号:
402278-2011 - 财政年份:2015
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
Ubiquitous virtual tools: Providing ad-hoc multitouch interaction on nearby surfaces
无处不在的虚拟工具:在附近的表面上提供临时多点触控交互
- 批准号:
402278-2011 - 财政年份:2014
- 资助金额:
$ 2.26万 - 项目类别:
Discovery Grants Program - Individual
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