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SWaGUR: Saskatchewan-Waterloo Games User Research

SWaGUR: Saskatchewan-Waterloo Games User Research
SWaGUR:萨斯喀彻温省-滑铁卢游戏用户研究
批准号:
479724-2016
负责人:
Mandryk, Regan
金额:
$21.86万
依托单位:
依托单位国家:
加拿大
项目类别:
Collaborative Research and Training Experience
财政年份:
2019
资助国家:
加拿大
项目状态:
已结题
起止时间:
2019-01-01 至 2020-12-31

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中文摘要
翻译
加拿大的电脑游戏产业是世界第三大,仅次于美国和日本。该行业每年为加拿大的GDP贡献23亿加元,拥有16,500名员工,对创意和技术人才的需求正在增加:40%的加拿大游戏公司预计未来两年将增长25%以上。虽然加拿大的研究生培训计划为该行业提供了软件开发人员,但没有专注于游戏用户研究(GUR)这一重要领域的研究生培训计划。GUR专注于理解,测量,分析和设计游戏中的用户体验。GUR从理论基础中汲取影响玩家享受和沉浸感的设计原则,并应用评估方法,数据分析,统计分析,预测建模和可视化来评估玩家参与度。萨斯喀彻温省-滑铁卢游戏用户研究(SWaGUR)计划将汇集来自萨斯喀彻温省和滑铁卢大学7个部门的11名研究人员,长期目标是与我们的工业合作伙伴合作,在跨学科环境中培训GUR的85名HQP,以满足加拿大信息技术部门的重要组成部分的需求。世界领先的游戏研究人员团队将利用他们在科学,工程,社会科学,和人文学科应用学术学习(课程)和体验式学习(项目)在工业相关的背景下,以培训HQP在研究和专业技能。SWaGUR创建倡议解决人类互动与数字信息的研究课题在信息和通信技术(信息和通信技术)目标领域。随着许多计算应用(先进的游戏技术),拟议的计划将产生技术,并提供技术部署的培训,改变人们如何与数字信息交互,无论是娱乐游戏还是快速增长的严肃游戏行业。
英文摘要
The Canadian computer game industry is the third largest in the world, behind the USA and Japan. The sector contributes $2.3 billion annually to Canada's GDP, it employs 16,500 people, and the demand for skilled talent in creative and technical roles is increasing: 40% of Canadian game companies expect over 25% growth in the next 2 years. Although Canadian graduate training programs provide the industry with software developers, there is no graduate training program focused on the essential area of games user research (GUR). GUR focuses on understanding, measuring, analyzing, and designing the user experience in games. GUR draws from theoretical foundations to inform design principles that affect player enjoyment and immersion, and applies evaluation methods, data analytics, statistical analysis, predictive modeling, and visualization to assess player engagement. The Saskatchewan-Waterloo Games User Research (SWaGUR) program will bring together 11 researchers from 7 departments at the Universities of Saskatchewan and Waterloo with the long-term goal of training 85 HQP in GUR in an interdisciplinary environment in collaboration with our industrial partners to serve the needs of an important part of Canada's information technology sector. The team of world-leading games researchers will draw upon their interdisciplinary perspectives across science, engineering, social science, and humanities to apply academic learning (courses) and experiential learning (projects) in an industrially-relevant context to train HQP in both research and professional skills.The SWaGUR CREATE initiative addresses the Human Interaction with Digital Information research topic within the Information and Communications Technologies (ICT) target area. With many computing applications (advancing game technology), the proposed program will generate technologies and provide training in the deployment of technologies that change how people interact with digital information, both for entertainment games and for the rapidly growing serious games sector.
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Digital Gaming Technologies and Experiences
  • 批准号:
    CRC-2019-00340
  • 项目类别:
    Canada Research Chairs
  • 资助金额:
    $14.57万
  • 财政年份:
    2022
  • 负责人:
    Mandryk, Regan
  • 依托单位:
Leveraging digital social games for relatedness satisfaction
  • 批准号:
    RGPIN-2018-04871
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $12.97万
  • 财政年份:
    2022
  • 负责人:
    Mandryk, Regan
  • 依托单位:
Digital Gaming Technologies And Experiences
  • 批准号:
    CRC-2019-00340
  • 项目类别:
    Canada Research Chairs
  • 资助金额:
    $14.57万
  • 财政年份:
    2021
  • 负责人:
    Mandryk, Regan
  • 依托单位:
Leveraging digital social games for relatedness satisfaction
  • 批准号:
    RGPIN-2018-04871
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $6.48万
  • 财政年份:
    2021
  • 负责人:
    Mandryk, Regan
  • 依托单位:
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