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Modeling emotion unobtrusively in interactive digital systems

Modeling emotion unobtrusively in interactive digital systems
在交互式数字系统中不引人注目地建模情感
批准号:
341387-2013
负责人:
Mandryk, Regan
金额:
$2.62万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2016
资助国家:
加拿大
项目状态:
已结题
起止时间:
2016-01-01 至 2017-12-31

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中文摘要
翻译
虽然办公环境是计算机使用的源头,但交互系统最近已经融入到我们的家庭、休闲活动和人际关系中。在这些活动中,用户体验在很大程度上取决于用户的情感体验;然而,当前的计算机系统仍然不能理解或适应用户的情感状态。虽然在情感建模方面已经取得了进展,但当前的方法(例如,用生理传感器测量用户)对于在实验室之外的使用来说往往过于引人注目和昂贵,因此对于许多情感计算应用来说缺乏实用性。这项研究提出的主要目标不是用仪器检测用户,而是发明新的方法来检测和建模对用户不显眼的情绪,从而改进自然环境中的情绪检测。我们将通过挖掘用户与其设备和环境交互时留下的现有痕迹来实现这一点。首先,我们将使用计算机交互的痕迹(击键动力学和光标运动学),其次,我们将使用生物识别痕迹(瞳孔放大,姿势感知),第三,我们将使用社交媒体更新和短信中的语言痕迹。我们还将通过综合多个项目来提高单个模型的性能。这三个主题代表了基础研究,并将推动人机交互、情感计算和情感建模领域的发展。
英文摘要
Although office environments are the provenance of computer usage, interactive systems have recently woven themselves into our homes, our leisure activities, and our relationships. In these activities, user experience is governed in large part by the user's affective experience; however, current computer systems still do not understand or adapt to the emotional state of the user. Although progress has been made on modeling emotion, current approaches (e.g., instrumenting a user with physiological sensors) are often too obtrusive and expensive for use outside of laboratories, and thus lack utility for many affective computing applications. Rather than instrument a user, the primary objective proposed by this research is to invent novel methods for detecting and modeling emotion that are unobtrusive to the user, thus improving emotion detection in natural settings. We will accomplish this by mining existing traces left behind as users interact with their devices and their environment. First, we will use traces from computer interaction (keystroke dynamics and cursor kinematics), second we will use biometric traces (pupil dilation, posture sensing), and third, we will use linguistic traces from social media updates and text messages. We will also improve individual model performance through synthesis of the multiple projects. These three themes represent foundational research and will advance the fields of human-computer interaction, affective computing, and emotion modeling.
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Digital Gaming Technologies and Experiences
  • 批准号:
    CRC-2019-00340
  • 项目类别:
    Canada Research Chairs
  • 资助金额:
    $14.57万
  • 财政年份:
    2022
  • 负责人:
    Mandryk, Regan
  • 依托单位:
Leveraging digital social games for relatedness satisfaction
  • 批准号:
    RGPIN-2018-04871
  • 项目类别:
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  • 资助金额:
    $12.97万
  • 财政年份:
    2022
  • 负责人:
    Mandryk, Regan
  • 依托单位:
Digital Gaming Technologies And Experiences
  • 批准号:
    CRC-2019-00340
  • 项目类别:
    Canada Research Chairs
  • 资助金额:
    $14.57万
  • 财政年份:
    2021
  • 负责人:
    Mandryk, Regan
  • 依托单位:
Leveraging digital social games for relatedness satisfaction
  • 批准号:
    RGPIN-2018-04871
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $6.48万
  • 财政年份:
    2021
  • 负责人:
    Mandryk, Regan
  • 依托单位:
国内基金
海外基金
听觉刺激特异性调控情绪的神经环路机制研究
  • 批准号:
    82371516
  • 项目类别:
    面上项目
  • 资助金额:
    49.00万元
  • 批准年份:
    2023
  • 负责人:
    周文杰
  • 依托单位:
情感与视觉记忆:它们的相互作用及神经环路研究
  • 批准号:
    91132302
  • 项目类别:
    重大研究计划
  • 资助金额:
    300.0万元
  • 批准年份:
    2011
  • 负责人:
    陈霖
  • 依托单位: