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Learning Generative Models of 3D Shapes and Environments

Learning Generative Models of 3D Shapes and Environments
学习 3D 形状和环境的生成模型
批准号:
RGPIN-2019-07098
负责人:
Zhang, Hao
金额:
$4.66万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2021
资助国家:
加拿大
项目状态:
已结题
起止时间:
2021-01-01 至 2022-12-31

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中文摘要
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英文摘要
One of the most intriguing and reoccurring questions in AI and computer science is when a machine can be considered to possess human-level intelligence. In its best-known version, the Turing Test judges the humanness of a machine by its ability to make natural language conversations. In 2014, a chatbot named Eugene was considered by many to have passed the test. So is Turing Test the best choice? Is it too easy? In the lesser-known "Lovelace Test", named after Lady Ada Lovelace, machines are judged by their creativity or originality. Lovelace pre-dated Turing by about 100 years and is often credited as the world's first computer programmer. In 1843, she remarked that computers cannot be thought to possess human intelligence until they can generate something original, which they were not programmed to do. Can a machine truly become creative? That is the ultimate question and the long-term pursuit would be to close the gap between machines and humans in creativity. In the shorter term, and as a computer graphics researcher, I want to tackle a more tangible problem first: to train machines to learn and execute generative models of 3D shapes and environments, where the outcomes do not have to be creative. While classical graphics mainly focuses on realistic image synthesis from explicit scene descriptions, in the new era of graphics, we wish to synthesize all forms of visual contents, where the inputs can be abstract (e.g., texts) or consist of only a set of exemplars. My current research objective is to advance data-driven visual content creation and geometric deep learning, making "big 3D data" a reality and fulfilling my four V's for data generation. Namely, the generated data should be in large volume and with cross-category variety, intra-category variation, and novelty - and ultimately, originality, to pass the Lovelace Test. In the next five years, I will advance the state of the art in developing and training generative models for 3D shapes and environments, enriching visual contents and design prototypes to serve applications in AR/VR, robotics, education, health, smart homes, and design and manufacturing. As well, I will keep pushing the boundary of computational creativity.
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Understanding Hydrogen Embrittlement in Steels from Atomistic Perspective
  • 批准号:
    RGPIN-2022-03661
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.4万
  • 财政年份:
    2022
  • 负责人:
    Zhang, Hao
  • 依托单位:
Learning Generative Models of 3D Shapes and Environments
  • 批准号:
    RGPIN-2019-07098
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $4.66万
  • 财政年份:
    2022
  • 负责人:
    Zhang, Hao
  • 依托单位:
New Algorithms and Analyses for Partially Observable Markov Decision Processes
  • 批准号:
    RGPIN-2014-04979
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $1.6万
  • 财政年份:
    2021
  • 负责人:
    Zhang, Hao
  • 依托单位:
The Role of Cooperative Atomic Motion in the Plastic Deformation of Metallic Glasses
  • 批准号:
    RGPIN-2017-03814
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $2.04万
  • 财政年份:
    2021
  • 负责人:
    Zhang, Hao
  • 依托单位:
海外基金