课题基金 / 基金详情

SBIR Phase II: Scalable Game Design: Broadening Computer Science Participation with Low-Threshold, High-Ceiling Design Environments

SBIR Phase II: Scalable Game Design: Broadening Computer Science Participation with Low-Threshold, High-Ceiling Design Environments
SBIR 第二阶段:可扩展的游戏设计:通过低门槛、高天花板的设计环境扩大计算机科学的参与
批准号:
0848962
负责人:
Alexander Repenning
金额:
$46.56万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2009
资助国家:
美国
项目状态:
已结题
起止时间:
2009-03-01 至 2012-08-31

项目摘要

项目成果

Alexander Repenning的其他基金

相似基金

相关文献

中文摘要
翻译
这个小型企业创新研究(SBIR)第二阶段项目将建立一个可扩展的游戏设计工具和课程,目标是增加学生对计算机科学(CS)的参与。K-12计算机教育无法吸引必要数量的学生进入CS--特别是在中学阶段,学生通过判断自己对数学和科学的天赋来做出关键的职业决定。这是一个严重的问题,因为尽管对IT工人的需求不断增长,但本科生CS课程的入学人数正在以惊人的速度下降。可扩展游戏设计在CS的动机关注和学术关注之间提供了理想的平衡。这一方法基于美国国家科学院建议的现有信息技术流利性框架,并将与新兴的国家信息技术教育标准(ISTE NETS)保持一致。这个项目将通过构建一个低门槛、高天花板的设计工具AgentCube来探索可伸缩游戏设计,该工具具有增量3D建模、动画、编程和可视化功能。该项目将把该工具整合到3D游戏设计课程中,为有效设计、开发和部署一系列特别广泛的游戏-从简单的2D Frogger类游戏到3D Sims类型的游戏-提供一条有吸引力的途径。拟议的技术具有很高的潜力,可以增加K-12学生对计算机科学(CS)的兴趣,这反过来应该会导致更多的大学入学人数。如果没有更多的CS注册,美国就无法保持一支具有国际竞争力的IT员工队伍。不那么注重编程,更注重设计的IT课程可能会增加女性和少数族裔的参与。我们可行性研究的初步结果表明,增量3D方法适用于不同种族和性别。建议的三阶段课堂整合策略基于一系列必修、选修和过渡模块,这些模块向学生介绍制作简单游戏、迁移到更高级的游戏和计算科学应用程序以及过渡到传统编程模式。这一战略最大限度地扩大了公立学校学生,特别是妇女和少数族裔学生接触计算机科学的机会,因为所有学生都将至少参加所需的一周模块。此外,作为创建交互式3D应用程序的通用终端用户工具,建议的技术将不仅适用于教育游戏设计。潜在的应用包括计算科学模拟、计算思维工具和与大学生、科学家和工程师等潜在用户进行的严肃游戏。
英文摘要
This Small Business Innovation Research (SBIR) Phase II project will build a Scalable Game Design tool and curriculum, with the goal of increasing the participation of students in Computer Science (CS). K-12 computer education fails to attract the necessary number of students to CS - especially at the middle school level, where students make critical career decisions by judging their own aptitudes towards math and science. This is a serious problem because, despite the growing need for IT workers, enrollment in undergraduate CS programs is dropping at alarming rates. Scalable Game Design provides an ideal balance between motivational and academic concerns of CS. This approach is based on the existing Fluency with Information Technology framework recommended by the National Academies of Sciences and will be aligned with the emerging National IT education standards (ISTE NETS). This project will explore Scalable Game Design by building a low-threshold, high-ceiling design tool, called AgentCubes, featuring Incremental 3D modeling, animation, programming, and visualization. The project will incorporate the tool into a 3D Gamelet Design curriculum to provide an attractive route to the effective design, development, and deployment of an exceptionally large spectrum of games - ranging from simple 2D Frogger-like games to 3D Sims-type games.The proposed technology has a high potential to increase the number of K-12 students interested in Computer Science (CS), which in turn should result in larger enrollments at the university level. Without stronger CS enrollments the US cannot maintain an internationally competitive IT workforce. A less programming-focused, more design-based IT curriculum is likely to increase the participation of women and minorities. Initial results from our feasibility study indicate that Incremental 3D approaches work across ethnicity and gender. The proposed 3-stage classroom integration strategy is based on a pipeline of required, elective, and transitional modules that introduce students to making simple games, move to more advanced games and computational science applications, and transition to traditional programming models. This strategy maximizes the exposure of public schools students in general, and women and minorities in particular, to computer science because all students will at least take the required one-week module. Furthermore, as a general end-user tool to create interactive 3D applications, the proposed technology will be useful beyond educational game design. Potential applications include computational science simulations, computational thinking tools and serious games with potential users such as university students, scientists, and engineers.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
oDREAMS: Promoting Computational Thinking through Game & Simulation Design
  • 批准号:
    1312129
  • 项目类别:
    Standard Grant
  • 资助金额:
    $192.0万
  • 财政年份:
    2013
  • 负责人:
    Alexander Repenning
  • 依托单位:
Type II: CT4TC - Computational Thinking for Teaching Computing: Validating a Theory of Broadening Participation
  • 批准号:
    1138526
  • 项目类别:
    Standard Grant
  • 资助金额:
    $150.0万
  • 财政年份:
    2012
  • 负责人:
    Alexander Repenning
  • 依托单位:
SBIR Phase II: A Collective Programming Environment for the Social Exploration of Computational Thinking Through Games
  • 批准号:
    1127398
  • 项目类别:
    Standard Grant
  • 资助金额:
    $50.0万
  • 财政年份:
    2011
  • 负责人:
    Alexander Repenning
  • 依托单位:
SBIR Phase I: CyberCollage: A Collective Programming Environment for the Social Exploration of Computational Thinking through Games
  • 批准号:
    1014249
  • 项目类别:
    Standard Grant
  • 资助金额:
    $15.0万
  • 财政年份:
    2010
  • 负责人:
    Alexander Repenning
  • 依托单位:
国内基金
海外基金
Baryogenesis, Dark Matter and Nanohertz Gravitational Waves from a Dark Supercooled Phase Transition
  • 批准号:
    24ZR1429700
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    YUICHIRO NAKAI
  • 依托单位:
ATLAS实验探测器Phase 2升级
  • 批准号:
    11961141014
  • 项目类别:
    国际(地区)合作与交流项目
  • 资助金额:
    3350万元
  • 批准年份:
    2019
  • 负责人:
    刘衍文
  • 依托单位:
地幔含水相Phase E的温度压力稳定区域与晶体结构研究
  • 批准号:
    41802035
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    12.0万元
  • 批准年份:
    2018
  • 负责人:
    张里
  • 依托单位:
基于数字增强干涉的Phase-OTDR高灵敏度定量测量技术研究