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Pilot: Tangible Interaction Kiosks: Integrating Physical/Digital Interaction and Visual Design to Support Creativity in K-12 Informal Science Education

Pilot: Tangible Interaction Kiosks: Integrating Physical/Digital Interaction and Visual Design to Support Creativity in K-12 Informal Science Education
试点:有形交互信息亭:整合物理/数字交互和视觉设计,支持 K-12 非正式科学教育中的创造力
批准号:
0856065
负责人:
Brygg Ullmer
金额:
$19.97万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2009
资助国家:
美国
项目状态:
已结题
起止时间:
2009-07-15 至 2012-06-30

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项目成果

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中文摘要
翻译
该项目开发和应用?有形的互动亭?支持K-12非正式科学教育中的创造力。它是设计和计算教师和学生之间的合作,并建立在协同持续的NSF和国家资助的努力。人机交互亭是一个人机交互平台,结合了联合收割机交互设备(在NSF MRI 0521559的支持下开发)和静态和动态视觉效果。这建立在以前的努力,以支持非正式中学科学教育,与路易斯安那州的NSF LIGO科学教育中心(SEC)合作,并扩展到路易斯安那州的几所中学。第一个亭内容是一个多人游戏?十的力量?一种游戏,参赛的孩子们试图猜测连续图像的物理比例。电影或游戏内容是通过一个有形的界面选择,而儿童互动是通过几个旋钮增强的手持计算机进行的这个NSF试点进行了新的三管齐下的研究,重点是为图形设计师,领域科学家,K-12教师和K-12学生最终用户开发创意工具,他们在新的内容制作中扮演核心角色。研究人员正在开发、应用和评估:支持为现有教育游戏的变体创作新内容的工具;?允许图形设计师,领域科学家,K-12教师和K-12学生最终用户参与内容创建的工具,利用现有的Anoto和LiveScribe智能笔技术;以及?讨论和计划将这种方法推广到其他科学领域和受众,以支持在两年试点后提出的全面CreativeIT提案。该提案侧重于用信息技术和创新教育方法支持创造力。工具?创意支援的评估工作包括:该平台如何增强迭代交互设计的创造性过程;?该平台如何加强内容制作的创意过程;及?平台上提供的内容如何支持学生用户学习过程中的创造力。
英文摘要
This project develops and applies ?tangible interaction kiosks? to support creativity in K-12 informal science education. It is a collaboration among design and computational faculty and students, and builds on synergistic ongoing NSF and state-funded efforts. Tangible interaction kiosks are a platform for human-computer interaction that combine interaction devices (developed with support from NSF MRI 0521559) and static and dynamic visuals. This builds upon previous efforts to support informal middle school science education, in cooperation with the Louisiana-based NSF LIGO Science Education Center (SEC) and extends to several middle schools across Louisiana. The first kiosk content is a multi-player ?Powers of Ten? game where competing children attempt to guess the physical scale of successive images. Movie or game content is chosen through a tangible interface, while child interaction is conducted through several knob-augmented handheld computersThis NSF pilot carries out new three-pronged research with focus upon the development of creative tools for graphic designers, domain scientists, K-12 teachers, and K-12 student end-users who take on central roles in new content production. The researchers are developing, applying, and evaluating:? tools that support authoring new content for variations of the existing educational game;? tools for allowing graphic designers, domain scientists, K-12 teachers, and K-12 student end users to engage in content creation, leveraging the existing Anoto and LiveScribe smart pen technologies; and? discussions and planning toward generalizing this approach to other scientific domains and audiences, in support of a full CreativeIT proposal to be proposed for launch after the two-year pilot.The proposal focuses upon the support of creativity with information technology, and innovative educational approaches. The tools? creativity support is being evaluated on:? how the platform enhances the creative processes of iterative interaction design;? how the platform enhances the creative process of content production; and? how content delivered on the platform supports creativity in the learning processes of student users.
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  • 批准号:
    1828611
  • 项目类别:
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  • 资助金额:
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  • 财政年份:
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  • 批准号:
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  • 项目类别:
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  • 资助金额:
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