WORKSHOP: Graduate Student Consortium at the 2015 Tangible, Embedded, and Embodied Interaction (TEI'15) Conference
研讨会:2015 年有形、嵌入式和具体交互 (TEI15) 会议上的研究生联盟
基本信息
- 批准号:1521735
- 负责人:
- 金额:$ 1.99万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2015
- 资助国家:美国
- 起止时间:2015-02-01 至 2016-01-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
The technological advances of the past decade have given rise to an increasing number of creative practices and research areas that seek to overcome the long-standing separation between the physical and digital worlds. One key area of innovation has been tangible computing, which pushes the user interface beyond the screen into the physical world by means of mobile devices, graspable interfaces and interactive surfaces. Closely related is embedded interaction in which the everyday objects and environments we interact with are computationally augmented in new ways. As physical artifacts acquire new computational behaviors, they become reprogrammable, customizable, repurposeable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be functional, usable, and enjoyable. Designing such systems requires interdisciplinary thinking, and making them encompasses not only technical knowledge of software, electronics, and mechanics, but also the use implications of a system's physical form and behavior as well as its impacts on society. This is funding to support a Graduate Student Consortium (workshop) of about 9 promising doctoral students (5 from the United States and 4 from abroad), along with 3 distinguished research faculty. The event will take place in conjunction with the ACM SIGCHI 2015 International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2015), which will be held January 15-19, at Stanford University in Palo Alto, California. Launched in 2007 and now in its ninth year, the annual TEI conference is about creating compelling experiences that bridge bits and atoms through research in human-computer interaction, design, interactive arts, tools and technologies. TEI brings together researchers, designers, engineers, and artists who provide an innovative and cross-disciplinary perspective on physical/digital interaction design and technological innovation. The intimate size of this single-track conference (about 200 participants in recent years) provides a unique forum for exchanging ideas through talks, interactive exhibits, demos, posters, art installations and performances. More information about the conference may be found online at http://www.tei-conf.org/15/. The TEI 2015 Graduate Student Consortium will take place on Friday, January 16, immediately preceding the main conference, with follow-up activities during the conference's main technical program. Students will present their research to their peers and the faculty mentors, who will constructively critique the students' work from diverse viewpoints. The students will also get to show their work in posters at the conference, and their short papers will be included in the conference Proceedings. The reception following the Consortium sessions, which will be held in conjunction with other TEI workshops and studios, will facilitate open-ended follow-on discussion and networking. The organizing committee has made a special effort to recruit a diverse set of student participants, particularly seeking persons with disabilities and members of groups that are under-represented in computer and information science and engineering; 4 of the 9 students are women, and at least one (and likely two) of the 3 faculty mentors are women as well. This workshop will sharpen the research skills of a new generation of scientists, engineers, and designers who will shape human-centered computing as it takes place in physical things and places. Already we are observing the impact of this field in our daily lives, as computing becomes embedded in our phones, our bus stops, and soon even our clothing. Now is a critical moment in the field, as a wave of early exploratory prototypes begins to give way to disciplined investigations, the development of toolkits, and more rigorous evaluation methods. Mentoring a next generation of TEI researchers is crucial if the field is to retain its initial vigor and openness as it gains foothold in the academic establishment of human-computing research.
过去十年的技术进步催生了越来越多的创造性做法和研究领域,这些做法和研究领域寻求克服物理世界和数字世界之间的长期分离。创新的一个关键领域是有形计算,它通过移动设备、可掌握的界面和交互表面将用户界面从屏幕推向物理世界。密切相关的是嵌入式交互,在这种交互中,我们与之交互的日常对象和环境以新的方式在计算上得到增强。随着物理构件获得新的计算行为,它们在丰富的生态环境和不同的环境中变得可重新编程、可定制、可重用和可互操作。它们也变得更加复杂,需要大量的设计工作才能实现功能性、可用性和趣味性。设计这样的系统需要跨学科的思考,使它们不仅包括软件、电子和机械的技术知识,而且还包括系统的物理形式和行为的使用含义以及它对社会的影响。这笔资金用于支持一个研究生联盟(研讨会),该联盟由大约9名有前途的博士生(5名来自美国,4名来自国外)以及3名杰出的研究人员组成。此次活动将与ACM SIGCHI 2015有形、嵌入和体现互动国际会议(TEI 2015)同时举行,该会议将于1月15日至19日在加利福尼亚州帕洛阿尔托的斯坦福大学举行。一年一度的TEI会议于2007年启动,目前已进入第九个年头,其目的是创造令人信服的体验,通过对人机交互、设计、交互艺术、工具和技术的研究,将比特和原子连接起来。Tei汇集了研究人员、设计师、工程师和艺术家,他们对物理/数字交互设计和技术创新提供了创新和跨学科的视角。这次单轨会议的规模之大(近年来约有200人参加)为通过演讲、互动展品、演示、海报、艺术装置和表演交流思想提供了一个独特的论坛。欲了解更多有关这次会议的信息,请访问http://www.tei-conf.org/15/.。TEI 2015研究生联合会将于1月16日星期五举行,紧接着主要会议之前,将在会议主要技术计划期间开展后续活动。学生将把他们的研究报告给他们的同龄人和教师导师,他们将从不同的角度建设性地批评学生的工作。学生们还将在会议的海报中展示他们的工作,他们的短文将被包括在会议记录中。联合会会议之后的招待会将与TEI的其他讲习班和工作室一起举行,这将促进不限成员名额的后续讨论和联网。组委会特别努力招募了不同的学生参与者,特别是寻找残疾人和计算机和信息科学与工程专业代表性不足的团体的成员;9名学生中有4名是女性,3名教员导师中至少有1名(可能是2名)也是女性。这次研讨会将磨练新一代科学家、工程师和设计师的研究技能,他们将塑造以人为中心的计算,因为它发生在物理事物和地方。我们已经在观察这一领域在我们日常生活中的影响,因为计算已经嵌入到我们的手机、公交车站,很快甚至我们的衣服中。现在是该领域的关键时刻,因为早期探索原型的浪潮开始让位于有纪律的调查、工具包的开发和更严格的评估方法。如果该领域要在人类计算研究的学术基础上站稳脚跟,保持最初的活力和开放性,指导下一代TEI研究人员至关重要。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Brygg Ullmer其他文献
mediaBlocks: tangible interfaces for online media
mediaBlocks:在线媒体的有形界面
- DOI:
10.1145/632716.632739 - 发表时间:
1999 - 期刊:
- 影响因子:0
- 作者:
Brygg Ullmer;H. Ishii - 通讯作者:
H. Ishii
Tangible Meets Gestural : Gesture Based Interaction with Active Tokens
有形与手势的结合:与活动令牌的基于手势的交互
- DOI:
- 发表时间:
2014 - 期刊:
- 影响因子:0
- 作者:
Ali Mazalek;Orit Shaer;Brygg Ullmer;Miriam K. Konkel - 通讯作者:
Miriam K. Konkel
Tagaboo: a collaborative children’s game based upon wearable RFID technology
Tagaboo:基于可穿戴 RFID 技术的协作儿童游戏
- DOI:
10.1007/s00779-004-0302-y - 发表时间:
2004 - 期刊:
- 影响因子:0
- 作者:
Miriam K. Konkel;V. Leung;Brygg Ullmer;Catherine Hu - 通讯作者:
Catherine Hu
The metaDESK: models and prototypes for tangible user interfaces
metaDESK:有形用户界面的模型和原型
- DOI:
10.1145/263407.263551 - 发表时间:
1997 - 期刊:
- 影响因子:0
- 作者:
Brygg Ullmer;H. Ishii - 通讯作者:
H. Ishii
Emerging tangible interfaces for facilitating collaborative immersive visualizations
新兴的有形界面促进协作沉浸式可视化
- DOI:
- 发表时间:
2003 - 期刊:
- 影响因子:0
- 作者:
Brygg Ullmer;Andrei Hutanu;W. Benger;H. Hege;K. Berlin - 通讯作者:
K. Berlin
Brygg Ullmer的其他文献
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{{ truncateString('Brygg Ullmer', 18)}}的其他基金
MRI: Development of Enodia: A Highly Reconfigurable, HPC-Backed Instrument Enabling Multifaceted Interactive Visualization
MRI:Enodia 的开发:一种高度可重构、HPC 支持的仪器,可实现多方面的交互式可视化
- 批准号:
1828611 - 财政年份:2018
- 资助金额:
$ 1.99万 - 项目类别:
Standard Grant
MRI: Development of Melete: an interaction-oriented, software-rich compute cluster with tangible interface support for collaborative research and the classroom
MRI:Melete 的开发:一个面向交互、软件丰富的计算集群,为协作研究和课堂提供有形接口支持
- 批准号:
1126739 - 财政年份:2011
- 资助金额:
$ 1.99万 - 项目类别:
Standard Grant
Pilot: Tangible Interaction Kiosks: Integrating Physical/Digital Interaction and Visual Design to Support Creativity in K-12 Informal Science Education
试点:有形交互信息亭:整合物理/数字交互和视觉设计,支持 K-12 非正式科学教育中的创造力
- 批准号:
0856065 - 财政年份:2009
- 资助金额:
$ 1.99万 - 项目类别:
Standard Grant
MRI: Development of Viz Tangibles and VizNet: Instrumentation for Interactive Visualization, Simulation, and Collaboration
MRI:Viz Tangibles 和 VizNet 的开发:用于交互式可视化、模拟和协作的仪器
- 批准号:
0521559 - 财政年份:2005
- 资助金额:
$ 1.99万 - 项目类别:
Standard Grant
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