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CPATH-1: Revitalizing Computing Education through Community-Based Video Game Development Projects

CPATH-1: Revitalizing Computing Education through Community-Based Video Game Development Projects
CPATH-1:通过基于社区的视频游戏开发项目振兴计算机教育
批准号:
0938964
负责人:
David Turner
金额:
$29.53万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2009
资助国家:
美国
项目状态:
已结题
起止时间:
2009-09-01 至 2012-08-31

项目摘要

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中文摘要
翻译
该CPATH项目使用免费的开源库和工具来开发一个以学生为中心的、基于社区的视频游戏开发项目,该项目名为神话,目的是重振人们对计算研究的兴趣。神话项目是以学生为中心的,因为学生定义了项目目标,它是以社区为基础的,从高中到社区大学,再到大学,来自不同机构的学生为共同项目的发展做出了贡献。该项目承诺通过让学生参与有意义和愉快的工作活动,通过使用软件开发工具、使用软件库和使用计算概念,更好地掌握计算概念,从而帮助振兴计算机教育。项目调查人员还与当地的游戏开发公司建立了实习机会,以增加与学生的相关性,并协助教师调整学习结果,以满足行业需求。智力优势在于强大的协作团队,在游戏开发和在课堂环境中构建真正的软件方面具有丰富的经验。该项目有很好的概念基础,可能会在视频游戏开发和计算机教育方面产生新的研究成果。更广泛的影响包括吸引更多不同的学生群体进入计算机领域。来自当地社区的学生进入电子游戏行业,将成为高中和大学阶段年轻学生的榜样。同样,在电子游戏行业之外从事计算机工作的学生也将向年轻的学生以及他们的父母和老师展示,从小专注于视频游戏开发可以导致在以后的生活中发展所需的技能,以回报职业。黑人和西班牙裔学生占这所主要院校招生人数的50%以上。因此,该项目有助于扩大这些代表性不足的群体在攻读计算机学科学位方面的参与。编写的相关学习材料可以作为其他机构的资源,也可以作为合作研究的基础。这个项目活动应该向其他部门和机构展示以学生为中心、以社区为基础的视频游戏开发项目的价值,以培养从高中到大学的学生对计算思维的兴趣和掌握。
英文摘要
This CPATH project uses free open source libraries and tools for a student-centered,community-based video game development project called Mythic for the purpose of revitalizing interest in computing studies. The Mythic project is student centered in the sense that students define project goals, and it is community-based in the sense that students from different institutions, ranging from high school to community college to university, contribute to the development of a common project. The project promises to help revitalize computing education by engaging students in meaningful and enjoyable work activities that lead to greater mastery of computing concepts through the use of software development tools, the use of software libraries, and the use of computing concepts. Project investigators are also establishing internships with local game development companies to increase the relevance to students and assist faculty in aligning learning outcomes to meet the needs of industry.The intellectual merit lies in the strong collaborative team with significant experience in game development and building real software in class settings. The project has an excellent conceptual foundation that could lead to new research findings in both video game development as well as in computing education.The broader impacts involve the potential to attract a more diverse student population to computing fields. Students from the local community who go into the video game industry will serve as role models for younger students at the high school and college levels. Similarly, students going into computing jobs outside the video game industry will also demonstrate to younger students as well as their parents and teachers that focusing on video game development when young can result in the development of skills needed for rewarding careers later in life. Black and Hispanic students account for more than 50% of enrollments at the lead institution. Thus, the project helps to broaden the participation of these underrepresented groups in pursuing degrees in computing disciplines. The associated learning materials that are produced can serve as a resource for other institutions and as a foundation for collaborative research. This project activity should demonstrate to other departments and institutions the value of student-centered, community-based video game development projects to cultivate interest in and mastery of computational thinking in students from high school through university.
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