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HCC-Small: Human Micro-Coordination in a World of Pervasive Computing: Understanding Emotional, Personal, Interpersonal and Behavioral Interconnections

HCC-Small: Human Micro-Coordination in a World of Pervasive Computing: Understanding Emotional, Personal, Interpersonal and Behavioral Interconnections
HCC-Small:普适计算世界中的人类微观协调:理解情感、个人、人际和行为的相互联系
批准号:
1018607
负责人:
Deborah Tatar
金额:
$49.93万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2010
资助国家:
美国
项目状态:
已结题
起止时间:
2010-09-01 至 2014-01-31

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中文摘要
翻译
这个以人为本的计算项目是研究年轻人的微协调和与技术的互动。它考察了技术设计和使用实践在解决微协调问题过程中对年轻人的情感、个人、人际和行为影响。这项研究将探索和评估以下理论:(a)今天在美国成长的基本经历已经被年轻人没有经历过但前几代人经历过的事情改变了,(b)这些互动的方面在关于技术的公共话语中被忽视了,(c)导致这些问题的技术设计中的假设没有得到充分的检验。(d)最终,技术的设计可以解决它也造成的一些同样的问题。本研究将以实验的方式,利用技术创造并解决人际互动微观协调中的可触及问题,以建构一个容纳复杂性与丰富性的系统架构。它将探讨与社会谈判和协调密切相关的四个主题:(1)发挥社会代理,(2)调节人际关注,(3)管理冲突,(4)建立道德秩序。每一个主题都代表了一种人际挑战,这是过去的孩子们通过操场和街头游戏学到的。也就是说,孩子们在操场上遇到协调和社会谈判的情况,允许他们尝试在尊重他人的情况下采取代理立场,并看到结果。他们目睹了自己的行为给他人带来的后果,他们看到了不同的立场如何让他们对自己产生感觉。他们可能会经历骄傲、羞耻、疏远、隶属、安逸、成就和仇恨。他们一次又一次地触及自我与他人、规则与意志、个人与群体、越界与让步之间的界限。先前的研究表明,年轻的成年人在童年时期被剥夺了持续的、重要的游乐场和街头经历,表现出一些意想不到的行为,比如当电脑不给他们指导时,他们无法负责创造有意义的协调体验。本研究将通过使交互挑战成为直接焦点(即技术中的“接缝”)来检查影响此类行为的技术变化。研究结果有望更好地描绘出人类微观协调与普适分布式计算挑战之间的关系,以及行为与情感、个人、人际状态之间的相互联系。因此,这项研究将解决在一个日益分散注意力、互不联系的世界中保持连接技能的社会挑战。
英文摘要
This project in Human-Centered Computing is a study of micro-coordination and interactions with technology of young adults. It examines the emotional, personal, interpersonal and behavioral effects that technology design and use practices have on young adults in the course of solving micro-coordinational problems. The research will explore and evaluate the theory that (a) the fundamental experience of growing up in America today has been altered by what young people have not experienced but which earlier generations did experience, (b) these aspects of interaction are discounted in the public discourse about technology, (c) assumptions in the design of technology that contribute to these problems have not been sufficiently examined, and (d) ultimately the design of technologies can address some of the same problems to which it also contributes.To build a system architecture that accommodates complexity and richness, this research will use technology experimentally to create and solve palpable problems in the micro-coordination of interpersonal interaction. It will explore four themes intimately tied to social negotiation and coordination: (1) exerting social agency, (2) regulating interpersonal attention, (3) managing conflict, and (4) establishing the moral order. Each of these themes represents a kind of interpersonal challenge that children in the past have learned about through playground and street games. That is, children in the playground encounter situations in coordination and social negotiation that allow them to experiment taking agentic stances with respect to others and seeing the results. They witness the consequences of their actions for other people and they see how different stances make them feel about themselves. They may experience pride, shame, alienation, affiliation, comfort, achievement, and hatred. They hit the boundaries between self and other, rules and volition, individual and group, transgression and concession, over and over again. Previous work has shown that young adult populations, deprived of sustained, significant playground and street experiences during childhood, exhibit some unexpected behaviors, such as failing to take charge of creating meaningful coordinative experiences when the computer does not give them guidance. This research will examine changes to technologies that influence such behaviors by making the interactional challenges a direct focus, that is, a "seam" in the technology. The result is expected to be a much better picture of human micro-coordination in relationship to challenges in pervasive, distributed computing and the interconnections between behavior and emotional, personal, interpersonal states. Thus, the research will address the societal challenge of maintaining the skills for connectivity in an increasingly distracted, disconnected world.
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Planning Grant: Integrating Computational Thinking Into Middle School Curriculum
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