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WORKSHOP: IEEE VR 2014 Doctoral Consortium

WORKSHOP: IEEE VR 2014 Doctoral Consortium
研讨会:IEEE VR 2014 博士联盟
批准号:
1416888
负责人:
Daniel Keefe
金额:
$1.56万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2013
资助国家:
美国
项目状态:
已结题
起止时间:
2013-12-15 至 2014-11-30

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中文摘要
翻译
这笔资金用于支持大约12名研究生(9名国内学生,3名国际学生),以及5名社区高级成员(教师和行业研究人员)参加博士联盟(研讨会),该研讨会将于3月29日至4月2日在明尼阿波利斯举行的IEEE虚拟现实2014年会议上举行,并与IEEE 3D用户界面研讨会同期举行。虚拟现实(VR)是一个多学科领域,涉及以人为中心的计算机模拟,旨在模仿或增强现实世界的感官(通常是视觉、声音和触觉)和体验。VR研究包括开发和评估方法和系统,促进和理解用户的感知、信念和行为。IEEE虚拟现实大会于1993年首次由IEEE计算机协会组织,自1995年以来每年举办一次,是该领域首屈一指的国际会议和展览,包括技术论文介绍、研讨会、教程、研究演示和工业展览。自2006年以来,IEEE 3D用户界面研讨会每年举行一次,并与IEEE VR同时举行。根据前一年的数据,2014年的会议预计将吸引350-400名注册者、15-20家参展商和30名学生志愿者。更多信息可以在http://www.ieeevr.org/2014.This网站上找到,今年的IEEE VR博士联盟受到了去年成功的首届活动的启发,其形式与去年相似,该活动也得到了美国国家科学基金会的支持。DC的主要活动将于3月30日(周日)举行,紧接IEEE VR会议开始之前,与IEEE 3D用户界面研讨会的第二天同时举行;在这周剩下的时间里,我们会在不同的时间安排一些小型活动。研讨会将包括上午和下午的会议,每个学生向其他学生参与者和高级VR研究小组展示他/她的工作,每次演讲后留出足够的时间进行讨论和建设性的反馈,以解决工作的优势,可能出现的挑战和问题,以及结果的含义。由所有学生和导师参加的小组工作午餐对于统一小组内提出的个人目标和项目作为展望未来10-20年该领域未来的“大图景”的一部分尤其有价值。每个学生还将被要求准备一张关于他/她的研究的海报,作为海报会议的一部分在会议期间展出,并提交一份简短的(2页)摘要,存档于IEEE数字图书馆。更广泛的影响:博士联盟的目标是为虚拟现实的中级研究生提供一个互动和支持性的指导机会,为这些学生提供一个宝贵的机会,让他们从具有广泛集体知识广度和深度的资深人士那里获得对他们研究的独立观点,并在VR社区内建立一个年轻研究人员的群体。组织者将特别努力从传统上在计算机科学领域代表性不足的群体中招募参与者,包括女性、有色人种和残疾人。他们将采取措施实现学生在研究主题、学科背景、方法方法和家庭机构方面的多样性(例如,任何给定机构将不接受超过一名研究生)。
英文摘要
This is funding to support participation by approximately 12 graduate students (9 domestic and 3 international), along with 5 senior members of the community (faculty and industry researchers), in a Doctoral Consortium (workshop) to be held in conjunction with IEEE Virtual Reality 2014 conference that will take place March 29-April 2 in Minneapolis, and which is collocated with the IEEE Symposium on 3D User Interface. Virtual reality (VR) is a multidisciplinary field involving human-centered computer simulations that seek to imitate or augment real world senses (usually sight, sound, and touch) and experiences. VR research includes developing and assessing methods and systems, and facilitating and understanding user perceptions, beliefs, and behaviors. First organized by the IEEE Computer Society in 1993 and held annually since 1995, IEEE Virtual Reality is the premier international conference and exhibition in this field and includes technical paper presentations, workshops, tutorials, research demonstrations, and exhibits from industry. The IEEE Symposium on 3D User Interfaces has been held annually and colocated with IEEE VR since 2006. Based on prior year numbers, the combined 2014 conferences are expected to attract 350-400 registrants, 15-20 exhibitors, and 30 student volunteers. More information may be found online at http://www.ieeevr.org/2014.This year's IEEE VR Doctoral Consortium is inspired by and similar in format to last year's successful inaugural event, which was also supported by NSF. The main activities of the DC will take place on Sunday, March 30, immediately prior to the start of the IEEE VR conference proper and in parallel with the second day of the IEEE Symposium on 3D User Interfaces; additional smaller activities will take place at scattered times over the rest of the week. The workshop will include morning and afternoon sessions in which each student presents his/her work to the other student participants and a panel of senior VR researchers, with sufficient time set aside after each talk for discussion and constructive feedback that addresses the strengths of the work, challenges and issues that may arise, and implications of the results. A group working lunch attended by all the students and mentors will be particularly valuable for unifying the individual goals and projects presented within the group as part of a "big picture" envisioning of the future of the field over the next 10-20 years. Each student will also be asked to prepare a poster on his/her research that will be on display during the conference as part of the poster sessions, and to submit a short (2-page) abstract to be archived in the IEEE Digital Library.Broader Impacts: The goal of the Doctoral Consortium is to provide an interactive and supportive mentoring opportunity for mid-level graduate students in virtual reality, to afford these students a valuable opportunity to get independent perspectives on their research from senior individuals with a wide collective breadth and depth of knowledge, and to build a cohort of young researchers within the VR community. The organizers will make a special effort to recruit participants from groups traditionally underrepresented in computer science, including women, persons of color, and persons with disabilities. They will take steps to achieve diversity among the students with respect to research topics, disciplinary backgrounds, methodological approaches, and home institutions (for example, no more than one graduate student will be accepted from any given institution).
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会议论文
Collaborative Research: HCC: Small: RUI: Drawing from Life in Extended Reality: Advancing and Teaching Cross-Reality User Interfaces for Observational 3D Sketching
  • 批准号:
    2326998
  • 项目类别:
    Standard Grant
  • 资助金额:
    $40.0万
  • 财政年份:
    2023
  • 负责人:
    Daniel Keefe
  • 依托单位:
CHS: Medium: Collaborative Research: Sculpting Visualizations: Toward a Practice and Theory of 3D Scientific Visualizations Using Physical Objects and Augmented Reality
  • 批准号:
    1704604
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $67.5万
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    2017
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BIGDATA: Small: DA: Coupling Data-Intensive Modeling, Simulation, and Visualization with Human Facilities for Design: Applications to Next-Generation Medical Device Prototyping
  • 批准号:
    1251069
  • 项目类别:
    Standard Grant
  • 资助金额:
    $50.1万
  • 财政年份:
    2013
  • 负责人:
    Daniel Keefe
  • 依托单位:
CGV: Small: Visualization by Sketching, Analogy, and Computational Creativity
  • 批准号:
    1218058
  • 项目类别:
    Standard Grant
  • 资助金额:
    $43.21万
  • 财政年份:
    2012
  • 负责人:
    Daniel Keefe
  • 依托单位:
国内基金
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2022IEEE第五届国际电气与能源大会(CIEEC 2022)
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    52142702
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  • 资助金额:
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    2021
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