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Media Cultures of Computer Simulation

Media Cultures of Computer Simulation
计算机模拟的媒体文化
批准号:
221949125
负责人:
Professor Dr. Claus Pias
金额:
$0.0万
依托单位国家:
德国
项目类别:
Advanced Studies Centres in SSH
财政年份:
2012
资助国家:
德国
项目状态:
已结题
起止时间:
2011-12-31 至 2021-12-31

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中文摘要
翻译
计算机模拟媒体文化高级研究所(MECS)认为,半个世纪以来,计算机模拟(CS)从根本上改变了科学和社会的知识和实践。然而,科学知识结构和理解方式的这些变化并不总是伴随着人文学科内部的批判方法;在对模拟所提供的可能性的理论、实质、历史和认识论条件进行反思的意义上。因此,该研究所的工作不仅将为理解计算机科学的认识论-技术剧变做出根本性的贡献,而且将为计算机科学作为一个新的人文研究领域的探索建立一个场所。在第一阶段,该研究所提出了计算机科学作为一个人文研究学科的想法。作为一个内在的跨学科和<$从人文学科的角度<$很大程度上未开发的领域。CS提出了挑战,允许新的概念,方法,论证形式和思维姿态发挥作用。有了这个,数字科学的认识论可以发展,以帮助通知媒体和文化研究的社会政治相关性。该研究所的申请人来自物理学和计算机科学领域,以及媒体研究和人文学科。在一个跨学科的工作人员团队和一个国际研究员项目的帮助下,通过对选定问题、一系列事件和最初出版物的研究,开发了在不同知识领域和科学领域进行比较研究和CS系统化的案例研究。在该领域发展和研究人员网络发展之后,第二个资助阶段致力于比较,研究所的研究成果的巩固和系统化,以及重新连接到人文学科的其他讨论。其目的是制定方法和概念原则,以发展一个技术上知情的文化理论CS。"政策"、"暂时性"和"实质性"等关键概念支持这一目标。我们的研究将位于这些关键概念及其相互依存关系的发展前沿。这些概念的工作,我们的工作将开发一个文化理论的CS在一个双重的方式,同时问题化的可能条件,目前的媒体研究和文化理论的CS主题。因此,MECS的目标是继续在人文研究界发展这一主题,作为文化理论基础上更广泛反思的一部分。
英文摘要
The Institute for Advanced Study of ¿Media cultures of computer simulation¿ (MECS) assumes that for half a century computer simulations (CS) changed the knowledge and practice of science and society fundamentally. These changes in both the structure of scientific knowledge and the way in which it is understood, however, have not always been accompanied by a critical approach within the humanities; in the sense of reflection upon the theoretical, substantive, historical and epistemological conditions of the possibilities afforded by simulation. In its work therefore, the Institute will not only make a fundamental contribution to the understanding of the epistemologic-technical upheaval of CS, but also establish a site for the exploration of CS as a new humanities research field.In the first phase, the Institute has proposed the idea of CS as a humanities research subject. As an inherently transdisciplinary and ¿ from the perspective of humanities ¿ largely unexplored field. CS poses challenges that allow new concepts, methods, forms of argumentation and gestures of thinking to take effect. With this, an epistemology of digital sciences can be developed to help inform the socio-political relevance of media and cultural studies.The Institute¿s applicants come from the fields of physics and computer science as well as the media studies and humanities. With the help of an interdisciplinary team of staff and an international fellow program, case studies for comparative research and systematization of CS in different fields of knowledge and scientific domains were developed via the study of selected issues, range of events and initial publications.After the development of the field and the development of a network of researchers, the second funding phase is dedicated to comparison, consolidation and systematization of the Institute¿s findings, as well as reconnection to other discussions in the humanities. The aim is to develop methodological and conceptual principles to develop a technically informed cultural theory of CS. The key concepts of ¿policies¿, ¿temporalities¿ and ¿materiality¿ support this aim. Our research will be situated at the cutting edge of developments within these key concepts and their interdependencies. Working with these concepts our work will develop a cultural theory of CS in a two-fold way, simultaneously problematizing the possible conditions of current media studies and cultural theory on the subject of CS. The aim of MECS is therefore to continue the development of the topic within the humanities research community as part of a wider reflection on the basis of cultural theory.
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Internationales medienwissenschaftliches Symposion der DFG zum Thema 'Soziale Medien - Neue Massen'
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