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CHS: Medium: Collaborative Research: Designing Virtual Worlds for Children - A Developmental Study of How Children Act, Perceive, and Reason Spatially

CHS: Medium: Collaborative Research: Designing Virtual Worlds for Children - A Developmental Study of How Children Act, Perceive, and Reason Spatially
CHS:媒介:协作研究:为儿童设计虚拟世界 - 儿童如何进行空间行为、感知和推理的发展研究
批准号:
1763254
负责人:
Jeanine Stefanucci
金额:
$53.95万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-08-01 至 2024-07-31

项目摘要

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中文摘要
翻译
虚拟环境可以彻底改变我们如何告知年轻人对三维(3D)物体的思考,这被称为空间推理。空间推理和思维是STEM领域成功的基本组成部分,对我们国家未来的成功至关重要。此外,在STEM课堂上采取行动或“边做边学”也有积极影响。虚拟环境是促进基于行动的学习的理想选择,因为它们在创建3D,沉浸式,可访问和交互式空间方面具有灵活性,这些空间可以模拟从简单到复杂的空间推理技能范围内的许多上下文。以前,虚拟环境技术不容易被关键年龄的儿童用于空间推理的发展。该团队由计算机科学家和认知科学家组成,将全面了解儿童在虚拟环境中的感知和行为,以及他们的空间推理能力如何在真实的世界中被理解和应用。利用这项工作的结果,虚拟环境的设计者应该能够有效地实施技术,提供边做边学,并利用行动对认知的积极影响。STEM学习的大部分依赖于空间思维,虚拟环境提供了一个自然的工具来促进这种学习。儿童是STEM学习者的一个关键群体,但由于该技术以前的不可访问性,研究人员才开始研究他们在沉浸式虚拟空间中的空间感知和推理。该团队的研究计划将为理解儿童如何在沉浸式虚拟环境中感知,行动和推理空间奠定基础。该团队将探索虚拟环境中的运动和反馈如何以自我化身的形式影响儿童的感知-行动和空间学习。在这些努力中,我们将根据年龄,性别和空间能力的特征等因素来研究儿童群体之间的个体差异。这些差异将被分析,以得出关于如何设计虚拟环境和定制主动学习方法的可操作建议,以最好地造福不同发展阶段的儿童。该奖项反映了NSF的法定使命,并已被认为值得通过使用基金会的智力价值和更广泛的影响审查标准进行评估的支持。
英文摘要
Virtual environments can revolutionize how we inform young people's thinking about 3 dimensional (3D) objects, which is known as spatial reasoning. Spatial reasoning and thinking are fundamental components of success in STEM fields and critically important to our nation's future success. Moreover, there is a positive effect of action or "learning-by-doing" in STEM classrooms. Virtual environments are ideal for promoting action-based learning because of their flexibility in creating 3D, immersive, accessible, and interactive spaces that can simulate many contexts across a spectrum of skills in spatial reasoning, from simple to complex. Previously, virtual environment technology was not easily usable by children at critical ages for the development of spatial reasoning. This team, consisting of computer scientists and cognitive scientists, will develop a comprehensive understanding of how children perceive and act in virtual environments, and how their spatial reasoning capabilities can be understood and applied in the real world. Using the results of this work, designers of virtual environments should be able to effectively implement technologies that provide learning-by-doing and harness the positive effects of action on cognition. Much of STEM learning relies on spatial thinking, and virtual environments provide a natural tool to facilitate such learning. Children are a key group of STEM learners, but researchers have only begun to investigate their spatial perception and reasoning in immersive virtual spaces due to previous inaccessibility of the technology. The team's research program will develop a basis for understanding how children perceive, act, and reason about space in immersive virtual environments. The team will explore how both locomotion and feedback from the virtual environment in the form of self-avatars impact perception-action and spatial learning in children. In these endeavors, we will examine individual differences among groups of children based on factors such as age, gender, and characterizations of spatial abilities. These differences will be analyzed to derive actionable recommendations on how to design virtual environments and customize active learning methods to best benefit children at different development stages.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality
虚拟现实中校准的通行感知转移到增强现实
DOI: 10.1145/3613450
发表时间: 2023
期刊: ACM Transactions on Applied Perception
影响因子: 1.6
作者: [Gagnon, Holly, Stefanucci, Jeanine, Creem-Regehr, Sarah, Bodenheimer, Bobby]
通讯作者: Bodenheimer, Bobby
Spatial Reference Frame but Neither Age nor Gender Predict Performance on a Water-Level Task in 8- to 11-Year-Old Children
空间参考系,但年龄和性别都不能预测 8 至 11 岁儿童在水位任务中的表现
DOI: 10.1177/0301006620964414
发表时间: 2020
期刊: Perception
影响因子: 1.7
作者: [Barhorst-Cates, Erica M., Creem-Regehr, Sarah H., Stefanucci, Jeanine K., Gardner, Jean, Saccomano, Trish, Wright, Cheryl]
通讯作者: Wright, Cheryl
DOI: 10.1007/s00221-020-05851-6
发表时间: 2020-06-17
期刊: EXPERIMENTAL BRAIN RESEARCH
影响因子: 2
作者: [Barhorst-Cates, Erica M., Stefanucci, Jeanine K., Creem-Regehr, Sarah H.]
通讯作者: Creem-Regehr, Sarah H.
Does teleporting length affect spatial awareness?
传送长度会影响空间意识吗?
DOI: --
发表时间: 2023
期刊: Comfort and User Safety
影响因子: --
作者: [Yao, Q., Zhao, Y, Creem-Regehr, S. H., Stefanucci, J. K., Bodenheimer, B.]
通讯作者: Bodenheimer, B.
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