Elucidation of perceptual and behavioral human characteristics in virtual environments
Elucidation of perceptual and behavioral human characteristics in virtual environments
批准号:
07244103
负责人:
TACHI Susumu
金额:
$56.7万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research on Priority Areas
财政年份:
1995
资助国家:
日本
项目状态:
已结题
起止时间:
1995 至 1997
中文摘要
从信息与控制工程学、认知心理学、动物行为学和脑生理学的观点出发,探索虚拟环境中人的感觉整合和三维空间认知机制,以期为阐明存在、现实和存在的感觉提供线索。本研究的目标是利用信息与控制工程学、认知心理学和神经生理学,通过阐明人类感觉整合和三维空间认知的机制,建立测量存在感、现实性和存在感的方法和程序。它还旨在生成一个虚拟环境,它几乎像真实环境一样,但可以很容易地被计算机控制。通过呈现计算机控制的现实环境和…,研究了计算机控制的虚拟环境中人类和灵长类动物的感觉、感知、认知和行为机制通过信息与控制科学家、认知学家和神经学家的合作,进一步测量人类或灵长类动物在虚拟环境中的反应行为,提出了一种新的范式,通过观察和测量虚拟环境中人类或灵长类动物的行为和生理指标来阐明人类对存在、现实和存在的感觉机制,并证明了其可行性和有效性。根据所提出的范式,构建了实验虚拟环境,将视觉和触觉信息整合在一起,使其具有与所见物体相同的触觉感觉。它也是由计算机生成和控制的,具有真实形状的本质。利用实验装置对其效果进行了定量评价。通过测量由向量引起的虚拟离心力引起的身体摇摆,也获得了存在感指数的线索。在脑生理学领域,人们利用随机点立体图发现灵长类动物对由视差制成的三维虚拟物体的认知能力。研究还发现,通过使用工具,猴子的接受范围扩大了。较少
英文摘要
Human mechanisms of sensory integration and three-dimensional space cognition in a virtual environment have been sought from the standpoint of information and control engineering, cognitive psychology, animal behavioral science, and brain physiology in order to find a clue to the elucidation of sensations of presence, reality and existence. The target of the study is to establish methods and procedures to measure sensations of presence, reality and existence by clarifying the mechanisms of human sensory integration and three-dimensional space cognition utilizing information and control engineering, cognitive psychology and neuro-physiology. It is also aimed to generate a virtual environment, which is almost like the real environment but can be controlled easily by the computer. Sensation, perception, cognition and behavior mechanisms of human beings and primates in the computer-controlled-virtual environment are being studied by presenting computer-controlled-realistic surroundings and … More measuring the responsive behaviors of human beings or primates in the virtual environment with collaboration of information and control scientists, cognitive scientists and neuro-scientists.As a result, a new paradigm was proposed to elucidate human mechanisms of sensations of presence, reality and existence by observing and measuring human or primate behaviors and physiological indexes in the virtual environment, and its feasibility and effectiveness were proved and demonstrated. According to the proposed paradigm, experimental virtual environment was constructed in which visual and haptic information were integrated to have the sensation of touching object just as was seen. It was also generated and controlled by the computer and have the essence of the real shape. Its effect was quantitatively evaluated through experiments using the experimental apparatus. A clue to the index of sensation of presence was also acquired by measuring body sway caused by virtual centrifugal acceleration induced by vection. In the area of brain physiology, it was found that primates had their cognitive ability of three-dimensional virtual objects made from the disparities by using random-dot stereogram. It was also found that the receptive field of a monkey was extended through the use of tools. Less
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Nishijo, H.:“猴子海马结构中真实和虚拟易位期间的空间和任务依赖性神经反应”J. Neurosci (1999)。
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Mikami.A: "Object vision in the temporal association cortex,In:The association cortices:structure and function"Hawood Academic Pub.,Amsterdam,The Netherlands. 322 (1997)
Mikami.A:“颞侧关联皮质中的物体视觉,见:关联皮质:结构和功能”Hawood 学术出版社,阿姆斯特丹,荷兰。
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S. Tachi: "A Method for Representing the Shape of a Virtual Object in Real Time"Journal of the Robotics Society of Japan. Vol.15 No.6. 58-67 (1997)
S. Tachi:“一种实时表示虚拟物体形状的方法”日本机器人学会杂志。
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S. Tachi: "Effect of Contradictory Occlusion on the Human Perception in Virtual Environment"Transactions of the Virtual Reality Society of Japan. Vol.2 No.3. 1-8 (1997)
S. Tachi:“虚拟环境中矛盾遮挡对人类感知的影响”日本虚拟现实协会会刊。
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三上 章允: "Memory of object identity" Brain Processes and Memory. 369-376 (1996)
三上明吉(Akiyoshi Mikami):“物体同一性的记忆”《大脑过程与记忆》369-376(1996)。
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共 43 条
Transmission of realistic sensations and remote behavior based on active embodiment
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批准号:23240017
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项目类别:Grant-in-Aid for Scientific Research (A)
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资助金额:$30.04万
-
财政年份:2011
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负责人:TACHI Susumu
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依托单位:
high-definition tactile display based on tactile primary colors
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批准号:18206045
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项目类别:Grant-in-Aid for Scientific Research (A)
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资助金额:$28.37万
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财政年份:2006
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负责人:TACHI Susumu
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依托单位:
Research on high definition tactile display based on the principle of tactile primary colors
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批准号:15200007
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项目类别:Grant-in-Aid for Scientific Research (A)
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资助金额:$24.13万
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财政年份:2003
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负责人:TACHI Susumu
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依托单位:
The fundamental research on virtual reality
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批准号:07244102
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项目类别:Grant-in-Aid for Scientific Research on Priority Areas (A)
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资助金额:$18.3万
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财政年份:1995
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负责人:TACHI Susumu
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依托单位:
海外基金