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Studies of communication for the 21st.C's creative community

Studies of communication for the 21st.C's creative community
21 世纪创意社区的传播研究
批准号:
07309002
负责人:
MURAKAMI Youichiro
金额:
$5.25万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (A)
财政年份:
1995
资助国家:
日本
项目状态:
已结题
起止时间:
1995 至 1997

项目摘要

项目成果

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中文摘要
翻译
1.自建社区是现代社会向信息社会转型时期城镇发展的基本规范。各种文化资产、公民的参与和创造性活动是这样一个社区的关键因素。这项研究的目的是提供一个具体的例子,说明村上和岩崎作为下一代城市概念提出的“细胞城市”的传播功能,以及它的主要关注点是博物馆,人们聚集在一起学习。2.阪神大地震是一个宝贵的例子,可以回顾一下,以了解在一个意外的情况下,公民如何利用信息实现自治,在这种情况下,所有生计和社区的基础都失去了。大量公民和志愿者利用各种信息自行设计活动成为可能,这要归功于PC网络的“免费访问、双向、实时”特性以及接收者的Eff…以最好的想象力理解发送者的信息。3.今天,有许多博物馆可以让人们使用数据库或观看艺术品,但很少有博物馆提供创造性合作的场所。今天的公共大厅,也就是市民的活动中心,没有收集知识信息,也没有图书馆提供活动场所。在现有的博物馆中,信息媒体仅仅被用作展示设施使用和展览公告的公告牌。在这里,媒体不会为创造性的活动做出贡献。正因为如此,在Trans Inspiration Network中的博物馆必须体现“媒体和活动场所”的一体化。4.互联网是一种促进双向视觉交流和相关信息链接的媒体。在视觉信息交流中,发送者和接收者不一定具有相同的感知,彼此交换一种感知可以在两端产生新的感知。为了使之成为可能,有必要将发送者的意图和接收者的意见附加到在交流中交换的视觉信息上。发送发送者感知的历史记录可能是“创造性刺激”的一个来源。然而,很少有技术可以方便地编辑感知历史。在本研究中,带有发送者意图的视觉信息被称为信息场景,而一系列这样的信息被称为历史。这一概念在西宫镇的修复工作中得到了检验。在地震破坏恢复规划中收集了大约1600个关于当地文化和地震的信息场景。正因为如此,《信息场景》的创作者们很容易理解西宫的角色和地震破坏的现实。据悉,墙壁大小的显示器有效地吸引了接收者的感知。就像教堂的壁画一样,墙壁大小的展示是一种身体传递视觉信息的手段。然而,这次不可能评估免费进入,因为研讨会的所有参与者都是项目内部人士,这要留待未来的试验。将信息场景制作成故事已经尝试过了,但由于操作上的困难,它还没有应用到真正的城镇规划中。较少
英文摘要
1.A self-designing community is a basic norm of town development efforts in a transition period from the modem society to the information society. Various cultural assets, citizens' participation and creative activities are crucial factors in such a community. This research is aimed to provide a concrete illustration of "Trans Inspiration Network", a communication function of "Cell City", which Murakami and Iwasaki has been presenting as a next generation city concept, and its main focus on museums, wherepeople gather for learning.2.The Great Hanshin Earthquake was a valuable example to review for understanding how information was utilized for the citizens to achieve self-rule in an unexpected situation where all the bases of livelihood and community were lost. Self-designing activities, utilizing a variety of information, by a large number of citizens and volunteers were made possible thanks to the "free access, two-way, real-time" nature of PC network as well as to the receivers' eff … More orts to understand the senders' messages with best imagination.3.Today, there are many museums where people can use databases or view artworks, but few offer a place for creative collaboration. Today's public halls, citizens' activity centers, have no collection of intellectual information, and no libraries offer place for activities. It is also true that information media are merely utilized as a bulletin board to show facility usage and exhibition announcement at the existing museums. Here, the media does not contribute to creative activities. Because of this, it is postulated that a museum in the Trans Inspiration Network must embody an integration of "media and activity place".4.Internet is a media that facilitates two-way visual communication and linkage to related information. In a visual information communication, senders and receivers do not necessarily have the same perception, and exchanging one perception with another can lead to a new perception at the both ends. To make it possible, it is necessary that senders' intentions and receivers' opinions are attached to the visual information exchanged in the communication. Sending a history of sender perceptions can be a source of "creative stimulation". However, few technologies are available that can easily edit a history of perception.In this research, a visual information with senders' intentions attached is named an "Information Scene", and a series of such information a "History". This concept was tested in a town restoration effort at Nishinomiya. About 1,600 Information Scenes concerning the local cultures and the earthquake were collected in an earthquake damage restoration planning. Because of this, the creators of Information Scense easily understood the characters of Nishinomiya and the realities of earthquake damage. It is learned that wall-sized displays effectively draw receivers' perception. A wall-sized display, just like a wall painting of a church, is a means of bodily transmission of visual information.Evaluation of free access is not possible this time, however, because all the participants of the workshop were project insiders, and it is left to future trials. Making a "Story" out of the Information Scenes was tried, but it is yet to be applied in a real town planning due to operational difficulty. Less
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Kei Iwasaki: "the CELL CITY-The Safe and Enduring City for the 21st Century City" UNITED NATIONS CONFERENCE ON HUMAN SETTLEMENTS (HABITAT II UNIVRSITYSESSION) ISTANBUL. univ.session (session report). (1996)
Kei Iwasaki:“细胞城市 - 21 世纪城市的安全和持久城市”联合国人类住区会议(人居二大学会议)伊斯坦布尔。
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岩崎 敬: "the CELL CITY-The Safe and Enduring City for the 21st Century City" UNITTED NATIONS CONFERENCE ON HUMAN SETTLEMENTS (HABITAT II_<UNIVRSRRYSESSION>) ISTANBUL. univ. session. (1996)
Kei Iwasaki:“细胞城市 - 21 世纪城市的安全和持久城市”联合国人类住区会议(HABITAT II_<UNIVRSRRYSESSION>)伊斯坦布尔会议。
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