Games, Heritage, Arts, & Sport: the economic, social, and cultural value of the European videogame ecosystem (GAMEHEARTS)
Games, Heritage, Arts, & Sport: the economic, social, and cultural value of the European videogame ecosystem (GAMEHEARTS)
批准号:
10105059
负责人:
金额:
$6.7万
依托单位国家:
英国
项目类别:
EU-Funded
财政年份:
2024
资助国家:
英国
项目状态:
未结题
起止时间:
2024 至 --
中文摘要
GAMEHEARTS将在创意和文化产业(以下简称CCI)的更广泛社会背景下,寻求欧洲视频游戏产业生态系统(以下简称EVGIE)的价值最大化。这将考虑EVGIE在促进经济增长、创造就业机会、身心健康以及社会和文化凝聚力方面的重要性,特别关注传统文化部门和新兴文化部门之间更牢固、更密切的工作关系如何更好地发挥作用,创造更具包容性和对社会负责的文化体验。该联盟将提供政策建议和路线图,列出EVGIE可以和应该如何发展,以及它可以在哪些方面作为持续创新和经济增长的驱动力。它将采用循证方法,不仅侧重于视频游戏的开发,而且采用全面的生态系统方法,利用现有的和更具创新性的方法,考虑EVGIE的竞争力和发展,以及视频游戏知识和技术如何推动更广泛的CCI的创新。在这样做的过程中,GAMEHEARTS将发展“LUDIC体验”,探索更具包容性、更具吸引力和赋权的文化体验的可能性。索尔福德大学(英国)、坦佩雷大学(芬兰)、维也纳大学(奥地利)、布雷达应用科学大学(荷兰)和弗罗茨瓦夫经济商业大学(波兰)将与育碧(法国)和其他主要视频游戏合作伙伴和协会(包括ISFE和EGDF)合作,探讨EVGIE的当前和未来趋势。除此之外,我们将与某些文化案例研究合作伙伴合作,考虑与游戏相关的技术和实践如何用于增加获得遗产、艺术和体育的机会。
英文摘要
GAMEHEARTS will seek to maximise the value of the European videogame industry ecosystems (hereafter, EVGIE) within a wider social context of the creative and cultural industries (hereafter, CCI). This will consider the importance of the EVGIE in contributing to economic growth, job creation, physical and mental wellbeing, and social and cultural cohesion, by particularly focusing on, how a stronger and closer working relationship between more the traditional and emergent cultural sectors, can work better to create more inclusive and socially responsible cultural experiences. The consortium will offer policy recommendations and roadmaps setting out how the EVGIE can and should develop, and where it could act as a driver for sustained innovation and economic growth. It will utilise an evidence-based approach that focuses not just on videogame development, but rather adopts a holistic ecosystem approach, utilising both established and more innovative methodologies, to consider the competitiveness and development of the EVGIE, and how videogame know-how and technologies could drive innovation in the wider CCI. In doing so, GAMEHEARTS will develop ‘ludic experiences’, to explore possibilities of more inclusive, engaging, and empowering cultural experiences. Working across seven work packages the universities of Salford (UK), Tampere (Finland), Vienna (Austria), Breda University of Applied Sciences (Netherlands), and Wroclaw University of Economics and Business (Poland) will work in parentship with Ubisoft (France) and other major videogame partners and associations (including the ISFE & EGDF) to explore current and future trends in the EVGIE. Beyond this, we will work with certain cultural case studies partners to consider how game-related technologies and practices are and could be used to increased access to heritage, the arts, and sport.
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