Living With Interactive Decorative Patterns
Living With Interactive Decorative Patterns
批准号:
EP/L023717/1
负责人:
Boriana Koleva
金额:
$45.82万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2014
资助国家:
英国
项目状态:
已结题
起止时间:
2014 至 --
中文摘要
装饰图案是我们日常生活中无处不在的特征。从图案和边框,到颜色和纹理,几乎每一件有价值的“东西”都点缀着经过精心设计的图案,以增强其美感、意义和功能。我们的目标是让这些装饰图案具有互动性,这样所有的日常物品都可以通过装饰它们的表面而成为物联网的一部分。用相机对着一件东西(或者把一件东西对着相机),人们可能会了解它是什么,它是如何制造的,以及如何使用它;访问个人记忆或回顾其使用历史;或者触发其他上下文相关的服务。我们的提案建立在一项名为Aestheticodes的技术之上,我们已经开发了这项技术,并通过一个可行性项目进行了演示。这使得设计师和工匠能够画出美丽的装饰图案,其中包含嵌入计算机可识别的视觉代码。到目前为止,我们已经将这项技术应用到智能手机上,与陶瓷设计师合作制作了15种图案的初步组合,并与Busaba Eathai连锁餐厅合作,将这些设计应用到盘子、餐垫和菜单上。在伦敦设计周期间,这些设备被部署在其中一家餐厅,以展示增强的用餐体验。该项目将对该技术在两个互补的现实世界环境中的实际应用进行野外研究,以了解交互式装饰图案如何增强日常生活,了解在测试现实世界条件下与包含嵌入式代码的图案进行交互的挑战,并建立吸引设计师和最终用户设计和再利用图案对象和表面的方法。我们的第一个设置是Busaba Eathai,在那里我们将建立我们已经建立的合作,开发生产餐具和一个公共应用程序,供客户在几个月内部署和使用。我们的第二个领域是住宅,我们将与Johnson Tiles合作生产一系列家用瓷砖,这些瓷砖将作为产品在零售店销售。他们将邀请加入我们的研究项目,这样我们就可以采用参与式设计方法来为用户创造可以在六个月(在此期间我们将对他们进行研究)甚至更长时间内使用的增强厨房和浴室服务。这些干预将产生一系列的论文,报告在野外环境中以互动模式装饰的事物的位置的经验和挑战。这些也将对人机交互、普适计算和相关领域中与隐形传感系统交互的讨论和新的有形材料的设计做出更广泛的贡献。我们的项目还将制作两个案例研究的视频文档、应用程序的公开版本以及设计工具和支持库的开源版本。
英文摘要
Decorative patterns are an ever-present feature of our everyday world. From motifs and borders, to swathes of colour and texture, almost every 'thing' of value is embellished with a pattern that has been carefully designed to enhance its aesthetic, meaning and function.We aim to make such decorative patterns interactive so that all manner of everyday objects can become part of the Internet of Things simply by decorating their surfaces. Pointing a camera at a thing (or indeed pointing a thing at a camera) might then enable people to learn about what it is, how it was made, and how to use it; to access personal memories or review their history of use; or to trigger other contextually relevant services.Our proposal builds on a technology called Aestheticodes that we have already developed and demonstrated through a feasibility project. This enables designers and craftspeople to draw beautiful decorative patterns that contain computer-recognisable visual codes embedded within them. So far, we have implemented the technology to run on smartphones, worked with ceramic designers to produce an initial portfolio of fifteen patterns, and worked with the Busaba Eathai restaurant chain to apply these designs to plates, placemats and menus. These were then deployed in one of their restaurants to demonstrate an enhanced dining experience during London Design Week.This project will conduct an in the wild study of this technology actually being used in two complementary real world settings so as to learn how interactive decorative patterns can enhance everyday life, understand the challenges of interacting with patterns that contain embedded codes under testing real-world conditions, and establish ways of engaging designers and end-users in designing and reappropriating patterned objects and surfaces. Our first setting is Busaba Eathai where we will build on our established collaboration to develop production tableware and a public app to be deployed and used by customers over a period of months. Our second setting is the home, where we will collaborate with Johnson Tiles to produce a range of domestic tiles that will be sold as products in retail outlets. These will come with an invitation to join our research project so that we can employ participatory design methods to create services for enhanced kitchens and bathrooms that users can live with over a period of six months (during which time we will study them) and potentially beyond.These interventions will produce a series of papers reporting on the experiences and challenges of situating things that are decorated with interactive patterns in wild settings. These will also make broader contributions to discussions of interaction with invisible sensing systems and the design of new tangible materials within Human Computer Interaction, Ubiquitous Computing and related fields. Our project will also produce video documentation of the two case studies, public releases of the apps as well as an open source release of the design tools and supporting libraries.
期刊论文(5)
专著(0)
科研奖励(0)
会议论文
DOI:
--
发表时间:
2017
期刊:
ACM Transactions on Computer-Human Interaction (ToCHI)
影响因子:
--
作者:
[Benford S]
通讯作者:
Benford S
DOI:
10.1145/3064663.3064746
发表时间:
2017-06
期刊:
Proceedings of the 2017 Conference on Designing Interactive Systems
影响因子:
--
作者:
[William Preston;S. Benford;Emily-Clare Thorn;B. Koleva;S. Egglestone;R. Mortier;Anthony Quinn;J. Stell;M. Worboys]
通讯作者:
William Preston;S. Benford;Emily-Clare Thorn;B. Koleva;S. Egglestone;R. Mortier;Anthony Quinn;J. Stell;M. Worboys
DOI:
--
发表时间:
2016
期刊:
影响因子:
--
作者:
[Thorne EC]
通讯作者:
Thorne EC
Horizon: Trusted Data-Driven Products
-
批准号:EP/T022493/1
-
项目类别:Research Grant
-
资助金额:$519.3万
-
财政年份:2020
-
负责人:Boriana Koleva
-
依托单位:
Hybrid Gifts
-
批准号:EP/S027440/1
-
项目类别:Research Grant
-
资助金额:$72.6万
-
财政年份:2019
-
负责人:Boriana Koleva
-
依托单位:
海外基金