课题基金 / 基金详情

CAD-GAME: Computer-Aided Game Design

CAD-GAME: Computer-Aided Game Design
CAD-GAME:计算机辅助游戏设计
批准号:
TS/G002843/1
负责人:
Paul Cairns
金额:
$3.47万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2009
资助国家:
英国
项目状态:
已结题
起止时间:
2009 至 --

项目摘要

项目成果

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中文摘要
翻译
作为一种媒体形式--越来越多地成为大众媒体--游戏与电影有许多共同之处,特别是在商业模式方面。电影风险水平高的一个原因是,在产品发布之前,只能进行有限的市场测试,从那时起,产品基本上是固定的。游戏传统上遵循这种模式,但重要的是要记住,游戏不仅仅是媒体-它们也是软件。软件行业的一个主要教训是,捕获用户与产品的交互可以通过几种方式来改进市场供应:通过在发布后对其进行调整(例如,自适应界面),通过使用这些数据在未来的版本中迭代地改进产品(例如,Microsoft和Apple的错误报告),以及更深入地了解各种用户群体。从本质上说,我们建议这种方法可以直接应用于游戏。然而,困难在于,我们不能用简单的方法来衡量任务完成情况,因为没有任务:我们只是试图娱乐。主要的研究挑战是更好地理解“娱乐”这个词在游戏中的真正含义,以及这一点可能如何反映在玩家的行为模式中。要做到这一点,我们将对视频游戏中的享受和沉浸进行研究,以便得出一种具体的方法来密切估计玩家在游戏中相当细微的间隔内的享受和沉浸的程度。我们还将从实际玩Rebelion游戏的玩家那里捕获大量不同形式的数据,并将使用人工智能的先进技术来搜索与玩家整体享受的相关性。这些技术可以在设计过程中使用,以加快调整各种游戏参数的过程--敌人在哪里,武器有多有效等。然而,更有趣的是,数据分析工具可以在游戏本身中运行,根据玩家的行为调整游戏。通过这种方式,我们希望开创一个用户自适应视频游戏的新时代,在一个游戏中,许多游戏玩家范式,即每个玩家都有独特的游戏体验,这是根据他们的个性,体验水平,游戏风格和情绪而定制的。
英文摘要
As a form of media - increasingly, mass media - games have much in common with film, particularly in terms of business models. One reason for the high levels of risk in film is that only limited market testing can be done prior to product release, and the product is essentially fixed from then on. Games have traditionally followed this model, but it is important to remember that games are not just media - they are also pieces of software. One major lesson from the software industry is that capturing users' interactions with a product can be used to refine market offerings in several ways: by adapting it after release (e.g. adaptive interfaces), by using that data to iteratively refine products in future releases (e.g. error reporting in Microsoft and Apple), and to understand the various user groups in more depth. In essence, we are suggesting that this approach can be directly applied to games. The difficulty, however, is that we cannot use simple measures of task completion, because there is no task: we are simply trying to entertain. The main research challenge is to understand better just what the word 'entertain' really means in games, and how this might be reflected in patterns of player behaviour. To do this, we will undertake a study of enjoyment and immersion in video games, in order to derive a concrete methodology for closely estimating the amount of enjoyment and immersion a player has, at fairly fine-grained intervals of a game. We will also capture a multitude of different forms of data from players actually playing Rebellion's games, and we will use advanced techniques from Artificial Intelligence to search for correlations with the player's overall enjoyment. These techniques could be used during design to speed up the process of tweaking the various game parameters - where the enemies are, how effective weapons are, etc. More interesting, however, is the idea that data analysis tools could run within the game itself, adapting the game in response to the player's behaviour. In this way, we hope to pioneer a new age of user-adaptive video games, within a one game, many gameplays paradigm, i.e., where each player has a unique game experience which is tailored to their personality, level of experience, playing style and mood.
期刊论文(8)
专著(0)
科研奖励(0)
会议论文
DOI: 10.1109/tciaig.2012.2213600
发表时间: 2012-09-01
期刊: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES
影响因子: --
作者: [Gow, Jeremy, Baumgarten, Robin, Miller, Paul]
通讯作者: Miller, Paul
Capturing player experiences with post-game commentaries
通过赛后评论捕捉玩家体验
DOI: --
发表时间: 2010
期刊:
影响因子: --
作者: [Jeremy Gow]
通讯作者: Jeremy Gow
DOI: 10.1145/2207676.2207689
发表时间: 2012-05
期刊: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
影响因子: --
作者: [A. Cox;P. Cairns;Pari Shah;Michael Carroll-]
通讯作者: A. Cox;P. Cairns;Pari Shah;Michael Carroll-
Mining Rules from Player Experience and Activity Data
从玩家体验和活动数据中挖掘规则
DOI: --
发表时间: 2012
期刊:
影响因子: --
作者: [Gow. J]
通讯作者: Gow. J
国内基金
海外基金
Galaxy Analytical Modeling Evolution (GAME) and cosmological hydrodynamic simulations.
  • 批准号:
  • 项目类别:
    省市级项目
  • 资助金额:
    10.0万元
  • 批准年份:
    2025
  • 负责人:
    Antonios Katsianis
  • 依托单位:
基于 Nash game 法研究奇异 Itô 随机系统的 H2/H∞ 控制
  • 批准号:
    61703248
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    25.0万元
  • 批准年份:
    2017
  • 负责人:
    赵勇
  • 依托单位: