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Developing uncanny 'others' for immersive environments: a study of speech and movement in animated robotic and alien characters in video games.

Developing uncanny 'others' for immersive environments: a study of speech and movement in animated robotic and alien characters in video games.
为沉浸式环境开发不可思议的“其他”:对视频游戏中动画机器人和外星人角色的语音和动作的研究。
批准号:
2882134
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2023
资助国家:
英国
项目状态:
未结题
起止时间:
2023 至 --

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中文摘要
翻译
我的博士学位旨在通过对动画和语音的深入研究,确定是什么让数字机器人或外星人角色变得不可思议。其目的是制作一个开发工具包,以帮助开发这些数字不可思议的过程。文献综述将在HCI、HRI和博弈论领域中探索大量的相关材料。本研究将采用HCI、HRI和博弈论中使用的一系列完善的研究方法。这将包括行业访谈和玩家体验调查,使用定性数据收集和反思性主题分析分析游戏原型的开发,以及随后与游戏开发者一起在工作室环境中测试工具包的开发。这项研究和工具包旨在成为角色开发过程的有用资产,同时有利于开发过程和玩家体验之间的关系。
英文摘要
My PhD aims to determine what makes a digital robotic or alien character uncanny through an in depth study of animation and speech. The intention is to make a development toolkit to aid the process of developing these digital uncanny others. The literature review will explore the vast quantity of relevant material within the fields of HCI, HRI and game theory. The research study will be approached using a range of well developed research methods used within HCI, HRI and game theory. These will include industry interviews and player experience surveys, the development of game prototypes analysed using qualitative data collection and Reflective Thematic Analysis, and the subsequent development of a toolkit to be tested in a workshop environment with game developers. This research and toolkit aims to be a useful asset to the character development process, whilst benefiting the relationship between the development process and player experience.
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