课题基金 / 基金详情

An engaging vision-based Exergame for exercise and rehabilitation

An engaging vision-based Exergame for exercise and rehabilitation
一款引人入胜的基于视觉的运动游戏,用于锻炼和康复
批准号:
461805-2013
负责人:
Kapralos, Bill
金额:
$1.79万
依托单位国家:
加拿大
项目类别:
Engage Grants Program
财政年份:
2013
资助国家:
加拿大
项目状态:
已结题
起止时间:
2013-01-01 至 2014-12-31

项目摘要

项目成果

Kapralos, Bill的其他基金

相似基金

相关文献

中文摘要
翻译
氦6接力棒是一种革命性的新型独立、便携、可调和简单使用的健身和康复设备,模拟划艇的运动。它由Spincore Inc.开发,旨在成为一种工具,既适用于身体健全的人,也适用于那些因关节炎、损伤或虚弱而出现行动不便、疼痛和行动不便的人。尽管Spincore公司的氦6锻炼系统提供了好处,但与任何锻炼计划一样,继续使用后动力迅速下降,特别是在考虑到基于康复的锻炼计划中通常固有的重复训练活动时。运动游戏将电子游戏和锻炼结合在一起,从而使玩电子游戏成为一种体力活动。运动游戏利用视频游戏固有的吸引力、互动性和趣味性来促进身体活动、训练和康复,最终导致更好的健康结果。将氦6接力棒与运动游戏相结合,将激励用户继续他们的锻炼/康复养生法,并最终促进(和增加)氦6接力棒锻炼系统的使用。然而,运动游戏的开发并不是一件需要游戏和计算机视觉专业知识的小事,这两项都超出了Spincore Inc.的范围。通过Spincore Inc.与UOIT一位严肃的游戏专家的合作,这项工作旨在看到一种新颖、交互式和引人入胜的基于视觉的运动游戏的开发,其核心游戏机制和主要交互技术包括氦6指挥棒。这款游戏将依赖于基于立体相机的传感,并将使用新颖的方法将氦6指挥棒的物理运动映射到声音/音乐节奏。该游戏还将用于探索游戏音乐/声音的定制,以及音频-图形保真度(真实感)的水平,以增加参与度和沉浸感。在这里开发的创新技术将形成一个“Effgaming框架”的基础,使Spincore Inc.能够将EfGaming整合到各种未来的产品中。最后,这项工作有可能促进加拿大的电子游戏业,这是一个即将在全球范围内增长的行业。
英文摘要
The Helium 6 baton is a revolutionary new stand-alone, portable, adjustable, and simple to use fitness and rehabilitation device that mimics the motion of paddling a kayak. It was developed by Spincore Inc. and designed with the intention of being a tool for both able-bodied people and those living with pain, and mobility issues due to arthritis, injury, or infirmity. Despite the benefits afforded by the Spincore Inc. Helium 6 exercise system, as with any exercise program, motivation quickly decreases after continued use particularly when considering repetitive training activities typically inherent in rehabilitation-based exercise programs. Exergaming couples video games and exercise whereby playing a video game becomes a form of physical activity. Exergames take advantage of the engaging, interactive, and fun inherent in video games to promote physical activity, training, and rehabilitation, ultimately resulting in enhanced health outcomes. Coupling the Helium 6 baton with an exergame will motivate users to continue their exercise/rehabilitation regimen and will ultimately promote (and increase) the use of the Helium 6 baton exercise system. However, development of an exergame is not a trivial matter requiring expertise in gaming and computer vision both of which are beyond the scope of Spincore Inc. Through a partnership between Spincore Inc. and a serious gaming expert from UOIT, this work to see the development of a novel, interactive, and engaging vision-based exergame whose core game-play mechanic and primary interaction techniques include the Helium 6 baton. The exergame will rely on stereo camera-based sensing, and will employ novel methods that map the physical motion of the Helium 6 baton to sound/musical rhythm. The exergame will also be used to explore the customization of the game's music/sounds, and levels of audio-graphical fidelity (realism) to increase engagement and immersion. The innovative technologies developed here will form the basis of an "exergaming framework" allowing Spincore Inc. to incorporate exergaming into a variety future products. Finally, this work has the potential to promote the exergaming industry in Canada, an industry which is poised to grow globally.
期刊论文(0)
专著(0)
科研奖励(0)
会议论文
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
Developing Effective Immersive Environments: Multimodal Interactions, and User Interface Customization
国内基金
海外基金
基于SOPC的VisionTransformer模型AI推理系统实现研究
老年人群视障风险VISION管控模式构建与实证研究
  • 批准号:
    71974198
  • 项目类别:
    面上项目
  • 资助金额:
    48.5万元
  • 批准年份:
    2019
  • 负责人:
    王爱平
  • 依托单位: