课题基金 / 基金详情

Mobile Cloud Gaming Systems and Virtual Environments

Mobile Cloud Gaming Systems and Virtual Environments
移动云游戏系统和虚拟环境
批准号:
RGPIN-2014-06451
负责人:
Shirmohammadi, Shervin
金额:
$2.33万
依托单位:
依托单位国家:
加拿大
项目类别:
Discovery Grants Program - Individual
财政年份:
2015
资助国家:
加拿大
项目状态:
已结题
起止时间:
2015-01-01 至 2016-12-31

项目摘要

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中文摘要
翻译
游戏确实是将虚拟环境带入大众市场的“杀手级应用”。在线游戏使数以百万计的玩家能够在网络上相互交流,现在不仅广泛用于娱乐,而且还用于社交、商业、商业、科学实验和许多其他实际目的。数百万人将时间和金钱投入到《第二人生》、《星战前夜》、《激战》、《魔兽世界》等游戏世界中。因此,电脑游戏市场是巨大的,尽管这个行业本身只有30多年的历史,但它已经超过了历史悠久的电影和音乐行业,自2009年以来创造的收入超过了电影行业,自2011年以来创造的收入超过了DVD/BlueRay。手机游戏数据同样令人印象深刻。事实上,手机游戏的发展如此迅速,以至于行业观察家认为手机游戏将改变游戏行业的竞争基础。云游戏是游戏技术的最新进入,利用众所周知的云计算概念为玩家提供在线游戏服务,包括比专用游戏机或台式电脑的玩家有更多计算或下载限制的移动玩家。云游戏的理念是在云中处理游戏事件,并将游戏流式传输给玩家。由于它使用云,可扩展性,服务器瓶颈和服务器故障在云游戏中得到缓解,帮助它在研究和工业中变得更受欢迎,像OnLive, StreamMyGame, Gaikai, G-Cluster, OTOY, Spoon, CiiNOW等公司已经提供商业云游戏服务。在这个项目中,我们专注于移动云游戏,我们研究、设计和开发自适应、可扩展和节能的移动游戏技术,这些技术将有助于减少移动设备的电池消耗和云产生的带宽,从而为移动玩家带来更长的游戏时间和更高的游戏质量。
英文摘要
Games have indeed turned out to be the “killer app” that has brought virtual environments to the mass market. Online games, which enable millions of players to interact with each other over the network, are now widely used not just for entertainment, but also for socializing, business, commerce, scientific experimentation, and many other practical purposes. Literally millions of people spend their time and money in game worlds such as Second Life, Eve Online, Guild Wars, World of Warcraft, or many others. The computer gaming market is therefore huge, and although the industry itself at just over 30 years old is quite young, it has already surpassed the much longer-established film and music industries, generating more revenue than Cinema since 2009 and more revenue than DVD/BlueRay since 2011. Mobile gamin stats are equally impressive. In fact the growth of mobile gaming is happening so quickly that industry observers believe mobile games will change the basis of competition in the gaming industry. Cloud gaming, the newest entry into gaming technology, leverages the well-known concept of cloud computing to provide online gaming services to players, including mobile players who have more computational or download restrictions than players with dedicated game consoles or desktop computers. The idea in cloud gaming is to process the game events in the cloud and to stream the game to the players. Since it uses the cloud, scalability, server bottlenecks, and server failures are alleviated in cloud gaming, helping it become more popular in both research and industry, with companies such as OnLive, StreamMyGame, Gaikai, G-Cluster, OTOY, Spoon, CiiNOW, and others providing commercial cloud gaming services already. In this project, we focus on mobile cloud gaming and we study, design, and develop adaptive, scalable, and energy-aware mobile gaming technologies that will help reduce both the amount of battery consumption in mobile devices and bandwidth generation by the cloud, leading to longer playing time and higher gaming quality for mobile players.
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Next Generation Packet Video Networking with Applied AI
  • 批准号:
    RGPIN-2020-06273
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $3.35万
  • 财政年份:
    2022
  • 负责人:
    Shirmohammadi, Shervin
  • 依托单位:
Next Generation Packet Video Networking with Applied AI
  • 批准号:
    RGPIN-2020-06273
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $3.35万
  • 财政年份:
    2021
  • 负责人:
    Shirmohammadi, Shervin
  • 依托单位:
Next Generation Packet Video Networking with Applied AI
  • 批准号:
    RGPIN-2020-06273
  • 项目类别:
    Discovery Grants Program - Individual
  • 资助金额:
    $3.35万
  • 财政年份:
    2020
  • 负责人:
    Shirmohammadi, Shervin
  • 依托单位:
Delay-Sensitive Server Selection System for Online Multiuser Collaboration
  • 批准号:
    561214-2020
  • 项目类别:
    Alliance Grants
  • 资助金额:
    $2.19万
  • 财政年份:
    2020
  • 负责人:
    Shirmohammadi, Shervin
  • 依托单位:
海外基金