A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content
A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content
复制标题
设计用于学习基于标准的教育内容的沉浸式游戏元素的多学科方法
DOI:
10.1145/3450337.3483467
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发表时间:
2021
期刊:
影响因子:
--
通讯作者:
Clark, Corey
中科院分区:
文献类型:
--
作者:
Luo, Vinson;Klinkert, Lawrence J;Foster, Paul;Tseng, Ching-Yu;Adams, Elizabeth;Ketterlin-Geller, Leanne;Larson, Eric C.;Clark, Corey
Immersive, educational games may increase engagement and offer new affordances in assessment. Many aspects of instruction may be amenable to gameplay—but the degree of success often depends on student (and instructor) engagement. Commercial games tend to have vibrant engagement from school-aged children, but when transformed for instructional purposes, often break critical immersive gameplay elements or the established protocols of instruction. Moreover, educational game design is limited by the relevance these games have toward existing content standards and the degree to which core gameplay remains intact when educational elements are added. To this end, we present a methodology, called DeCoAD—Decomposition, Connection, and Activity Design, for learning scientists and game developers to design and evaluate immersive game mechanics for specific content standards. The three phases of the methodology guide collaborators in (1) decomposing a learning standard and an existing commercial video game into their basic elements, and (2) identifying the game’s potential capabilities to facilitate learning opportunities related to the learning standard. Furthermore, we provide examples from our ongoing experience in creating educational game mechanics for Minecraft, with evaluation from an advisory panel of critical stakeholders.
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DOI:
--
发表时间:
2018
期刊:
International Conference on Serious Games and Applications for Health
影响因子:
--
作者:
Corey Clark;Ira Greenberg;Myque Ouellette
通讯作者:
Myque Ouellette
影响因子:
3.6
作者:
Todd D. Zakrajsek
通讯作者:
Todd D. Zakrajsek
DOI:
--
发表时间:
2017
期刊:
Technical Symposium on Computer Science Education
影响因子:
--
作者:
Deborah W. Seehorn;Lissa Clayborn
通讯作者:
Lissa Clayborn
DOI:
--
发表时间:
2004
期刊:
--
影响因子:
--
作者:
Robin Hunicke;M. Leblanc;Robert Zubek
通讯作者:
Robin Hunicke;M. Leblanc;Robert Zubek
DOI:
--
发表时间:
2019
期刊:
Learning in a Digital World
影响因子:
--
作者:
V. Shute;S. Rahimi;Xin Lu
通讯作者:
Xin Lu