A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content

A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content
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设计用于学习基于标准的教育内容的沉浸式游戏元素的多学科方法

DOI:
10.1145/3450337.3483467
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发表时间:
2021
期刊:
A Multidisciplinary Approach To Designing Immersive Gameplay Elements for Learning Standard-Based Educational Content
影响因子:
--
通讯作者:
Clark, Corey
Clark, Corey
中科院分区:
--
文献类型:
--
作者:
Luo, Vinson;Klinkert, Lawrence J;Foster, Paul;Tseng, Ching-Yu;Adams, Elizabeth;Ketterlin-Geller, Leanne;Larson, Eric C.;Clark, Corey

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沉浸式教育游戏可以提高参与度,并在评估中提供新的启示。教学的许多方面可能适合游戏性,但成功的程度往往取决于学生(和教师)的参与。商业游戏往往会吸引学龄儿童的积极参与,但当被转化为教学目的时,往往会打破关键的沉浸式游戏元素或既定的教学协议。此外,教育游戏设计受到这些游戏与现有内容标准的相关性以及在添加教育元素时核心游戏保持不变的程度的限制。为此,我们提出了一种方法,称为DeCoAD分解,连接和活动设计,学习科学家和游戏开发人员设计和评估沉浸式游戏机制的特定内容标准。该方法的三个阶段指导合作者(1)将学习标准和现有商业视频游戏分解为它们的基本元素,以及(2)识别游戏的潜在功能,以促进与学习标准相关的学习机会。此外,我们还提供了我们在为Minecraft创建教育游戏机制方面的持续经验,以及关键利益相关者顾问小组的评估。
Immersive, educational games may increase engagement and offer new affordances in assessment. Many aspects of instruction may be amenable to gameplay—but the degree of success often depends on student (and instructor) engagement. Commercial games tend to have vibrant engagement from school-aged children, but when transformed for instructional purposes, often break critical immersive gameplay elements or the established protocols of instruction. Moreover, educational game design is limited by the relevance these games have toward existing content standards and the degree to which core gameplay remains intact when educational elements are added. To this end, we present a methodology, called DeCoAD—Decomposition, Connection, and Activity Design, for learning scientists and game developers to design and evaluate immersive game mechanics for specific content standards. The three phases of the methodology guide collaborators in (1) decomposing a learning standard and an existing commercial video game into their basic elements, and (2) identifying the game’s potential capabilities to facilitate learning opportunities related to the learning standard. Furthermore, we provide examples from our ongoing experience in creating educational game mechanics for Minecraft, with evaluation from an advisory panel of critical stakeholders.
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