Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse.
Impaired Feedback Processing for Symbolic Reward in Individuals with Internet Game Overuse.
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DOI:
10.3389/fpsyt.2017.00195
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发表时间:
2017
影响因子:
4.7
通讯作者:
Kang E
中科院分区:
文献类型:
--
作者:
Kim J;Kim H;Kang E
Reward processing, which plays a critical role in adaptive behavior, is impaired in addiction disorders, which are accompanied by functional abnormalities in brain reward circuits. Internet gaming disorder, like substance addiction, is thought to be associated with impaired reward processing, but little is known about how it affects learning, especially when feedback is conveyed by less-salient motivational events. Here, using both monetary (±500 KRW) and symbolic (Chinese characters “right” or “wrong”) rewards and penalties, we investigated whether behavioral performance and feedback-related neural responses are altered in Internet game overuse (IGO) group. Using functional MRI, brain responses for these two types of reward/penalty feedback were compared between young males with problems of IGO (IGOs, n = 18, mean age = 22.2 ± 2.0 years) and age-matched control subjects (Controls, n = 20, mean age = 21.2 ± 2.1) during a visuomotor association task where associations were learned between English letters and one of four responses. No group difference was found in adjustment of error responses following the penalty or in brain responses to penalty, for either monetary or symbolic penalties. The IGO individuals, however, were more likely to fail to choose the response previously reinforced by symbolic (but not monetary) reward. A whole brain two-way ANOVA analysis for reward revealed reduced activations in the IGO group in the rostral anterior cingulate cortex/ventromedial prefrontal cortex (vmPFC) in response to both reward types, suggesting impaired reward processing. However, the responses to reward in the inferior parietal region and medial orbitofrontal cortex/vmPFC were affected by the types of reward in the IGO group. Unlike the control group, in the IGO group the reward response was reduced only for symbolic reward, suggesting lower attentional and value processing specific to symbolic reward. Furthermore, the more severe the Internet gaming overuse symptoms in the IGO group, the greater the activations of the ventral striatum for monetary relative to symbolic reward. These findings suggest that IGO is associated with bias toward motivationally salient reward, which would lead to poor goal-directed behavior in everyday life.
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影响因子:
56.9
作者:
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通讯作者:
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影响因子:
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DOI:
10.1089/cpb.2006.9956
发表时间:
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期刊:
CYBERPSYCHOLOGY & BEHAVIOR
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通讯作者:
Griffiths, M. D.
DOI:
10.1016/j.pnpbp.2013.07.007
发表时间:
2013-10-01
影响因子:
5.6
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影响因子:
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