Teacher Views on Storytelling-based Cybersecurity Education with Social Robots

Teacher Views on Storytelling-based Cybersecurity Education with Social Robots
复制标题

教师对社交机器人讲故事网络安全教育的看法

DOI:
10.1145/3459990.3465199
复制
发表时间:
2021
期刊:
Interaction Design for Children
影响因子:
--
通讯作者:
Shen, Chien-Chung
Shen, Chien-Chung
中科院分区:
--
文献类型:
--
作者:
Chiou, Yan-Ming;Barnes, Tia;Jelenewicz, Shameeka M;Mouza, Chrystalla;Shen, Chien-Chung

文献摘要

参考文献

被引文献

相似文献

随着孩子们花更多的时间上网,个人数据被存储在他们的设备上,使他们容易受到网络风险的影响。让学生在早期接受网络安全教育对于提高意识和知识至关重要。然而,吸引年轻学生的网络安全教育课程材料的获取渠道有限。在这项工作中,我们通过商业社交机器人为3-5年级的学生提供交互式网络安全故事。通过焦点小组和访谈,我们随后调查了教师对使用社交机器人进行网络安全教育的看法,对将社交机器人纳入课堂的兴趣,以及对社交机器人影响教学实践和学生学习方式的看法。调查结果表明,尽管存在一些担忧,但教师们发现社交机器人很有吸引力,并表示有兴趣在课堂上使用它。研究结果对通过新兴技术提供的网络安全课程的设计和实施具有启示意义。
With children spending more time online, personal data are stored on their devices making them susceptible to online risks. Exposing students to cybersecurity education at an early age is critical for raising awareness and knowledge. Yet access to cybersecurity education curricular materials that are engaging for young students is limited. In this work, we present interactive cybersecurity stories for students in grades 3-5 delivered through a commercial social robot. Through focus groups and interviews we subsequently investigated teachers’ views on using a social robot for cybersecurity education, interest in incorporating social robots in the classroom, and perceptions of the ways in which social robots can impact teaching practice and student learning. Findings indicated that teachers found the social robot engaging and expressed interest in using it in their classroom despite some concerns. Findings have implications for the design and implementation of cybersecurity curricula delivered through emerging technologies.
洗牌、剪切和学习:Crypto Go,一款用于教学密码学的纸牌游戏
DOI: --
发表时间: 2020
期刊: Mathematics
影响因子: 2.4
作者:
A. González;M. I. González Vasco;I. Cascos;Álvaro Planet Palomino
通讯作者: Álvaro Planet Palomino
Cyber​​VR:针对网络安全相关问题的虚拟现实交互式学习体验
DOI: --
发表时间: 2020
期刊: International Working Conference on Advanced Visual Interfaces
影响因子: --
作者:
Silvestro V. Veneruso;Lauren S. Ferro;Andrea Marrella;Massimo Mecella;T. Catarci
通讯作者: T. Catarci
共享空间,共享生活 - 机器人移动性对家庭伴侣机器人用户感知的影响
DOI: --
发表时间: 2013
期刊: International Conference on Software Reuse
影响因子: --
作者:
D. Syrdal;K. Dautenhahn;K. Koay;M. Walters;W. C. Ho
通讯作者: W. C. Ho
What.Hack:通过角色扮演网络钓鱼模拟游戏进行反网络钓鱼培训
DOI: --
发表时间: 2019
期刊: International Conference on Human Factors in Computing Systems
影响因子: --
作者:
Z. Wen;Zhiqiu Lin;Rowena Chen;Erik Andersen
通讯作者: Erik Andersen
使用基于数字游戏的学习让学生了解基本的网络安全概念:计算机游戏作为虚拟学习环境
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者:
Stylianos Karagiannis;E. Magkos
通讯作者: E. Magkos