Exploring Indie Game Development: Team Practices and Social Experiences in A Creativity-Centric Technology Community

Exploring Indie Game Development: Team Practices and Social Experiences in A Creativity-Centric Technology Community
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探索独立游戏开发:以创造力为中心的技术社区中的团队实践和社交体验

DOI:
10.1007/s10606-019-09348-x
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发表时间:
2019
期刊:
Computer Supported Cooperative Work (CSCW
影响因子:
--
通讯作者:
McNeese, Nathan J.
McNeese, Nathan J.
中科院分区:
--
文献类型:
--
作者:
Freeman, Guo;McNeese, Nathan J.

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各种基于兴趣的在线社区的出现导致了分布式创造性团队合作新形式的流行,例如公民科学、众包和开源软件开发。这些新现象使分布式创意团队的背景和内容进一步复杂化:这些新形式的创意团队的特征是什么?它们又是如何塑造人们对分布式创意团队的看法和社交体验的?在本文中,我们将报告我们对以创意为中心的技术社区(即独立游戏开发)的团队特征和实践的实证研究,以期探索这些问题。我们的研究结果表明:1)独立游戏开发团队是基于共同的愿望而组成,并使用各种策略与好友或在线陌生人合作;他们的团队实践是通过平衡个人创造力和集体愿景,以及解决问题和自我完善的合作学习来实现的;2)这些团队调解了新形式的社会互动和协作体验,其特点是在线同志关系和弱社会关系的混合,以及自信和自我冲突的混合。利用这个新的数据集和研究背景,我们证实并扩展了分布式创意团队在CSCW中的现有理论。我们还认为,研究这些小规模的、自我选择的、基于兴趣的团队可以为协作系统的设计提供信息,以支持各种创意团队的社会需求。
The emergence of various interest-based online communities has led to the popularity of new forms of distributed creative teamwork such as citizen science, crowdsourcing, and open source software development. These new phenomena further complicate the context and content of distributed creative teamwork: what are the characteristics of these new forms of creative teams? And how do they shape people’s perceptions and social experiences of distributed creative teams? In this paper, we report our empirical research of the team characteristics and practices in a creativity-centric technology community (i.e., independent [indie] game development) in hopes of exploring these questions. Our findings show that 1) indie game development teams are formed upon shared aspirations and use various strategies to collaborate with friends or online strangers; and their team practices are achieved through a balance between individual creativity and collective vision as well as a collaborative learning for problem solving and self-improvement; and 2) these teams mediate new forms of social interaction and collaborative experiences, featuring a mix of online comradery and weak social ties, and a mix of self-confidence and self-confliction. Using this new dataset and research context, we confirm and extend existing theories of distributed creative teams in CSCW. We also argue that studying these small-scale, self-selected, and interest-based teams can inform the design of collaborative systems to support various creative teams’ social needs.
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DOI: --
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