Towards augmented human memory: Retrieval-induced forgetting and retrieval practice in an interactive, end-of-day review.

Towards augmented human memory: Retrieval-induced forgetting and retrieval practice in an interactive, end-of-day review.
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DOI:
10.1037/xge0000441
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发表时间:
2018-05
期刊:
Journal of experimental psychology. General
影响因子:
--
通讯作者:
Ward G
Ward G
中科院分区:
其他
文献类型:
--
作者:
Cinel C;Cortis Mack C;Ward G

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作者报告了6个实验,研究了一天结束时的回顾可能导致人类记忆增强的论点。在实验1中,在研究阶段的参与者提出了一个校园参观不同的要记住的对象在不同的大学地点。每个要记住的对象都有一个相关的具体评论。然后,参与者被展示了一半位置的位置名称和一半物体的照片,并要求他们尝试命名物体并回忆每个物品的相关评论。在一段时间的延迟之后,参与者被告知每个校园位置的名称,并被要求自由回忆要记住的对象。相对于从未练习过的位置类别的回忆,参与者回忆起他们练习过的物体的名称(检索练习)和从未练习过的物体的名称(检索引起的遗忘,RIF)。这些发现被复制在实验2中使用的校园寻宝游戏中,参与者选择自己的刺激实验者的类别。在研究了使RIF效应最大化的因素和实验室中的检索实践之后,(实验3),作者将这些发现应用到校园寻宝任务中,根据实验者选择的项目,创建不同的检索练习时间表,以最大化和最小化回忆项目。(实验4)和参与者选择的项目使用类别线索的自由回忆(实验5)和项目特定的线索(实验6)。他们的研究结果支持了这样一种说法,即互动式的、每天结束时的回顾可能会增强人类的记忆。
The authors report 6 experiments that examined the contention that an end-of-day review could lead to augmentation in human memory. In Experiment 1, participants in the study phase were presented with a campus tour of different to-be-remembered objects in different university locations. Each to-be-remembered object was presented with an associated specific comment. Participants were then shown the location name and photographs of half of the objects from half of the locations, and they were asked to try to name the object and recall the associated comment specific to each item. Following a filled delay, participants were presented with the name of each campus location and were asked to free recall the to-be-remembered objects. Relative to the recall from the unpracticed location categories, participants recalled the names of significantly more objects that they practiced (retrieval practice) and significantly fewer unpracticed objects from the practiced locations (retrieval-induced forgetting, RIF). These findings were replicated in Experiment 2 using a campus scavenger hunt in which participants selected their own stimuli from experimenter’s categories. Following an examination of factors that maximized the effects of RIF and retrieval practice in the laboratory (Experiment 3), the authors applied these findings to the campus scavenger hunt task to create different retrieval practice schedules to maximize and minimize recall of items based on experimenter-selected (Experiment 4) and participant-selected items using both category-cued free recall (Experiment 5) and item-specific cues (Experiment 6). Their findings support the claim that an interactive, end-of-day review could lead to augmentation in human memory.
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