Increasing Speed of Processing With Action Video Games.

Increasing Speed of Processing With Action Video Games.
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DOI:
10.1111/j.1467-8721.2009.01660.x
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发表时间:
2009
影响因子:
7.2
通讯作者:
Bavelier D
Bavelier D
中科院分区:
心理学1区
文献类型:
--
作者:
Dye MW;Green CS;Bavelier D

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在许多日常生活中,速度至关重要。然而,快速的决策通常意味着更多的错误。直到今天,人们仍然不知道是否可以通过适当的训练来减少反应时间,在一个人的范围内,在一系列任务中,并且不影响准确性。在这里,我们回顾的证据表明,玩动作视频游戏的行为显着减少反应时间,而不牺牲准确性。重要的是,这种速度的提高在游戏之外的各种任务中都可以观察到。因此,视频游戏可以提供有效的训练方案,以诱导感知反应时间的总体加速,而不降低表现的准确性。
In many everyday situations, speed is of the essence. However, fast decisions typically mean more mistakes. To this day, it remains unknown whether reaction times can be reduced with appropriate training, within one individual, across a range of tasks, and without compromising accuracy. Here we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy. Critically, this increase in speed is observed across various tasks beyond game situations. Video gaming may therefore provide an efficient training regimen to induce a general speeding of perceptual reaction times without decreases in accuracy of performance.
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发表时间: 2009-05
影响因子: 25
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